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<?phpdeclare(strict_types=1);namespace Brick\Math;/*** Specifies a rounding behavior for numerical operations capable of discarding precision.** Each rounding mode indicates how the least significant returned digit of a rounded result* is to be calculated. If fewer digits are returned than the digits needed to represent the* exact numerical result, the discarded digits will be referred to as the discarded fraction* regardless the digits' contribution to the value of the number. In other words, considered* as a numerical value, the discarded fraction could have an absolute value greater than one.*/final class RoundingMode{/*** Private constructor. This class is not instantiable.** @codeCoverageIgnore*/private function __construct(){}/*** Asserts that the requested operation has an exact result, hence no rounding is necessary.** If this rounding mode is specified on an operation that yields a result that* cannot be represented at the requested scale, a RoundingNecessaryException is thrown.*/public const UNNECESSARY = 0;/*** Rounds away from zero.** Always increments the digit prior to a nonzero discarded fraction.* Note that this rounding mode never decreases the magnitude of the calculated value.*/public const UP = 1;/*** Rounds towards zero.** Never increments the digit prior to a discarded fraction (i.e., truncates).* Note that this rounding mode never increases the magnitude of the calculated value.*/public const DOWN = 2;/*** Rounds towards positive infinity.** If the result is positive, behaves as for UP; if negative, behaves as for DOWN.* Note that this rounding mode never decreases the calculated value.*/public const CEILING = 3;/*** Rounds towards negative infinity.** If the result is positive, behave as for DOWN; if negative, behave as for UP.* Note that this rounding mode never increases the calculated value.*/public const FLOOR = 4;/*** Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up.** Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN.* Note that this is the rounding mode commonly taught at school.*/public const HALF_UP = 5;/*** Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down.** Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN.*/public const HALF_DOWN = 6;/*** Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity.** If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN.*/public const HALF_CEILING = 7;/*** Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity.** If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP.*/public const HALF_FLOOR = 8;/*** Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor.** Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd;* behaves as for HALF_DOWN if it's even.** Note that this is the rounding mode that statistically minimizes* cumulative error when applied repeatedly over a sequence of calculations.* It is sometimes known as "Banker's rounding", and is chiefly used in the USA.*/public const HALF_EVEN = 9;}