Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6847 t 3 h lars /trunk/maps/ bugfixes by chrissstrahl  
889 6956 t 20 h lars /trunk/maps/ changes made by chrissstrahl  
883 6993 t 20 h lars /trunk/maps/ Changes made by avenger  
880 7024 t 18 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
859 7088 t 4 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
851 7099 t 20 h Avenger /trunk/maps/ closed door sounds now appear on approach, not on usage. some slight texture allignments  
838 7124 t 18 h Avenger /trunk/maps/ made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments  
835 7129 t 3 h lars /trunk/maps/ corrected the model for the captain of the Atlantic  
834 7136 t 23 h Avenger /trunk/maps/ fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems  
824 7173 t 6 h lars / current version moved to trunk  
822 7173 t 19 h lars /maps/ fixed some bugs  
769 7501 t 17 h hmm_cantdecide /maps/ - Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use
 
753 7640 t 18 h hmm_cantdecide / - Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis
 
734 7732 t 5 h lars /maps/ changed texture in security office  
670 7806 t 13 h hmm_cantdecide / - Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections
 
642 7855 t 4 h argyle /maps/ Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)...  
616 7884 t 22 h lars /maps/ changed ligthing back to previous level  
615 7885 t 7 h hmm_cantdecide /maps/ - Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread)
 
605 7907 t 12 h TickNSwisted /maps/ Caulked, Clipped, and Detailed.  
602 7912 t 9 h TickNSwisted /maps/ Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways.  
559 7971 t 20 h argyle /maps/ * Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin
 
545 7979 t 21 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
541 7980 t 0 h lars /maps/ levelchage now as in EF2  
515 7998 t 23 h argyle /maps/ Merged the overwritten revision of the map with the new one.  
494 8000 t 21 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
488 8002 t 2 h Nemo22 /maps/ finished cinematic with illia and stevens  
464 8030 t 4 h argyle /maps/ added a bunch of doors and removed a couple of bugs.

Still to do: Sound effect for hover car needs to be more loop compatible. Closed sound for doors would be nice.
 
435 8051 t 20 h lars /maps/ some minor changes  
380 8063 t 21 h nemo22 /maps/ cinematic moved from map1 to map2  
371 8065 t 23 h lars /maps/  
370 8065 t 23 h lars /maps/ revised corridors near bar  
364 8066 t 23 h lars /maps/ first try to let the hovercar emit a sound - it does not work yet  
362 8067 t 0 h lars /maps/ again a small bugfix  
360 8067 t 2 h lars /maps/ small bugfix  
359 8067 t 2 h lars /maps/ added corridor behind cargobay
removed alien bartender
 
358 8067 t 3 h lars /maps/ base on revision 288
merged camera paths into map
locked some doors with sound being played
triggers moved to an earlier position
hazardteam moved nearer to transporter room
deleted unnecessary parts of the map
todo: add corridor behind cargobay
 
356 8067 t 16 h lars /maps/ tidied up even more  
355 8067 t 16 h lars / merged camera paths into map  
351 8067 t 21 h lars /maps/ for details look into the forum
additional: removed unused parts of the cell and the duplicate of the enterprise quarters
 
288 8102 t 21 h lars /maps/ added levelchange to map2
@argyle: Please try to fix the leaks. I can't figure out how