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- Revision 103 2004-03-15 20:57:05
- Autor: drbob
- Logeintrag:
- Fixed minor bugs, but some more need fixing - and I can't do them because UberRadiant has decided not to open map3 as well now :(
Here they are:
Stray cap in corner in Ent quarters
There are 2 Pats and 2 Rockys in Engineering (they look the same as well)
The secret should be done with a 'trigger_secret' trigger instead of manually scripted - it automatically increments the level's secret count and displays the message when triggered.
The ladders should have angle properties to specify the direction in which you get off (I spent 5 minutes trying to get off one of them.)
For some reason the background LCARS sounds in Engineering that I added aren't loud enough.
We need some background sounds in the cargo bay and in the Jefferies tubes.
The different LCARS panels in the cargo bay (that change once the puzzle is complete) aren't lined up properly.
The door edges need the right texture (namely one of the door_edge textures)
Is Illia narrating from the interrogation chair, or just talking to herself in the middle of the level like a madwoman? (Do we need the interrogation chair map?)
Could someone please explain what is happening with the gas? And how you are supposed to escape from the main computer room?
Are the security guys supposed to warn you before shooting (after you drop down from the Jefferies tube.)