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//Generated by BehavEdrem ( "Unarmed Scientists random idle animation spawn 1 for fem too" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );//task ( "stand1rnd1" ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 8000 );}task ( "stand1rnd2" ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM2" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 8000 );}task ( "stand1rnd4" ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM4" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 8000 );}task ( "stand1rnd6" ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM6" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 8000 );}task ( "stand1rnd8" ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1_RANDOM8" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 8000 );}loop ( -1 ){dowait ( "stand1rnd8" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );wait ( $random( 8000, 20000 )$ );dowait ( "stand1rnd6" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );wait ( $random( 8000, 20000 )$ );dowait ( "stand1rnd4" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );wait ( $random( 8000, 20000 )$ );dowait ( "stand1rnd2" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );wait ( $random( 8000, 20000 )$ );dowait ( "stand1rnd1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );wait ( $random( 8000, 20000 )$ );}