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models/weapons2/prifle/prifle{{map models/weapons2/prifle/prifle.tgablendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map textures/detail/gleam.tgablendFunc GL_DST_COLOR GL_SRC_COLORdetailrgbGen identitytcGen environment}}models/weapons2/prifle/prifle_shot2{cull disable{map models/weapons2/prifle/prifle_shot2.tgablendFunc GL_ONE GL_ONE}}models/weapons2/prifle/power{{map models/weapons2/prifle/indicator2.tgatcMod scale 1 2tcMod scroll 1 0}{map models/weapons2/prifle/indicator2.tgablendFunc GL_DST_COLOR GL_SRC_COLOR}{map textures/borg/static.tgablendFunc GL_ONE_MINUS_DST_COLOR GL_ONEtcMod rotate 90tcMod scroll 8 7}}models/weapons2/prifle/flash{cull disable{map models/weapons2/prifle/flash.tgablendFunc GL_ONE GL_ONE}}models/weapons2/prifle/indicator{{map models/weapons2/prifle/indicator.tgatcMod scroll 0 -1}{map models/weapons2/prifle/indicator.tgablendFunc GL_DST_COLOR GL_SRC_COLORtcMod scroll 0 1}{map models/weapons2/prifle/indicator2.tgablendFunc GL_DST_COLOR GL_SRC_COLORtcMod turb 0 0.03 0 1}{map textures/borg/static.tgablendFunc GL_ONE_MINUS_DST_COLOR GL_ONEtcMod scroll 8 7tcMod rotate 90}}gfx/effects/prifle_hit{cull disable{//depthFunc disablemap gfx/effects/prifle_hit.tgablendFunc GL_ONE GL_ONEalphaGen vertex}}gfx/effects/prifle_altbeam{cull disable{map models/weapons2/prifle/prifle_shot2.tgablendFunc GL_ONE GL_ONE}}gfx/effects/prifle_altblast{cull disable{map gfx/effects/prifle_blast.tgablendFunc GL_ONE GL_ONEalphaGen entityrgbGen entity}}gfx/effects/prifle_altblast2{cull disable{map gfx/effects/prifle_blast.tgablendFunc GL_ONE GL_ONErgbGen vertex}}////IMOD//gfx/misc/imod{nomipmapscull disable{map gfx/misc/imod.tgablendFunc GL_ONE GL_ONErgbGen vertex}}gfx/misc/imod2{nomipmapscull disable{map gfx/misc/imod2.tgablendFunc GL_ONE GL_ONErgbGen vertex}}////Test for railgun////models/weapons2/railgun/rscope0//{//{//animMap 12 models/weapons2/railgun/rscope0.tga models/weapons2/railgun/rscope1.tga models/weapons2/railgun/rscope2.tga models/weapons2/railgun/rscope3.tga models/weapons2/railgun/rscope4.tga models/weapons2/railgun/rscope5.tga models/weapons2/railgun/rscope7.tga models/weapons2/railgun/rscope6.tga models/weapons2/railgun/rscope8.tga models/weapons2/railgun/rscope9.tga models/weapons2/railgun/rscope10.tga models/weapons2/railgun/rscope11.tga//}//}gfx/misc/borgflare{cull disable{map gfx/misc/borgflare.tgablendFunc GL_ONE GL_ONErgbGen vertex}}models/weapons2/imod/imod2{{map models/weapons2/imod/imod2.tgargbGen lightingDiffuse}}models/weapons2/imod/sight{{map models/weapons2/imod/sight3.tgargbGen lightingDiffuse}{map models/weapons2/imod/sight.tgablendFunc GL_ONE GL_ONErgbGen wave sin 0 1 0 1alphaGen wave triangle 0.5 0.5 0 2}{map models/weapons2/imod/sight2.tgablendFunc GL_ONE GL_ONErgbGen wave sin 0 1 0.5 1alphaGen wave triangle 0.5 0.5 0.5 2}}models/weapons2/imod/laser{{map models/weapons2/imod/laser3.tgargbGen lightingDiffuse}{map models/weapons2/imod/laser2.tgablendFunc GL_ONE GL_ONErgbGen wave sin 0 1 0 1alphaGen wave sin 0.5 0.5 0 1}{map models/weapons2/imod/laser.tgablendFunc GL_ONE GL_ONErgbGen wave sin 0 1 0.5 1alphaGen wave sin 0.5 0.5 0.5 1}}models/weapons2/imod/flash{surfaceparm trans{map models/weapons2/imod/flash.tgablendFunc GL_ONE GL_ONE}}models/weapons2/imod/altfire{surfaceparm trans{map models/weapons2/imod/altfire.tgablendFunc GL_ONE