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//Generated by BehavEd rem ( "Crewman with Pistol follows Kirk" ); flush ( ); set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );
//Generated by BehavEd
rem ( "Crewman with Pistol follows Kirk" );
flush ( );
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );