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<?php/** This file is part of Psy Shell.** (c) 2012-2023 Justin Hileman** For the full copyright and license information, please view the LICENSE* file that was distributed with this source code.*/namespace Psy\ExecutionLoop;use Psy\Context;use Psy\Exception\BreakException;use Psy\Shell;/*** An execution loop listener that forks the process before executing code.** This is awesome, as the session won't die prematurely if user input includes* a fatal error, such as redeclaring a class or function.*/class ProcessForker extends AbstractListener{private $savegame;private $up;private static $pcntlFunctions = ['pcntl_fork','pcntl_signal_dispatch','pcntl_signal','pcntl_waitpid','pcntl_wexitstatus',];private static $posixFunctions = ['posix_getpid','posix_kill',];/*** Process forker is supported if pcntl and posix extensions are available.*/public static function isSupported(): bool{return self::isPcntlSupported() && !self::disabledPcntlFunctions() && self::isPosixSupported() && !self::disabledPosixFunctions();}/*** Verify that all required pcntl functions are, in fact, available.*/public static function isPcntlSupported(): bool{foreach (self::$pcntlFunctions as $func) {if (!\function_exists($func)) {return false;}}return true;}/*** Check whether required pcntl functions are disabled.*/public static function disabledPcntlFunctions(){return self::checkDisabledFunctions(self::$pcntlFunctions);}/*** Verify that all required posix functions are, in fact, available.*/public static function isPosixSupported(): bool{foreach (self::$posixFunctions as $func) {if (!\function_exists($func)) {return false;}}return true;}/*** Check whether required posix functions are disabled.*/public static function disabledPosixFunctions(){return self::checkDisabledFunctions(self::$posixFunctions);}private static function checkDisabledFunctions(array $functions): array{return \array_values(\array_intersect($functions, \array_map('strtolower', \array_map('trim', \explode(',', \ini_get('disable_functions'))))));}/*** Forks into a main and a loop process.** The loop process will handle the evaluation of all instructions, then* return its state via a socket upon completion.** @param Shell $shell*/public function beforeRun(Shell $shell){list($up, $down) = \stream_socket_pair(\STREAM_PF_UNIX, \STREAM_SOCK_STREAM, \STREAM_IPPROTO_IP);if (!$up) {throw new \RuntimeException('Unable to create socket pair');}$pid = \pcntl_fork();if ($pid < 0) {throw new \RuntimeException('Unable to start execution loop');} elseif ($pid > 0) {// This is the main thread. We'll just wait for a while.// We won't be needing this one.\fclose($up);// Wait for a return value from the loop process.$read = [$down];$write = null;$except = null;do {$n = @\stream_select($read, $write, $except, null);if ($n === 0) {throw new \RuntimeException('Process timed out waiting for execution loop');}if ($n === false) {$err = \error_get_last();if (!isset($err['message']) || \stripos($err['message'], 'interrupted system call') === false) {$msg = $err['message'] ?\sprintf('Error waiting for execution loop: %s', $err['message']) :'Error waiting for execution loop';throw new \RuntimeException($msg);}}} while ($n < 1);$content = \stream_get_contents($down);\fclose($down);if ($content) {$shell->setScopeVariables(@\unserialize($content));}throw new BreakException('Exiting main thread');}// This is the child process. It's going to do all the work.if (!@\cli_set_process_title('psysh (loop)')) {// Fall back to `setproctitle` if that wasn't succesful.if (\function_exists('setproctitle')) {@\setproctitle('psysh (loop)');}}// We won't be needing this one.\fclose($down);// Save this; we'll need to close it in `afterRun`$this->up = $up;}/*** Create a savegame at the start of each loop iteration.** @param Shell $shell*/public function beforeLoop(Shell $shell){$this->createSavegame();}/*** Clean up old savegames at the end of each loop iteration.** @param Shell $shell*/public function afterLoop(Shell $shell){// if there's an old savegame hanging around, let's kill it.if (isset($this->savegame)) {\posix_kill($this->savegame, \SIGKILL);\pcntl_signal_dispatch();}}/*** After the REPL session ends, send the scope variables back up to the main* thread (if this is a child thread).** @param Shell $shell*/public function afterRun(Shell $shell){// We're a child thread. Send the scope variables back up to the main thread.if (isset($this->up)) {\fwrite($this->up, $this->serializeReturn($shell->getScopeVariables(false)));\fclose($this->up);\posix_kill(\posix_getpid(), \SIGKILL);}}/*** Create a savegame fork.** The savegame contains the current execution state, and can be resumed in* the event that the worker dies unexpectedly (for example, by encountering* a PHP fatal error).*/private function createSavegame(){// the current process will become the savegame$this->savegame = \posix_getpid();$pid = \pcntl_fork();if ($pid < 0) {throw new \RuntimeException('Unable to create savegame fork');} elseif ($pid > 0) {// we're the savegame now... let's wait and see what happens\pcntl_waitpid($pid, $status);// worker exited cleanly, let's bailif (!\pcntl_wexitstatus($status)) {\posix_kill(\posix_getpid(), \SIGKILL);}// worker didn't exit cleanly, we'll need to have another go$this->createSavegame();}}/*** Serialize all serializable return values.** A naïve serialization will run into issues if there is a Closure or* SimpleXMLElement (among other things) in scope when exiting the execution* loop. We'll just ignore these unserializable classes, and serialize what* we can.** @param array $return*/private function serializeReturn(array $return): string{$serializable = [];foreach ($return as $key => $value) {// No need to return magic variablesif (Context::isSpecialVariableName($key)) {continue;}// Resources and Closures don't error, but they don't serialize well either.if (\is_resource($value) || $value instanceof \Closure) {continue;}if (\version_compare(\PHP_VERSION, '8.1', '>=') && $value instanceof \UnitEnum) {// Enums defined in the REPL session can't be unserialized.$ref = new \ReflectionObject($value);if (\strpos($ref->getFileName(), ": eval()'d code") !== false) {continue;}}try {@\serialize($value);$serializable[$key] = $value;} catch (\Throwable $e) {// we'll just ignore this one...}}return @\serialize($serializable);}}