Subversion-Projekte sthq.gbs

Revision

Geänderte Dateien anzeigen | Details | Vergleich mit vorheriger | Blame | RSS feed

Filteroptionen

Revision Alter Autor Pfad Logeintrag Diff
902 6733 t 15 h lars /trunk/maps/ bugfixes by chrissstrahl  
880 6911 t 6 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
824 7059 t 18 h lars / current version moved to trunk  
800 7167 t 10 h lars /maps/ optimized menu display in last cinematic a bit  
788 7169 t 8 h lars /  
782 7178 t 5 h lars / changed camera angle in map 9
activated explosion sound in map 10
 
686 7656 t 15 h argyle /maps/ Various changes:

Stammheim is visible again
Changed lightning to include entities
Added music
Tried to add loud explosion sound (didn't work)
Removed stammheim's weapon (by using new tiki)
 
665 7702 t 11 h lars /maps/  
606 7792 t 11 h TickNSwisted /maps/ Renamed maps.  
531 7875 t 13 h lars /maps/ latest version of map 10  
529 7875 t 15 h lars /maps/ fixed cell cinematic  
526 7877 t 16 h lars /maps/ knob near forcefield works now.  
525 7878 t 4 h TickNSwisted /maps/ MAP 10 Update - Baydoors work (script), sky portal added (terrain issue, deleted terrain), added lights, added console in command area.

TODO:
Sec_door_01 and sec_door_02 has issues.
not all bad guys attack, cinimatic is shot
 
503 7885 t 17 h lars /maps/ taken away some weapons from player  
502 7886 t 6 h lars /maps/ latest script version  
491 7887 t 20 h lars /maps/ fixed a very small bug  
490 7887 t 22 h TickNSwisted /maps/ Map10 Update
Weird Error states UNKOWN SERVER COMMAND
Added secret starship, corrected vent structure, added new rock texture, added prison ramp, path nodes, corrected prision ceiling height, updated lighting, changed global glass texture, removed sky box until sky box can be put in, modified shuttle 'bay_door' and thread to script, trigger in shuttle bay plays sound, added hall_door and trigger in command center, added trigger sound command center trigger, added control panel on lift_01 w trigger.
 
485 7889 t 23 h TickNSwisted /maps/ Map10 Script changed lift_02_pos to 0 as Lift_02 was constructed in up position.  
482 7890 t 21 h lars /maps/ corrected Script version  
481 7891 t 5 h TickNSwisted /maps/ Map 10 Update: Unknown Error Causes Map To Crash!

Fixed leaks, added patch mesh ceiling and terrain to shuttle bay, corrected outpost addition, added prision, merged prision, caulked, detailed, lighting fixed, clipped panels, added computer console to lift_01 area, modified textures, added boiler room, added romulan guards, added general ambient sound, added credit.
 
465 7915 t 8 h TickNSwisted /maps/ Map10 update, updated lighting and ambient noises. Added secret, caulked detailed, updated shuttle bay.  
461 7918 t 6 h TickNSwisted /maps/ includes script from rom2 and outpost  
279 7996 t 8 h drbob /maps/ Map10: Few minor changes
Started on Map8, almost finished already (just need to add some sounds etc.)
@TickNSwisted, could you please tell me if I have done what you wanted for the script (especially with the small forcefield and the door; I'm not quite sure what you meant...)
 
261 7999 t 21 h drbob /maps/ Howzat??  
260 8000 t 8 h drbob /maps/ Fixed the area below even more satisfactorily.
Tomorrow (if possible - Argyle, you know what I mean) I will add some more camera movement...
 
257 8000 t 11 h drbob /maps/ Modified the stupid animation I had Stammheim doing when he complained about his head - it now only plays once, and holds the last frame...  
243 8009 t 15 h drbob /maps/ Door now works all the time.
I'm now finished with this map until the geometry is ready for the next cinematic. (Come on Argyle!)
 
242 8009 t 15 h drbob /maps/ Skipscene finished.
Slight camera changes...

That's basically all I can do to this map for now. Please can someone tell me what else I can do, otherwise I'll be forced to sit here twiddling my thumbs and listening to RHCP for the rest of eternity... :(
 
239 8009 t 16 h drbob /maps/ Several major changes made. Several minor bugs fixed.
Skipthread in progress.
 
233 8009 t 20 h drbob /maps/ Fixed more bugs and allowed Stammheim to follow Illia.
(See below.)
 
218 8011 t 10 h drbob /maps/ Fixed some more bugs, and started experimenting with code to make Stammheim follow you. (Doesn't work yet.)  
212 8011 t 22 h drbob /maps/ Fixed some minor bugs  
186 8012 t 12 h drbob /maps/ Minor changes made  
184 8012 t 17 h drbob /maps/ Added cell cin, still needs a few bugs bustin' ;)  
183 8012 t 20 h drbob /maps/ I'm just starting to work on the cinematics in map10.map (was rom1.map before - I have left the original as backup.)

Please can noone modify either of these files. Thanks.
 
138 8023 t 19 h argyle /maps/ added cells with Stammheim in them  
38 8039 t 12 h argyle /maps/  
1 8049 t 7 h lars / initial import - Part 1