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Revision 16 | Blame | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed

models/weapons2/tricorder/tos_tricorder_screen
{
    {
        map models/weapons2/tricorder/tos_tricorder.tga
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map textures/detail/gleam3.tga
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        detail
        rgbGen identity
        tcGen environment
    }
}

models/boltons/cover
{
    {
        map models/boltons/plastic.tga
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
    }
}