| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 902 |
6733 t 12 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
| 880 |
6911 t 3 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 824 |
7059 t 15 h |
lars |
/ |
current version moved to trunk |
|
| 782 |
7178 t 2 h |
lars |
/ |
changed camera angle in map 9
activated explosion sound in map 10 |
|
| 686 |
7656 t 12 h |
argyle |
/maps/ |
Various changes:
Stammheim is visible again
Changed lightning to include entities
Added music
Tried to add loud explosion sound (didn't work)
Removed stammheim's weapon (by using new tiki) |
|
| 628 |
7759 t 14 h |
ticknswisted |
/maps/ |
Map10 prison cell update
Started map9 cinimatic |
|
| 610 |
7791 t 19 h |
TickNSwisted |
/maps/ |
Caulked and detailed, changed end room, moved portal closer and sky back. |
|
| 606 |
7792 t 9 h |
TickNSwisted |
/maps/ |
Renamed maps. |
|
| 531 |
7875 t 10 h |
lars |
/maps/ |
latest version of map 10 |
|
| 530 |
7875 t 12 h |
lars |
/maps/ |
fixed lighting |
|
| 528 |
7876 t 5 h |
TickNSwisted |
/maps/ |
Map 10 - Latest Build
Fixed room (under command area), added general path nodes, added details and detail brushes, corrected some lighting, modified shuttle bay area (added door, romulan room)
NOTE:
The shuttle bay room with romulans in it, behind the panels will be where the romulans walk illia when stammheim takes the ship. It will eventually have more too it. |
|
| 525 |
7878 t 1 h |
TickNSwisted |
/maps/ |
MAP 10 Update - Baydoors work (script), sky portal added (terrain issue, deleted terrain), added lights, added console in command area.
TODO:
Sec_door_01 and sec_door_02 has issues.
not all bad guys attack, cinimatic is shot |
|
| 518 |
7884 t 8 h |
lars |
/maps/ |
fixed lighting |
|
| 517 |
7885 t 2 h |
TickNSwisted |
/maps/ |
|
|
| 501 |
7886 t 5 h |
TickNSwisted |
/maps/ |
Map 10 - Geometry Final
This has corrected lighting, textures removed, water seq added, bad npcs added, place holder shuttle bay ship, trigger thread bay doors, and other misc modifications.
Ready for testing. |
|
| 490 |
7887 t 19 h |
TickNSwisted |
/maps/ |
Map10 Update
Weird Error states UNKOWN SERVER COMMAND
Added secret starship, corrected vent structure, added new rock texture, added prison ramp, path nodes, corrected prision ceiling height, updated lighting, changed global glass texture, removed sky box until sky box can be put in, modified shuttle 'bay_door' and thread to script, trigger in shuttle bay plays sound, added hall_door and trigger in command center, added trigger sound command center trigger, added control panel on lift_01 w trigger. |
|
| 489 |
7888 t 9 h |
TickNSwisted |
/maps/ |
Working Map10 Update with improved Command Room. |
|
| 486 |
7889 t 4 h |
TickNSwisted |
/maps/ |
Map 10 Compilable Version working copy. |
|
| 481 |
7891 t 2 h |
TickNSwisted |
/maps/ |
Map 10 Update: Unknown Error Causes Map To Crash!
Fixed leaks, added patch mesh ceiling and terrain to shuttle bay, corrected outpost addition, added prision, merged prision, caulked, detailed, lighting fixed, clipped panels, added computer console to lift_01 area, modified textures, added boiler room, added romulan guards, added general ambient sound, added credit. |
|
| 471 |
7898 t 19 h |
TickNSwisted |
/maps/ |
Map10 Update - NOT COMPILABLE!
Bickos Outpost placed in, minor modifications other than caulking and detailing. Added lighting, and sound.
Currently working on new working version of script.
TODO:
1.Script Error forces exit from EFII
2.AI clipping, monster clipping, paths
3.Caulk and Detail / REMOVE LEAKS
4.Correct lighting |
|
| 467 |
7909 t 18 h |
TickNSwisted |
/maps/ |
Latest Build: Map10
Added the usual lights, also pathnodes, clipbrushes. |
|
| 466 |
7913 t 20 h |
TickNSwisted |
/maps/ |
|
|
| 465 |
7915 t 5 h |
TickNSwisted |
/maps/ |
Map10 update, updated lighting and ambient noises. Added secret, caulked detailed, updated shuttle bay. |
|
| 463 |
7916 t 16 h |
TickNSwisted |
/maps/ |
This map no longer has the outpost portion as Bicko is working on that seperate. This map does contain rom2, which can be deleted, and this map is compiliable. You will need to cheat in order to leave the first section as the new elevator has not been scripted. |
|
| 462 |
7917 t 15 h |
TickNSwisted |
/maps/ |
Map10 No longer compilable...
When I added rom2 and outpost to this map i ripped some walls out for flow... this map is in progress. |
|
| 460 |
7918 t 4 h |
TickNSwisted |
/maps/ |
rom2.map and outpost.map included |
|
| 452 |
7920 t 16 h |
TickNSwisted |
/maps/ |
Added ambient sounds, added console in shuttle bay, added mock up shuttle just for looks. Still needs light in maing bay, added consoles and clips. |
|
| 440 |
7929 t 3 h |
TickNSwisted |
/maps/ |
This map is compilable and has some lighting.
If you walk into the prison you will activate an incomplete script and will be stuck when the cinimatic finishes. Just load the map again and don't go there :).
Map is almost complete in its geometry, needs more bad guys and lighting and detail but is workable. |
|
| 439 |
7929 t 21 h |
TickNSwisted |
/maps/ |
Dangerous curves added, minor ceiling adjustments in shuttlebay. |
|
| 437 |
7931 t 9 h |
TickNSwisted |
/maps/ |
Caulked some unseen faces, converted specific structure brushes to detail, updated shuttle bay with terrain geometry, patched some corridors and added more lighting. Current build is not able to be compilable per remaining leaks. |
|
| 411 |
7945 t 21 h |
TickNSwisted |
/maps/ |
crap sky test for structer test |
|
| 261 |
7999 t 18 h |
drbob |
/maps/ |
Howzat?? |
|
| 255 |
8001 t 16 h |
argyle |
/maps/ |
Continued |
|
| 252 |
8002 t 7 h |
argyle |
/maps/ |
Added a few brushes |
|
| 249 |
8004 t 12 h |
argyle |
/maps/ |
Added a few things to the architecture |
|
| 239 |
8009 t 13 h |
drbob |
/maps/ |
Several major changes made. Several minor bugs fixed.
Skipthread in progress. |
|
| 184 |
8012 t 14 h |
drbob |
/maps/ |
Added cell cin, still needs a few bugs bustin' ;) |
|
| 183 |
8012 t 17 h |
drbob |
/maps/ |
I'm just starting to work on the cinematics in map10.map (was rom1.map before - I have left the original as backup.)
Please can noone modify either of these files. Thanks. |
|
| 167 |
8015 t 14 h |
argyle |
/maps/ |
Continued a little bit |
|
| 163 |
8016 t 13 h |
argyle |
/maps/ |
begun work on Romulan shuttlebay |
|