| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 902 |
6733 t 15 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
| 880 |
6911 t 6 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 824 |
7059 t 18 h |
lars |
/ |
current version moved to trunk |
|
| 800 |
7167 t 10 h |
lars |
/maps/ |
optimized menu display in last cinematic a bit |
|
| 788 |
7169 t 8 h |
lars |
/ |
|
|
| 782 |
7178 t 5 h |
lars |
/ |
changed camera angle in map 9
activated explosion sound in map 10 |
|
| 686 |
7656 t 15 h |
argyle |
/maps/ |
Various changes:
Stammheim is visible again
Changed lightning to include entities
Added music
Tried to add loud explosion sound (didn't work)
Removed stammheim's weapon (by using new tiki) |
|
| 665 |
7702 t 11 h |
lars |
/maps/ |
|
|
| 606 |
7792 t 11 h |
TickNSwisted |
/maps/ |
Renamed maps. |
|
| 531 |
7875 t 13 h |
lars |
/maps/ |
latest version of map 10 |
|
| 529 |
7875 t 15 h |
lars |
/maps/ |
fixed cell cinematic |
|
| 526 |
7877 t 16 h |
lars |
/maps/ |
knob near forcefield works now. |
|
| 525 |
7878 t 4 h |
TickNSwisted |
/maps/ |
MAP 10 Update - Baydoors work (script), sky portal added (terrain issue, deleted terrain), added lights, added console in command area.
TODO:
Sec_door_01 and sec_door_02 has issues.
not all bad guys attack, cinimatic is shot |
|
| 503 |
7885 t 17 h |
lars |
/maps/ |
taken away some weapons from player |
|
| 502 |
7886 t 6 h |
lars |
/maps/ |
latest script version |
|
| 491 |
7887 t 20 h |
lars |
/maps/ |
fixed a very small bug |
|
| 490 |
7887 t 22 h |
TickNSwisted |
/maps/ |
Map10 Update
Weird Error states UNKOWN SERVER COMMAND
Added secret starship, corrected vent structure, added new rock texture, added prison ramp, path nodes, corrected prision ceiling height, updated lighting, changed global glass texture, removed sky box until sky box can be put in, modified shuttle 'bay_door' and thread to script, trigger in shuttle bay plays sound, added hall_door and trigger in command center, added trigger sound command center trigger, added control panel on lift_01 w trigger. |
|
| 485 |
7889 t 23 h |
TickNSwisted |
/maps/ |
Map10 Script changed lift_02_pos to 0 as Lift_02 was constructed in up position. |
|
| 482 |
7890 t 21 h |
lars |
/maps/ |
corrected Script version |
|
| 481 |
7891 t 5 h |
TickNSwisted |
/maps/ |
Map 10 Update: Unknown Error Causes Map To Crash!
Fixed leaks, added patch mesh ceiling and terrain to shuttle bay, corrected outpost addition, added prision, merged prision, caulked, detailed, lighting fixed, clipped panels, added computer console to lift_01 area, modified textures, added boiler room, added romulan guards, added general ambient sound, added credit. |
|
| 465 |
7915 t 8 h |
TickNSwisted |
/maps/ |
Map10 update, updated lighting and ambient noises. Added secret, caulked detailed, updated shuttle bay. |
|
| 461 |
7918 t 6 h |
TickNSwisted |
/maps/ |
includes script from rom2 and outpost |
|
| 279 |
7996 t 8 h |
drbob |
/maps/ |
Map10: Few minor changes
Started on Map8, almost finished already (just need to add some sounds etc.)
@TickNSwisted, could you please tell me if I have done what you wanted for the script (especially with the small forcefield and the door; I'm not quite sure what you meant...) |
|
| 261 |
7999 t 21 h |
drbob |
/maps/ |
Howzat?? |
|
| 260 |
8000 t 8 h |
drbob |
/maps/ |
Fixed the area below even more satisfactorily.
Tomorrow (if possible - Argyle, you know what I mean) I will add some more camera movement... |
|
| 257 |
8000 t 11 h |
drbob |
/maps/ |
Modified the stupid animation I had Stammheim doing when he complained about his head - it now only plays once, and holds the last frame... |
|
| 243 |
8009 t 15 h |
drbob |
/maps/ |
Door now works all the time.
I'm now finished with this map until the geometry is ready for the next cinematic. (Come on Argyle!) |
|
| 242 |
8009 t 15 h |
drbob |
/maps/ |
Skipscene finished.
Slight camera changes...
That's basically all I can do to this map for now. Please can someone tell me what else I can do, otherwise I'll be forced to sit here twiddling my thumbs and listening to RHCP for the rest of eternity... :( |
|
| 239 |
8009 t 16 h |
drbob |
/maps/ |
Several major changes made. Several minor bugs fixed.
Skipthread in progress. |
|
| 233 |
8009 t 20 h |
drbob |
/maps/ |
Fixed more bugs and allowed Stammheim to follow Illia.
(See below.) |
|
| 218 |
8011 t 10 h |
drbob |
/maps/ |
Fixed some more bugs, and started experimenting with code to make Stammheim follow you. (Doesn't work yet.) |
|
| 212 |
8011 t 22 h |
drbob |
/maps/ |
Fixed some minor bugs |
|
| 186 |
8012 t 12 h |
drbob |
/maps/ |
Minor changes made |
|
| 184 |
8012 t 17 h |
drbob |
/maps/ |
Added cell cin, still needs a few bugs bustin' ;) |
|
| 183 |
8012 t 20 h |
drbob |
/maps/ |
I'm just starting to work on the cinematics in map10.map (was rom1.map before - I have left the original as backup.)
Please can noone modify either of these files. Thanks. |
|
| 138 |
8023 t 19 h |
argyle |
/maps/ |
added cells with Stammheim in them |
|
| 38 |
8039 t 12 h |
argyle |
/maps/ |
|
|
| 1 |
8049 t 7 h |
lars |
/ |
initial import - Part 1 |
|