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//Generated by BehavEd affect ( "Munro", /*@AFFECT_TYPE*/ INSERT ) { set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_STASIS" ); set ( /*@SET_TYPES*/ "SET_SQUADNAME", "MUNRO" ); }
//Generated by BehavEd
affect ( "Munro", /*@AFFECT_TYPE*/ INSERT )
{
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_STASIS" );
set ( /*@SET_TYPES*/ "SET_SQUADNAME", "MUNRO" );
}