Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6733 t 12 h lars /trunk/maps/ bugfixes by chrissstrahl  
880 6911 t 3 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
824 7059 t 15 h lars / current version moved to trunk  
782 7178 t 2 h lars / changed camera angle in map 9
activated explosion sound in map 10
 
686 7656 t 12 h argyle /maps/ Various changes:

Stammheim is visible again
Changed lightning to include entities
Added music
Tried to add loud explosion sound (didn't work)
Removed stammheim's weapon (by using new tiki)
 
628 7759 t 14 h ticknswisted /maps/ Map10 prison cell update
Started map9 cinimatic
 
610 7791 t 19 h TickNSwisted /maps/ Caulked and detailed, changed end room, moved portal closer and sky back.  
606 7792 t 9 h TickNSwisted /maps/ Renamed maps.  
531 7875 t 10 h lars /maps/ latest version of map 10  
530 7875 t 12 h lars /maps/ fixed lighting  
528 7876 t 5 h TickNSwisted /maps/ Map 10 - Latest Build

Fixed room (under command area), added general path nodes, added details and detail brushes, corrected some lighting, modified shuttle bay area (added door, romulan room)

NOTE:
The shuttle bay room with romulans in it, behind the panels will be where the romulans walk illia when stammheim takes the ship. It will eventually have more too it.
 
525 7878 t 1 h TickNSwisted /maps/ MAP 10 Update - Baydoors work (script), sky portal added (terrain issue, deleted terrain), added lights, added console in command area.

TODO:
Sec_door_01 and sec_door_02 has issues.
not all bad guys attack, cinimatic is shot
 
518 7884 t 8 h lars /maps/ fixed lighting  
517 7885 t 2 h TickNSwisted /maps/  
501 7886 t 5 h TickNSwisted /maps/ Map 10 - Geometry Final
This has corrected lighting, textures removed, water seq added, bad npcs added, place holder shuttle bay ship, trigger thread bay doors, and other misc modifications.

Ready for testing.
 
490 7887 t 19 h TickNSwisted /maps/ Map10 Update
Weird Error states UNKOWN SERVER COMMAND
Added secret starship, corrected vent structure, added new rock texture, added prison ramp, path nodes, corrected prision ceiling height, updated lighting, changed global glass texture, removed sky box until sky box can be put in, modified shuttle 'bay_door' and thread to script, trigger in shuttle bay plays sound, added hall_door and trigger in command center, added trigger sound command center trigger, added control panel on lift_01 w trigger.
 
489 7888 t 9 h TickNSwisted /maps/ Working Map10 Update with improved Command Room.  
486 7889 t 4 h TickNSwisted /maps/ Map 10 Compilable Version working copy.  
481 7891 t 2 h TickNSwisted /maps/ Map 10 Update: Unknown Error Causes Map To Crash!

Fixed leaks, added patch mesh ceiling and terrain to shuttle bay, corrected outpost addition, added prision, merged prision, caulked, detailed, lighting fixed, clipped panels, added computer console to lift_01 area, modified textures, added boiler room, added romulan guards, added general ambient sound, added credit.
 
471 7898 t 19 h TickNSwisted /maps/ Map10 Update - NOT COMPILABLE!
Bickos Outpost placed in, minor modifications other than caulking and detailing. Added lighting, and sound.

Currently working on new working version of script.

TODO:
1.Script Error forces exit from EFII
2.AI clipping, monster clipping, paths
3.Caulk and Detail / REMOVE LEAKS
4.Correct lighting
 
467 7909 t 18 h TickNSwisted /maps/ Latest Build: Map10

Added the usual lights, also pathnodes, clipbrushes.
 
466 7913 t 20 h TickNSwisted /maps/  
465 7915 t 5 h TickNSwisted /maps/ Map10 update, updated lighting and ambient noises. Added secret, caulked detailed, updated shuttle bay.  
463 7916 t 16 h TickNSwisted /maps/ This map no longer has the outpost portion as Bicko is working on that seperate. This map does contain rom2, which can be deleted, and this map is compiliable. You will need to cheat in order to leave the first section as the new elevator has not been scripted.  
462 7917 t 15 h TickNSwisted /maps/ Map10 No longer compilable...

When I added rom2 and outpost to this map i ripped some walls out for flow... this map is in progress.
 
460 7918 t 4 h TickNSwisted /maps/ rom2.map and outpost.map included  
452 7920 t 16 h TickNSwisted /maps/ Added ambient sounds, added console in shuttle bay, added mock up shuttle just for looks. Still needs light in maing bay, added consoles and clips.  
440 7929 t 3 h TickNSwisted /maps/ This map is compilable and has some lighting.

If you walk into the prison you will activate an incomplete script and will be stuck when the cinimatic finishes. Just load the map again and don't go there :).

Map is almost complete in its geometry, needs more bad guys and lighting and detail but is workable.
 
439 7929 t 21 h TickNSwisted /maps/ Dangerous curves added, minor ceiling adjustments in shuttlebay.  
437 7931 t 9 h TickNSwisted /maps/ Caulked some unseen faces, converted specific structure brushes to detail, updated shuttle bay with terrain geometry, patched some corridors and added more lighting. Current build is not able to be compilable per remaining leaks.  
411 7945 t 21 h TickNSwisted /maps/ crap sky test for structer test  
261 7999 t 18 h drbob /maps/ Howzat??  
255 8001 t 16 h argyle /maps/ Continued  
252 8002 t 7 h argyle /maps/ Added a few brushes  
249 8004 t 12 h argyle /maps/ Added a few things to the architecture  
239 8009 t 13 h drbob /maps/ Several major changes made. Several minor bugs fixed.
Skipthread in progress.
 
184 8012 t 14 h drbob /maps/ Added cell cin, still needs a few bugs bustin' ;)  
183 8012 t 17 h drbob /maps/ I'm just starting to work on the cinematics in map10.map (was rom1.map before - I have left the original as backup.)

Please can noone modify either of these files. Thanks.
 
167 8015 t 14 h argyle /maps/ Continued a little bit  
163 8016 t 13 h argyle /maps/ begun work on Romulan shuttlebay