GL_ONE}}models/weapons2/prifle/projectile/prifle_shot2{cull disable{map models/weapons2/prifle/projectile/prifle_shot2.tgablendFunc GL_ONE GL_ONE}}models/weapons2/phaser/muzzle{surfaceparm trans{map models/weapons2/phaser/muzzle.tgablendFunc GL_ONE GL_ONErgbGen wave sin 1 0.7 0.5 4}}models/weapons2/phaser/muzzle_empty{surfaceparm trans{map models/weapons2/phaser/muzzle.tgablendFunc GL_ONE GL_ONErgbGen wave noise 0.25 0.25 0 15}}//TheSnerdmodels/weapons2/phaser/muzzle_empty2{surfaceparm trans{map models/weapons2/phaser/muzzle2.tgablendFunc GL_ONE GL_ONErgbGen wave noise 0.25 0.25 0 15}}models/weapons2/phaser/newphaser{{map models/weapons2/phaser/newphaser_spec.tgargbGen lightingDiffuse}{map models/weapons2/phaser/newphaser.tgablendFunc GL_ONE GL_SRC_ALPHArgbGen lightingDiffusealphaGen lightingSpecular}}models/weapons2/phaser/muzzle2{surfaceparm trans{map models/weapons2/phaser/muzzle2.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR}}models/weapons2/arc_welder/bolt2{surfaceparm trans{map models/weapons2/arc_welder/bolt2.tgablendFunc GL_ONE GL_ONEalphaGen vertextcMod scroll 2 0tcMod scale 0.5 1}{map models/weapons2/arc_welder/bolt2.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_COLORalphaGen vertextcMod scroll 7 0tcMod scale 0.5 1}}models/weapons2/arc_welder/flare{surfaceparm trans{map models/weapons2/arc_welder/flare.tgablendFunc GL_ONE GL_ONErgbGen wave noise 0.8 0.7 0.2 14}}models/weapons2/arc_welder/pump{{map models/weapons2/arc_welder/pump.tgablendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map textures/detail/gleam.tgablendFunc GL_DST_COLOR GL_SRC_COLORdetailrgbGen identitytcGen environmenttcMod scale 0.5 0.5}}models/weapons2/arc_welder/arcwelder{{map models/weapons2/arc_welder/arcwelder.tgablendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map models/weapons2/arc_welder/arcwelder_spec.tgablendFunc GL_SRC_ALPHA GL_ONEdetailrgbGen identityalphaGen lightingSpecular}}models/weapons2/arc_welder/muzlights{{map models/weapons2/arc_welder/power.tgatcMod scroll 45 0}{map models/weapons2/arc_welder/muzlights.tgablendFunc GL_ONE GL_SRC_ALPHArgbGen lightingDiffuse}}models/weapons2/launcher/sideflash{surfaceparm trans{map models/weapons2/launcher/sideflash.tgablendFunc GL_ONE GL_ONE}}models/weapons2/launcher/flash1{surfaceparm trans{map models/weapons2/launcher/flash1.tgablendFunc GL_ONE GL_ONE}}models/weapons2/launcher/projectile{surfaceparm trans{map models/weapons2/launcher/projectile.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR}}// this is a stupid place to put the avatar wings, Les...//models/players/avatar/wings{cull disable{map models/players/avatar/wings.tga}}// but here are the other two that should have been with it... sigh...//models/players2/avatar/wings_red{cull disable{map models/players2/avatar/wings_red.tga}}models/players2/avatar/wings_blue{cull disable{map models/players2/avatar/wings_blue.tga}}models/players/avatar/weapon{cull disable{map models/players/avatar/weapon.tga}}models/weapons2/tpd/muzzle_new{{map models/weapons2/tpd/muzzle_new.tgablendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map textures/detail/gleam.tgablendFunc GL_DST_COLOR GL_SRC_COLORdetailrgbGen identitytcGen environment}}models/weapons2/tpd/back{{map models/weapons2/tpd/back.tgablendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map textures/detail/gleam.tgablendFunc GL_DST_COLOR GL_SRC_COLORdetailrgbGen