Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6733 t 12 h lars /trunk/maps/ bugfixes by chrissstrahl  
889 6843 t 5 h lars /trunk/maps/ changes made by chrissstrahl  
883 6880 t 5 h lars /trunk/maps/ Changes made by avenger  
880 6911 t 3 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
859 6974 t 13 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
851 6986 t 5 h Avenger /trunk/maps/ closed door sounds now appear on approach, not on usage. some slight texture allignments  
838 7011 t 3 h Avenger /trunk/maps/ made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments  
835 7015 t 12 h lars /trunk/maps/ corrected the model for the captain of the Atlantic  
834 7023 t 8 h Avenger /trunk/maps/ fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems  
824 7059 t 15 h lars / current version moved to trunk  
822 7060 t 4 h lars /maps/ fixed some bugs  
769 7388 t 2 h hmm_cantdecide /maps/ - Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use
 
753 7527 t 3 h hmm_cantdecide / - Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis
 
734 7618 t 14 h lars /maps/ changed texture in security office  
670 7692 t 22 h hmm_cantdecide / - Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections
 
642 7741 t 13 h argyle /maps/ Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)...  
616 7771 t 7 h lars /maps/ changed ligthing back to previous level  
615 7771 t 16 h hmm_cantdecide /maps/ - Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread)
 
605 7793 t 21 h TickNSwisted /maps/ Caulked, Clipped, and Detailed.  
602 7798 t 18 h TickNSwisted /maps/ Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways.  
559 7858 t 5 h argyle /maps/ * Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin
 
545 7866 t 6 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
541 7866 t 9 h lars /maps/ levelchage now as in EF2  
515 7885 t 8 h argyle /maps/ Merged the overwritten revision of the map with the new one.  
494 7887 t 6 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
488 7888 t 11 h Nemo22 /maps/ finished cinematic with illia and stevens  
464 7916 t 13 h argyle /maps/ added a bunch of doors and removed a couple of bugs.

Still to do: Sound effect for hover car needs to be more loop compatible. Closed sound for doors would be nice.
 
435 7938 t 5 h lars /maps/ some minor changes  
380 7950 t 6 h nemo22 /maps/ cinematic moved from map1 to map2  
371 7952 t 8 h lars /maps/  
370 7952 t 8 h lars /maps/ revised corridors near bar  
364 7953 t 8 h lars /maps/ first try to let the hovercar emit a sound - it does not work yet  
362 7953 t 9 h lars /maps/ again a small bugfix  
360 7953 t 11 h lars /maps/ small bugfix  
359 7953 t 11 h lars /maps/ added corridor behind cargobay
removed alien bartender
 
358 7953 t 12 h lars /maps/ base on revision 288
merged camera paths into map
locked some doors with sound being played
triggers moved to an earlier position
hazardteam moved nearer to transporter room
deleted unnecessary parts of the map
todo: add corridor behind cargobay
 
356 7954 t 1 h lars /maps/ tidied up even more  
355 7954 t 1 h lars / merged camera paths into map  
351 7954 t 6 h lars /maps/ for details look into the forum
additional: removed unused parts of the cell and the duplicate of the enterprise quarters
 
288 7989 t 6 h lars /maps/ added levelchange to map2
@argyle: Please try to fix the leaks. I can't figure out how