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//Generated by BehavEd

rem ( "Unarmed Scientists random idle animation spawn 2" );
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );

task ( "stand1rnd3" )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM3" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
}


task ( "stand1rnd4" )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM4" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
}


task ( "stand1rnd6" )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM6" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
}


loop ( -1 )
{
        dowait ( "stand1rnd3" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
        wait ( $random( 10000, 20000 )$ );
        dowait ( "stand1rnd4" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
        wait ( $random( 10000, 20000 )$ );
        dowait ( "stand1rnd6" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
        wait ( $random(10000, 20000 )$ );
        dowait ( "stand1rnd4" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
        wait ( $random( 10000, 20000 )$ );
        dowait ( "stand1rnd3" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
        wait ( $random( 10000, 20000 )$ );
        dowait ( "stand1rnd6" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
        wait ( $random(10000, 20000 )$ );
}