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//Generated by BehavEd

rem ( "Kirk Twiddle Script" );

if ( $get( FLOAT, "SET_OBJECTIVEODELL")=1.000000$ )
{

        affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
        }

        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
        use ( "doors" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

        affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "firstanims" )
                {
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
                        wait ( 3500.000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        wait ( 2000.000 );
                }

                dowait ( "firstanims" );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                task ( "frownandspeak" )
                {
                        set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
                        wait ( 1000.000 );
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
                }

                dowait ( "frownandspeak" );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
                wait ( 5000.000 );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                task ( "turn" )
                {
                        set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
                }

                dowait ( "turn" );

                task ( "movement" )
                {
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                        wait ( 2000.000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                        wait ( 2000.000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                        wait ( 2000.000 );
                }

                dowait ( "movement" );
                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        }

}


else (  )
{

        affect ( "kirktwiddle_swim", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
        }

        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
        use ( "doors" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

        affect ( "kirktwiddle_swim", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "firstanims" )
                {
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
                        wait ( 3500.000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        wait ( 2000.000 );
                }

                dowait ( "firstanims" );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                task ( "frownandspeak" )
                {
                        set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
                        wait ( 1000.000 );
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
                }

                dowait ( "frownandspeak" );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
                wait ( 5000.000 );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                task ( "turn" )
                {
                        set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
                }

                dowait ( "turn" );

                task ( "movement" )
                {
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                        wait ( 2000.000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                        wait ( 2000.000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                        wait ( 2000.000 );
                }

                dowait ( "movement" );
                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        }

}