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//Generated by BehavEd

rem ( "FIXME: throw in a sound if you like" );

if ( $get( FLOAT, "SET_OBJECTIVE_FIREFLIES")=0.000000$ )
{
        set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "g_speed 0" );

        affect ( "openbox", /*@AFFECT_TYPE*/ FLUSH )
        {
                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/items/jetpuffmed.wav" );
                set ( /*@SET_TYPES*/ "SET_USESCRIPT", "NULL" );

                task ( "open" )
                {
                        set ( /*@SET_TYPES*/ "SET_ENDFRAME", 30 );
                }

                set ( /*@SET_TYPES*/ "SET_STARTFRAME", 0 );
                dowait ( "open" );
        }

        rem ( "kirk gets a tricorder" );
        wait ( 2000.000 );

        if ( $get( FLOAT, "SET_OBJECTIVEODELL")=1.000000$ )
        {
                rem ( "this means that the box with tricorders has already been opened once" );
                set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_FIREFLIES" );
                camera ( /*@CAMERA_COMMANDS*/ ENABLE );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "tri_cam1", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                affect ( "openbox", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_USESCRIPT", "ent2/closebox" );

                        affect ( "kirkcin", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
                        }


                        affect ( "grabcom_kirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
                        }


                        affect ( "tri_kirk1", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                remove ( "cin_tricorder" );
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                set ( /*@SET_TYPES*/ "SET_WEAPON", "tricorder" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_PADD1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 70000 );

                                task ( "tricorder" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/tricorder.mp3" );
                                }

                                dowait ( "tricorder" );

                                task ( "tricorder2" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/tricorder2.mp3" );
                                }

                                dowait ( "tricorder2" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_ACTIVATEBELT1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
                                set ( /*@SET_TYPES*/ "SET_WEAPON", "WP_NONE" );
                                wait ( 1000.000 );
                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 10000 );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "CG_DrawGun 0" );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "stvoy_cheats 1" );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "please_give tricorder" );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "stvoy_cheats 0" );

                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        set ( /*@SET_TYPES*/ "SET_WEAPON", "WP_NONE" );
                                }

                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "weapon 0" );
                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                rem ( "SK: for some reason this was foster?" );
                                set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_FOSTERLIVES" );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "g_speed 250" );
                                wait ( 2000.000 );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "CG_DrawGun 1" );
                        }


                        task ( "close" )
                        {
                                set ( /*@SET_TYPES*/ "SET_ENDFRAME", 0 );
                        }

                        set ( /*@SET_TYPES*/ "SET_STARTFRAME", 30 );
                        dowait ( "close" );
                }

        }


        else (  )
        {
                camera ( /*@CAMERA_COMMANDS*/ ENABLE );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "tri_cam1", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                affect ( "openbox", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_USESCRIPT", "ent2/closebox" );

                        affect ( "tri_swim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                set ( /*@SET_TYPES*/ "SET_WEAPON", "tricorder" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_STAND1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_PADD1" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 70000 );

                                task ( "tricorder" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/tricorder.mp3" );
                                }

                                dowait ( "tricorder" );

                                task ( "tricorder3" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/tricorder3.mp3" );
                                }

                                do ( "tricorder3" );
                                wait ( 7000.000 );
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "g_speed 250" );

                                affect ( "openbox", /*@AFFECT_TYPE*/ FLUSH )
                                {

                                        task ( "close" )
                                        {
                                                set ( /*@SET_TYPES*/ "SET_ENDFRAME", 0 );
                                        }

                                        set ( /*@SET_TYPES*/ "SET_STARTFRAME", 30 );
                                        dowait ( "close" );
                                }

                        }

                }

        }

}