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//Generated by BehavEd

rem ( "Kirk Twiddle Script" );

if ( $get( FLOAT, "SET_OBJECTIVESECURITYCODE")=1.000000$ )
{
        rem ( "Already know that phasers are drained." );
}


else (  )
{
        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_SECURITYCODE" );

        if ( $get( FLOAT, "SET_OBJECTIVEODELL")=1.000000$ )
        {

                affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
                        use ( "doors" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                        task ( "firstanims" )
                        {
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
                                wait ( 3500.000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                wait ( 2000.000 );
                        }

                        dowait ( "firstanims" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                        task ( "frownandspeak" )
                        {
                                set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
                        }

                        dowait ( "frownandspeak" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
                        wait ( 5000.000 );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                        task ( "turn" )
                        {
                                set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
                        }

                        dowait ( "turn" );

                        task ( "movement" )
                        {
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                                wait ( 2000.000 );
                        }

                        dowait ( "movement" );
                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        wait ( 1000.000 );

                        if ( $get( FLOAT, "SET_OBJECTIVECSATLOS")=1.000000$ )
                        {
                                rem ( "Already got a phaser, so no need to look for one." );
                        }


                        else (  )
                        {

                                task ( "elsewhere" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/deck7/Kirk/elsewhere.mp3" );
                                }

                                do ( "elsewhere" );
                                wait ( 500.000 );
                        }

                        use ( "doors" );
                }

        }


        else (  )
        {

                affect ( "kirktwiddle_swim", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "towel" );
                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
                        use ( "doors" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                        task ( "firstanims" )
                        {
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
                                wait ( 3500.000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                wait ( 2000.000 );
                        }

                        dowait ( "firstanims" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                        task ( "frownandspeak" )
                        {
                                set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
                        }

                        dowait ( "frownandspeak" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
                        wait ( 5000.000 );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                        task ( "turn" )
                        {
                                set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
                        }

                        dowait ( "turn" );

                        task ( "movement" )
                        {
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                                wait ( 2000.000 );
                        }

                        dowait ( "movement" );
                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        wait ( 1000.000 );

                        if ( $get( FLOAT, "SET_OBJECTIVECSATLOS")=1.000000$ )
                        {
                                rem ( "Already got a phaser, so no need to look for one." );
                        }


                        else (  )
                        {

                                task ( "elsewhere" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/deck7/Kirk/elsewhere.mp3" );
                                }

                                do ( "elsewhere" );
                                wait ( 500.000 );
                        }

                        use ( "doors" );
                }

        }

}