Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6846 t 19 h lars /trunk/maps/ bugfixes by chrissstrahl  
887 6957 t 11 h lars /trunk/maps/ Illia is now seen in her cell, when she says, that things took a turn for the worse  
886 6957 t 14 h lars /trunk/maps/ changes made by chrissstrahl and avenger  
880 7024 t 10 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
871 7078 t 10 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
868 7079 t 8 h Avenger /trunk/maps/ changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.  
867 7079 t 13 h lars /trunk/maps/ added a trigger which lets the security team attack you  
864 7081 t 8 h lars /trunk/maps/ got the cinematic working again.  
862 7087 t 12 h lars /trunk/maps/ made some minor adjustments  
860 7087 t 20 h lars /trunk/ added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
 
859 7087 t 20 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
845 7102 t 15 h lars /trunk/maps/ player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors
 
843 7109 t 10 h lars /trunk/ security team should attack player now  
842 7119 t 4 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7123 t 11 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
832 7137 t 10 h lars /trunk/maps/ changed playing order  
824 7172 t 22 h lars / current version moved to trunk  
804 7234 t 21 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
755 7632 t 12 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7634 t 9 h hmm_cantdecide /maps/  
696 7768 t 17 h lars /maps/ first cinematic abortion works correct now  
679 7780 t 14 h argyle /maps/ Can't remember what I changed. Probably nothing.  
675 7781 t 23 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
660 7836 t 14 h lars /maps/ This should be better, I have not yet tested it.  
659 7844 t 19 h lars /maps/ first cinematic abortable  
631 7865 t 13 h cortex /maps/ New Version of Map3 - At Last  
564 7970 t 11 h lars /maps/  
563 7970 t 11 h lars /maps/ the secret sound should now be playing  
562 7970 t 19 h argyle /maps/ Experimenting a bit further with dynamic lights  
560 7970 t 20 h argyle /maps/ * Changed beginning of engineering cinematic
* Added music (including "action music" after Illia is noticed)
* Removed Z-Fighting
* Removed trigger_levelchange, because it caused EF2 to crash. Also a "Mission Accomplished" screen appeared, which is really pointless when you haven't killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn't use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.
* Fixed red alert panels
 
542 7979 t 16 h lars /maps/ levelchage now as in EF2  
494 8000 t 13 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 8000 t 16 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
474 8011 t 16 h lars /maps/ please take care next time! On unix "Map3.scr" and "map3.scr" are different files as opposed to Windows.
That's the reason for this action. Windows users had problems checking out the repository!
 
472 8011 t 17 h cortex / Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry