| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 902 |
6733 t 16 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
| 887 |
6844 t 8 h |
lars |
/trunk/maps/ |
Illia is now seen in her cell, when she says, that things took a turn for the worse |
|
| 886 |
6844 t 12 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl and avenger |
|
| 880 |
6911 t 7 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 871 |
6965 t 7 h |
Avenger |
/trunk/maps/ |
map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7 |
|
| 868 |
6966 t 5 h |
Avenger |
/trunk/maps/ |
changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors. |
|
| 867 |
6966 t 10 h |
lars |
/trunk/maps/ |
added a trigger which lets the security team attack you |
|
| 864 |
6968 t 5 h |
lars |
/trunk/maps/ |
got the cinematic working again. |
|
| 862 |
6974 t 9 h |
lars |
/trunk/maps/ |
made some minor adjustments |
|
| 860 |
6974 t 17 h |
lars |
/trunk/ |
added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files |
|
| 859 |
6974 t 18 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
| 845 |
6989 t 12 h |
lars |
/trunk/maps/ |
player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors |
|
| 843 |
6996 t 7 h |
lars |
/trunk/ |
security team should attack player now |
|
| 842 |
7006 t 2 h |
ticknswisted |
/trunk/maps/ |
Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions |
|
| 839 |
7010 t 8 h |
Avenger |
/trunk/maps/ |
fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown |
|
| 832 |
7024 t 8 h |
lars |
/trunk/maps/ |
changed playing order |
|
| 824 |
7059 t 19 h |
lars |
/ |
current version moved to trunk |
|
| 804 |
7121 t 18 h |
lars |
/ |
some new soundfiles for the Computer of the Atlantic + changes in the scripts |
|
| 755 |
7519 t 9 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|
| 754 |
7521 t 6 h |
hmm_cantdecide |
/maps/ |
|
|
| 696 |
7655 t 14 h |
lars |
/maps/ |
first cinematic abortion works correct now |
|
| 679 |
7667 t 12 h |
argyle |
/maps/ |
Can't remember what I changed. Probably nothing. |
|
| 675 |
7668 t 20 h |
argyle |
/maps/ |
Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b) |
|
| 660 |
7723 t 11 h |
lars |
/maps/ |
This should be better, I have not yet tested it. |
|
| 659 |
7731 t 16 h |
lars |
/maps/ |
first cinematic abortable |
|
| 631 |
7752 t 10 h |
cortex |
/maps/ |
New Version of Map3 - At Last |
|
| 564 |
7857 t 9 h |
lars |
/maps/ |
|
|
| 563 |
7857 t 9 h |
lars |
/maps/ |
the secret sound should now be playing |
|
| 562 |
7857 t 17 h |
argyle |
/maps/ |
Experimenting a bit further with dynamic lights |
|
| 560 |
7857 t 18 h |
argyle |
/maps/ |
* Changed beginning of engineering cinematic
* Added music (including "action music" after Illia is noticed)
* Removed Z-Fighting
* Removed trigger_levelchange, because it caused EF2 to crash. Also a "Mission Accomplished" screen appeared, which is really pointless when you haven't killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn't use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.
* Fixed red alert panels |
|
| 542 |
7866 t 13 h |
lars |
/maps/ |
levelchage now as in EF2 |
|
| 494 |
7887 t 10 h |
lars |
/maps/ |
corrected Mankell NPC
taken away the weapons from the player |
|
| 492 |
7887 t 13 h |
lars |
/maps/ |
"attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly! |
|
| 474 |
7898 t 14 h |
lars |
/maps/ |
please take care next time! On unix "Map3.scr" and "map3.scr" are different files as opposed to Windows.
That's the reason for this action. Windows users had problems checking out the repository! |
|
| 472 |
7898 t 14 h |
cortex |
/ |
Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry |
|