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//Generated by BehavEd

rem ( "Kirk Twiddle Script" );

affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
}

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
use ( "doors" );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1f", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "firstanims" )
        {
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_EQUIPMENT2" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3500 );
                wait ( 3500.000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                wait ( 2000.000 );
        }

        dowait ( "firstanims" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2f", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

        task ( "frownandspeak" )
        {
                set ( /*@SET_TYPES*/ "SET_FACEFROWN", 3000.000 );
                wait ( 1000.000 );
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/ae_01/kirk/voice/drained.mp3" );
        }

        dowait ( "frownandspeak" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4f", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4f", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
        wait ( 5000.000 );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

        task ( "turn" )
        {
                set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "face" );
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "face" );
        }

        dowait ( "turn" );

        task ( "movement" )
        {
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2IDLE" );
                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                wait ( 2000.000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CROUCH2TOSTAND1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                wait ( 2000.000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADSHAKE1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 2000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", 2000 );
                wait ( 2000.000 );
        }

        dowait ( "movement" );
        camera ( /*@CAMERA_COMMANDS*/ DISABLE );

        affect ( "kirktwiddle", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        }

}