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//Generated by BehavEd

rem ( "The Helm Scene" );

if ( $get( FLOAT, "SET_OBJECTIVEISODESIUM3")=1.000000$ )
{
        rem ( "Don't do anything" );
}


else (  )
{
        set ( /*@SET_TYPES*/ "SET_OBJECTIVEISODESIUM3", /*@OBJECTIVES*/ "OBJ_ISODESIUM3" );
        set ( /*@SET_TYPES*/ "SET_OBJECTIVESECURITYCODE", /*@OBJECTIVES*/ "OBJ_REPELHARVESTERS" );
        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SEVEN_PLATE", /*@OBJECTIVES*/ "OBJ_LOADROUND" );

        if ( $get( FLOAT, "SET_OBJECTIVE_SEVEN_PLATE")=1.000000$ )
        {

                if ( $get( FLOAT, "SET_OBJECTIVEODELL")=1.000000$ )
                {

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }


                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        }

                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_LOADROUND" );
                }


                else (  )
                {

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        }


                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }

                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_REPELHARVESTERS" );
                }


                if ( $get( FLOAT, "SET_OBJECTIVEISODESIUM3")=1.000000$ )
                {
                        rem ( "Don't do anything, okay Kirk?" );
                }


                else (  )
                {
                        set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );

                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "helm1" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/helm1.mp3" );
                                }

                                dowait ( "helm1" );
                        }

                        wait ( 5000.000 );

                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "helm1a" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/helm1a.mp3" );
                                }

                                dowait ( "helm1a" );
                        }

                        wait ( 5000.000 );

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "towel2" );
                        }

                        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "helm2", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "helm2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                        wait ( 1000.000 );

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "starttyping" )
                                {
                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 3000 );
                                }

                                dowait ( "starttyping" );
                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/button2.wav" );
                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/button5.wav" );
                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/button3.wav" );
                        }

                        wait ( 3000.000 );

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "helm2" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/helm2.mp3" );
                                }

                                dowait ( "helm2" );
                        }

                        wait ( 5000.000 );

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }

                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                        set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );
                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_ISODESIUM3" );
                }

        }


        else (  )
        {

                if ( $get( FLOAT, "SET_OBJECTIVEODELL")=1.000000$ )
                {

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }


                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        }

                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_LOADROUND" );
                }


                else (  )
                {

                        affect ( "helmkirknoswim", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        }


                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }

                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_REPELHARVESTERS" );
                }


                if ( $get( FLOAT, "SET_OBJECTIVEISODESIUM3")=1.000000$ )
                {
                        rem ( "Don't do anything, okay Kirk?" );
                }


                else (  )
                {
                        set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );

                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "helm1" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/helm1.mp3" );
                                }

                                dowait ( "helm1" );
                        }

                        wait ( 5000.000 );

                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "helm1a" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/helm1a.mp3" );
                                }

                                dowait ( "helm1a" );
                        }

                        wait ( 5000.000 );

                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "towel2" );
                        }

                        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "helm2", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "helm2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                        wait ( 1000.000 );

                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "helm2" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent2/Kirk/helm2.mp3" );
                                }

                                do ( "helm2" );
                        }


                        task ( "starttyping" )
                        {

                                affect ( "helmkirk", /*@AFFECT_TYPE*/ INSERT )
                                {
                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 3000 );
                                }

                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/button2.wav" );
                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/button5.wav" );
                                wait ( 1000.000 );
                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/button3.wav" );
                        }

                        dowait ( "starttyping" );
                        wait ( 5000.000 );

                        affect ( "helmkirk", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }

                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                        set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );
                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_ISODESIUM3" );
                }

        }

}