Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
880 7128 t 9 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
859 7191 t 19 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
851 7203 t 11 h Avenger /trunk/maps/ closed door sounds now appear on approach, not on usage. some slight texture allignments  
838 7228 t 9 h Avenger /trunk/maps/ made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments  
824 7276 t 21 h lars / current version moved to trunk  
822 7277 t 11 h lars /maps/ fixed some bugs  
769 7605 t 8 h hmm_cantdecide /maps/ - Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use
 
735 7835 t 20 h lars /maps/ walker does no longer look at his tricorder while walking. In fact: He gets the tricorder, when he is at his target  
670 7910 t 5 h hmm_cantdecide / - Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections
 
615 7988 t 22 h hmm_cantdecide /maps/ - Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread)
 
559 8075 t 11 h argyle /maps/ * Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin
 
546 8083 t 12 h lars /maps/  
541 8083 t 15 h lars /maps/ levelchage now as in EF2  
494 8104 t 12 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
487 8105 t 17 h Nemo22 /maps/ finished cinematic with illia and stevens  
438 8148 t 11 h argyle /maps/ Nothing changed  
435 8155 t 11 h lars /maps/ some minor changes  
412 8160 t 13 h argyle /maps/ nemo22's changes he wasn't able to commit  
372 8168 t 21 h lars /maps/  
367 8169 t 22 h lars /maps/ delayed the transport out of the hazardteam a little bit  
363 8170 t 14 h lars /maps/ first try to let the hovercar emit a sound - it does not work yet  
361 8170 t 15 h lars /maps/ hazardteam stops walking when inside transporter room and Mankell speaks
after that hazardteam goes to transporter pad and gets beamed out
 
356 8171 t 7 h lars /maps/ tidied up even more  
355 8171 t 7 h lars / merged camera paths into map  
352 8171 t 12 h lars /maps/ tidied up
unused doors are locked and play a sound now
 
290 8206 t 10 h lars /maps/  
289 8206 t 12 h lars /maps/  
288 8206 t 12 h lars /maps/ added levelchange to map2
@argyle: Please try to fix the leaks. I can't figure out how
 
287 8206 t 17 h lars /maps/ added a voice line
made an NPC invisible
 
286 8206 t 18 h nemo22 /maps/ new version of map 2  
278 8214 t 9 h lars /maps/ tried to make the levelchange a bit nicer. Needs still work though.  
265 8215 t 13 h lars /maps/ added levelchange to map3  
262 8215 t 23 h nemo22 /maps/ map2 with animated models(only on lounge)  
245 8226 t 12 h lars /maps/ Ensign Moya now reaches his goal (the turbolift)  
227 8227 t 14 h argyle /maps/ Changed a few minor things in the corridor adjacent to the holodeck and begun turbolift.  
143 8240 t 12 h lars / added more objectives  
136 8241 t 10 h lars /maps/  
125 8242 t 12 h lars /maps/ corrected some minor errors and added some more cameras.
Still working on the cinematics though, so please do NOT edit those files. THANKS!
 
121 8242 t 21 h lars /maps/ added enterprise quarters and cell cinematic  
100 8247 t 17 h lars /maps/