| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 902 |
6733 t 12 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
| 889 |
6843 t 5 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
| 883 |
6880 t 5 h |
lars |
/trunk/maps/ |
Changes made by avenger |
|
| 880 |
6911 t 3 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 859 |
6974 t 13 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
| 851 |
6986 t 5 h |
Avenger |
/trunk/maps/ |
closed door sounds now appear on approach, not on usage. some slight texture allignments |
|
| 838 |
7011 t 3 h |
Avenger |
/trunk/maps/ |
made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments |
|
| 835 |
7015 t 12 h |
lars |
/trunk/maps/ |
corrected the model for the captain of the Atlantic |
|
| 834 |
7023 t 8 h |
Avenger |
/trunk/maps/ |
fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems |
|
| 824 |
7059 t 15 h |
lars |
/ |
current version moved to trunk |
|
| 822 |
7060 t 4 h |
lars |
/maps/ |
fixed some bugs |
|
| 769 |
7388 t 2 h |
hmm_cantdecide |
/maps/ |
- Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use |
|
| 753 |
7527 t 3 h |
hmm_cantdecide |
/ |
- Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis |
|
| 734 |
7618 t 14 h |
lars |
/maps/ |
changed texture in security office |
|
| 670 |
7692 t 22 h |
hmm_cantdecide |
/ |
- Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections |
|
| 642 |
7741 t 13 h |
argyle |
/maps/ |
Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)... |
|
| 616 |
7771 t 7 h |
lars |
/maps/ |
changed ligthing back to previous level |
|
| 615 |
7771 t 16 h |
hmm_cantdecide |
/maps/ |
- Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread) |
|
| 605 |
7793 t 21 h |
TickNSwisted |
/maps/ |
Caulked, Clipped, and Detailed. |
|
| 602 |
7798 t 18 h |
TickNSwisted |
/maps/ |
Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways. |
|
| 559 |
7858 t 5 h |
argyle |
/maps/ |
* Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin |
|
| 545 |
7866 t 6 h |
lars |
/maps/ |
my plan did not work out for these maps. Had to undo the changes. Damn! |
|
| 541 |
7866 t 9 h |
lars |
/maps/ |
levelchage now as in EF2 |
|
| 515 |
7885 t 8 h |
argyle |
/maps/ |
Merged the overwritten revision of the map with the new one. |
|
| 494 |
7887 t 6 h |
lars |
/maps/ |
corrected Mankell NPC
taken away the weapons from the player |
|
| 488 |
7888 t 11 h |
Nemo22 |
/maps/ |
finished cinematic with illia and stevens |
|
| 464 |
7916 t 13 h |
argyle |
/maps/ |
added a bunch of doors and removed a couple of bugs.
Still to do: Sound effect for hover car needs to be more loop compatible. Closed sound for doors would be nice. |
|
| 435 |
7938 t 5 h |
lars |
/maps/ |
some minor changes |
|
| 380 |
7950 t 6 h |
nemo22 |
/maps/ |
cinematic moved from map1 to map2 |
|
| 371 |
7952 t 8 h |
lars |
/maps/ |
|
|
| 370 |
7952 t 8 h |
lars |
/maps/ |
revised corridors near bar |
|
| 364 |
7953 t 8 h |
lars |
/maps/ |
first try to let the hovercar emit a sound - it does not work yet |
|
| 362 |
7953 t 9 h |
lars |
/maps/ |
again a small bugfix |
|
| 360 |
7953 t 11 h |
lars |
/maps/ |
small bugfix |
|
| 359 |
7953 t 11 h |
lars |
/maps/ |
added corridor behind cargobay
removed alien bartender |
|
| 358 |
7953 t 12 h |
lars |
/maps/ |
base on revision 288
merged camera paths into map
locked some doors with sound being played
triggers moved to an earlier position
hazardteam moved nearer to transporter room
deleted unnecessary parts of the map
todo: add corridor behind cargobay |
|
| 356 |
7954 t 1 h |
lars |
/maps/ |
tidied up even more |
|
| 355 |
7954 t 1 h |
lars |
/ |
merged camera paths into map |
|
| 351 |
7954 t 6 h |
lars |
/maps/ |
for details look into the forum
additional: removed unused parts of the cell and the duplicate of the enterprise quarters |
|
| 288 |
7989 t 6 h |
lars |
/maps/ |
added levelchange to map2
@argyle: Please try to fix the leaks. I can't figure out how |
|