Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6950 t 16 h lars /trunk/maps/ bugfixes by chrissstrahl  
880 7128 t 7 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
824 7276 t 18 h lars / current version moved to trunk  
800 7384 t 11 h lars /maps/ optimized menu display in last cinematic a bit  
788 7386 t 8 h lars /  
782 7395 t 5 h lars / changed camera angle in map 9
activated explosion sound in map 10
 
686 7873 t 15 h argyle /maps/ Various changes:

Stammheim is visible again
Changed lightning to include entities
Added music
Tried to add loud explosion sound (didn't work)
Removed stammheim's weapon (by using new tiki)
 
665 7919 t 11 h lars /maps/  
606 8009 t 12 h TickNSwisted /maps/ Renamed maps.  
531 8092 t 14 h lars /maps/ latest version of map 10  
529 8092 t 16 h lars /maps/ fixed cell cinematic  
526 8094 t 17 h lars /maps/ knob near forcefield works now.  
525 8095 t 4 h TickNSwisted /maps/ MAP 10 Update - Baydoors work (script), sky portal added (terrain issue, deleted terrain), added lights, added console in command area.

TODO:
Sec_door_01 and sec_door_02 has issues.
not all bad guys attack, cinimatic is shot
 
503 8102 t 18 h lars /maps/ taken away some weapons from player  
502 8103 t 7 h lars /maps/ latest script version  
491 8104 t 20 h lars /maps/ fixed a very small bug  
490 8104 t 22 h TickNSwisted /maps/ Map10 Update
Weird Error states UNKOWN SERVER COMMAND
Added secret starship, corrected vent structure, added new rock texture, added prison ramp, path nodes, corrected prision ceiling height, updated lighting, changed global glass texture, removed sky box until sky box can be put in, modified shuttle 'bay_door' and thread to script, trigger in shuttle bay plays sound, added hall_door and trigger in command center, added trigger sound command center trigger, added control panel on lift_01 w trigger.
 
485 8107 t 0 h TickNSwisted /maps/ Map10 Script changed lift_02_pos to 0 as Lift_02 was constructed in up position.  
482 8107 t 22 h lars /maps/ corrected Script version  
481 8108 t 5 h TickNSwisted /maps/ Map 10 Update: Unknown Error Causes Map To Crash!

Fixed leaks, added patch mesh ceiling and terrain to shuttle bay, corrected outpost addition, added prision, merged prision, caulked, detailed, lighting fixed, clipped panels, added computer console to lift_01 area, modified textures, added boiler room, added romulan guards, added general ambient sound, added credit.
 
465 8132 t 9 h TickNSwisted /maps/ Map10 update, updated lighting and ambient noises. Added secret, caulked detailed, updated shuttle bay.  
461 8135 t 7 h TickNSwisted /maps/ includes script from rom2 and outpost  
279 8213 t 8 h drbob /maps/ Map10: Few minor changes
Started on Map8, almost finished already (just need to add some sounds etc.)
@TickNSwisted, could you please tell me if I have done what you wanted for the script (especially with the small forcefield and the door; I'm not quite sure what you meant...)
 
261 8216 t 21 h drbob /maps/ Howzat??  
260 8217 t 9 h drbob /maps/ Fixed the area below even more satisfactorily.
Tomorrow (if possible - Argyle, you know what I mean) I will add some more camera movement...
 
257 8217 t 12 h drbob /maps/ Modified the stupid animation I had Stammheim doing when he complained about his head - it now only plays once, and holds the last frame...  
243 8226 t 16 h drbob /maps/ Door now works all the time.
I'm now finished with this map until the geometry is ready for the next cinematic. (Come on Argyle!)
 
242 8226 t 16 h drbob /maps/ Skipscene finished.
Slight camera changes...

That's basically all I can do to this map for now. Please can someone tell me what else I can do, otherwise I'll be forced to sit here twiddling my thumbs and listening to RHCP for the rest of eternity... :(
 
239 8226 t 16 h drbob /maps/ Several major changes made. Several minor bugs fixed.
Skipthread in progress.
 
233 8226 t 21 h drbob /maps/ Fixed more bugs and allowed Stammheim to follow Illia.
(See below.)
 
218 8228 t 11 h drbob /maps/ Fixed some more bugs, and started experimenting with code to make Stammheim follow you. (Doesn't work yet.)  
212 8228 t 23 h drbob /maps/ Fixed some minor bugs  
186 8229 t 12 h drbob /maps/ Minor changes made  
184 8229 t 17 h drbob /maps/ Added cell cin, still needs a few bugs bustin' ;)  
183 8229 t 20 h drbob /maps/ I'm just starting to work on the cinematics in map10.map (was rom1.map before - I have left the original as backup.)

Please can noone modify either of these files. Thanks.
 
138 8240 t 19 h argyle /maps/ added cells with Stammheim in them  
38 8256 t 12 h argyle /maps/  
1 8266 t 7 h lars / initial import - Part 1