identitytcGen environment}}models/weapons2/tpd/flash{{map models/weapons2/tpd/flash.tgablendFunc GL_ONE GL_ONE}}models/weapons2/tpd/body_new{{map models/weapons2/tpd/body_new.tgablendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map textures/detail/gleam.tgablendFunc GL_DST_COLOR GL_SRC_COLORdetailrgbGen identitytcGen environment}}models/weapons2/tpd/body_new_copy{{map models/weapons2/tpd/body_new.tga}{map textures/detail/gleam.tgablendFunc GL_DST_COLOR GL_SRC_COLORrgbGen lightingDiffusetcGen environment}}models/weapons2/tpd/indicator{{map models/weapons2/tpd/indicator.tgatcMod scroll 0 1}{map models/weapons2/tpd/indicator.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_COLORtcMod scroll 0 0.3}}models/weapons2/tpd/sight{{map models/weapons2/tpd/sight.tgadepthWrite}{map models/weapons2/tpd/indicator.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_COLORtcMod scroll 0 0.5}{map models/weapons2/tpd/sight.tgablendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHArgbGen lightingDiffuse}}models/weapons2/stasis/lights{deformVertexes wave 100 sin 0 0.1 0 0.5{map models/weapons2/stasis/lights.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA}{map models/weapons2/stasis/lights.tgablendFunc GL_ONE GL_ONE_MINUS_SRC_COLORrgbGen wave sin 1 1 1 1}}models/weapons2/stasis/muzzle{nomipmapsdeformVertexes wave 100 sin 0 0.05 0 0.5{map models/weapons2/stasis/muzzleglow.tgargbGen wave sin 1 0.4 0 0.5}{map models/weapons2/stasis/muzzle.tgablendFunc GL_ONE GL_SRC_ALPHArgbGen lightingDiffuse}{map models/weapons2/stasis/muzzle_spec.tgablendFunc GL_SRC_ALPHA GL_ONEdetailrgbGen identityalphaGen lightingSpecular}}models/weapons2/stasis/flash{surfaceparm trans{map models/weapons2/stasis/flash.tgaalphaFunc GE128blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR}}models/weapons2/stasis/flash2{surfaceparm trans{map models/weapons2/stasis/flash2.tgablendFunc GL_ONE GL_ONE}}models/weapons2/stasis/veins2{deformVertexes wave 100 sin 0 0.05 1 0.5{map textures/stasis/pulse2.tgablendFunc GL_ONE GL_ZEROtcMod entityTranslatetcMod scale 1.2 0.2tcMod scroll 0 -1}{map models/weapons2/stasis/veins2.tgablendFunc GL_ONE GL_SRC_ALPHArgbGen lightingDiffuse}{map models/weapons2/stasis/veins2_spec.tgablendFunc GL_SRC_ALPHA GL_ONEdetailrgbGen identityalphaGen lightingSpecular}}models/weapons2/stasis/pipe{deformVertexes wave 100 sin 0 0.05 1 0.5{map textures/stasis/pulse2.tgablendFunc GL_ONE GL_ZEROtcMod scale 1.2 0.2tcMod scroll 0 -1}{map models/weapons2/stasis/pipe.tgablendFunc GL_ONE GL_ONErgbGen lightingDiffuse}{map models/weapons2/stasis/pipe_spec.tgablendFunc GL_SRC_ALPHA GL_ONEdetailrgbGen identityalphaGen lightingSpecular}}models/weapons2/stasis/pipe2{deformVertexes wave 100 sin 0 0.05 1 0.5{map textures/stasis/pulse2.tgablendFunc GL_ONE GL_ZEROtcMod scale 1.2 0.2tcMod scroll 0 -1}{map models/weapons2/stasis/pipe2.tgablendFunc GL_ONE GL_ONErgbGen lightingDiffuse}{map models/weapons2/stasis/pipe2_spec.tgablendFunc GL_SRC_ALPHA GL_ONEdetailrgbGen identityalphaGen lightingSpecular}}models/weapons2/stasis/stasisbody2{deformVertexes wave 100 sin 0 0.05 1 0.5{map models/weapons2/stasis/stasisbody2.tgargbGen lightingDiffuse}}models/weapons2/scavenger/scav{{map models/weapons2/scavenger/scav.tgargbGen lightingDiffuse}{map models/weapons2/scavenger/scav_spec.tgablendFunc GL_SRC_ALPHA GL_ONEdetailrgbGen identityalphaGen lightingSpecular}}