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textures/tos/cross
{
    q3map_surfacelight 200
    surfaceparm nolightmap
    {
        map textures/tos/cross.tga
    }
}


textures/tos/cross2
{
    q3map_surfacelight 200
    surfaceparm nolightmap
    {
        map textures/tos/cross2.tga
    }
}


textures/tos/cross3
{
    q3map_surfacelight 200
    surfaceparm nolightmap
    {
        map textures/tos/cross3.tga
    }
}



textures/tos/crossred
{
    q3map_surfacelight 1
    surfaceparm nolightmap
    {
        map textures/tos/cross.tga
    }
}


textures/tos/tosgrate
{
    surfaceparm trans
    {
        map textures/tos/tosgrate.tga
        alphaFunc GE128
        blendFunc GL_ONE GL_ZERO
        rgbGen identity
    }
    {
        map $lightmap
        blendFunc GL_DST_COLOR GL_ZERO
        depthFunc equal
        rgbGen identity
    }
}


textures/tos/orange
{
    q3map_surfacelight 200
    surfaceparm nolightmap
    {
        map textures/tos/orange.tga
    }
}


textures/tos/pad
{
    q3map_surfacelight 200
    surfaceparm nolightmap
    {
        map textures/tos/pad.tga
    }
}


textures/tos/bridgelightg
{
    q3map_surfacelight 100
    surfaceparm nolightmap
    {
        map textures/tos/bridgelightg.tga
    }
}


textures/tos/bridgelightY
{
    q3map_surfacelight 100
    surfaceparm nolightmap
    {
        map textures/tos/bridgelightY.tga
    }
}


textures/tos/bridgelightR
{
    q3map_surfacelight 100
    surfaceparm nolightmap
    {
        map textures/tos/bridgelightR.tga
    }
}


textures/tos/bridgelightB
{
    q3map_surfacelight 100
    surfaceparm nolightmap
    {
        map textures/tos/bridgelightB.tga
    }
}


textures/tos/screen
{
    q3map_surfacelight 100
    surfaceparm nolightmap
    {
        map textures/tos/screen.tga
    }
}


textures/tos/viewlight
{
    qer_editorimage textures/tos/viewlight.tga
    {
        animMap 3 textures/tos/viewlight.tga textures/tos/viewlight2.tga textures/tos/viewlight3.tga
        blendFunc GL_ONE GL_ZERO
    }
    {
        map $lightmap
        rgbGen identity
        blendFunc GL_DST_COLOR GL_ZERO
        depthFunc equal
  }
}



textures/tos/stlcars
{
    q3map_surfacelight 200
    surfaceparm nolightmap
    {
        map textures/tos/stlcars.tga
    }
    {
        map textures/detail/gleam2.tga
        blendFunc GL_ONE GL_ONE
        detail
        tcGen environment
        tcMod scale 3 3
    }
}

models/mapobjects/tos/helmcontrols2
{
    qer_editorimage models/mapobjects/tos/helmcontrols2.tga
    {
        map $lightmap
    }
    {
        map models/mapobjects/tos/helmcontrols2.tga
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map models/mapobjects/tos/helmcontrols2_a.tga
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0 1 0 0.5
    }
    {
        map models/mapobjects/tos/helmcontrols2_b.tga
        blendFunc GL_ONE GL_ONE
    }
}