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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "sfx1" );
wait ( 200.000 );
sound ( /*@CHANNELS*/ CHAN_AUTO, "music/ent1/ent1_2.mp3" );

affect ( "turbocolt", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "kirk3", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "towel" );
}


affect ( "kirk4", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "towel" );
}


affect ( "eng_crew1", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "scotty" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "eng_scanner" );
}


affect ( "eng_crew2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "scotty" );
}


affect ( "scotty", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "eng_crew1" );
}


affect ( "colt", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "spock" );
}


//(BHVDREM)  affect ( "injured1", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_INJURED2" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
//(BHVDREM)  }


affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "bcam1", ORIGIN)$ );
}


affect ( "spock", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_SIT2TO3" );
        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_PADD1" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", "-1" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", "-1" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_pen" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_padd" );
}


affect ( "sulu", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TABLE_IDLE1" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "-1" );
}


affect ( "chekov", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_SIT2TO1" );
        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE3IDLE" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "-1" );
}

rem ( "*****************************************look out window*********************************" );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bcam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "bcam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "Kirk0" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk0.wav" );
        }

        dowait ( "Kirk0" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bcam4", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "bcam4", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

        affect ( "uhura", /*@AFFECT_TYPE*/ FLUSH )
        {
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_SIT1TO2" );
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE3" );
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONIDLE1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "BOTH_SIT1TO2" );
                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "earpiece" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", "-1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", "-1" );
        }


        affect ( "spock", /*@AFFECT_TYPE*/ FLUSH )
        {
                wait ( 1000.000 );
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tos_padd" );
        }


        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "Kirk1" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk1.wav" );
                }

                dowait ( "Kirk1" );

                task ( "Kirk2" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk2.wav" );
                }

                dowait ( "Kirk2" );

                affect ( "eng_crew3", /*@AFFECT_TYPE*/ FLUSH )
                {
//$"walkTo"@2
                        set ( "BSTATE", "BS_WALK" );
                        set ( "NAVGOAL", "eng_nav1" );

                        affect ( "scotty", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "ecam1", ORIGIN)$, 0 );
                                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "ecam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                                task ( "scotty1" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/chat/scotty.wav" );
                                }

                                dowait ( "scotty1" );

                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                {

                                        task ( "Kirk3" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk3.wav" );
                                        }

                                        dowait ( "Kirk3" );

                                        affect ( "scotty", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "eng_crew2" );
                                                wait ( 600.000 );

                                                affect ( "eng_crew1", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        wait ( 500.000 );
                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
//$"walkTo"@2
                                                        set ( "BSTATE", "BS_WALK" );
                                                        set ( "NAVGOAL", "eng_nav2" );
                                                        wait ( 300.000 );

                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                        {

                                                                task ( "Kirk4" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk4.wav" );
                                                                }

                                                                dowait ( "Kirk4" );

                                                                affect ( "eng_crew2", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        wait ( 500.000 );
                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
//$"walkTo"@2
                                                                        set ( "BSTATE", "BS_WALK" );
                                                                        set ( "NAVGOAL", "eng_nav3" );

                                                                        affect ( "scotty", /*@AFFECT_TYPE*/ FLUSH )
                                                                        {
                                                                                wait ( 1000.000 );
                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
                                                                                wait ( 500.000 );
//$"walkTo"@2
                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                set ( "NAVGOAL", "eng_nav4" );
                                                                                wait ( 500.000 );
                                                                                rem ( "*****************************************sulu*********************************" );

                                                                                affect ( "spock", /*@AFFECT_TYPE*/ FLUSH )
                                                                                {
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_SIT2TO3" );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
                                                                                        set ( /*@SET_TYPES*/ "SET_BOLTON_OFF", "tos_padd" );
                                                                                        set ( /*@SET_TYPES*/ "SET_BOLTON_OFF", "tos_pen" );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bcam1", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "bcam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                                                                                        wait ( 2000.000 );

                                                                                        affect ( "chekov", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "sulu" );

                                                                                                affect ( "sulu", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                {
                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "chekov" );

                                                                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                        {
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bcam2", ORIGIN)$, 0 );
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "bcam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                                                                                                                task ( "Kirk7" )
                                                                                                                {
                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/kirk/prolog_kirk7.wav" );
                                                                                                                }

                                                                                                                dowait ( "Kirk7" );

                                                                                                                affect ( "sulu", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                {
                                                                                                                        rem ( "*****************************************chekov*********************************" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_FACEFROWN", 5.000 );
                                                                                                                        remove ( "colt" );

                                                                                                                        task ( "sulu1" )
                                                                                                                        {
                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/chat/sulu.wav" );
                                                                                                                        }

                                                                                                                        dowait ( "sulu1" );

                                                                                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                        {
                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bcam3", ORIGIN)$, 0 );
                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "bcam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                task ( "Kirk5" )
                                                                                                                                {
                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk5.wav" );
                                                                                                                                }

                                                                                                                                dowait ( "Kirk5" );

                                                                                                                                task ( "Kirk6" )
                                                                                                                                {
                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk6.wav" );
                                                                                                                                }

                                                                                                                                dowait ( "Kirk6" );

                                                                                                                                affect ( "turbocolt", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                {
                                                                                                                                        //(BHVDREM)  wait ( 2000.000 );
                                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                                                                                                                        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_padd" );
                                                                                                                                        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_pen" );
                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "spockcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spockcam", ORIGIN)$, 0 );

                                                                                                                                        task ( "alcove" )
                                                                                                                                        {
//$"walkTo"@2
                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                set ( "NAVGOAL", "alcove" );
                                                                                                                                        }

                                                                                                                                        dowait ( "alcove" );

                                                                                                                                        task ( "bridgelift" )
                                                                                                                                        {
//$"walkTo"@2
                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                set ( "NAVGOAL", "bridgelift" );
                                                                                                                                        }

                                                                                                                                        dowait ( "bridgelift" );

                                                                                                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                        {
                                                                                                                                                rem ( "*****************************************spock*********************************" );

                                                                                                                                                task ( "Kirk8" )
                                                                                                                                                {
                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk8.wav" );
                                                                                                                                                }

                                                                                                                                                dowait ( "Kirk8" );
                                                                                                                                                rem ( "*****************************************uhura*********************************" );
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bcam5", ORIGIN)$, 0 );
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "bcam5", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                task ( "Kirk9" )
                                                                                                                                                {
                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk9.wav" );
                                                                                                                                                }

                                                                                                                                                do ( "kirk9" );
                                                                                                                                                signal ( "uhura" );
                                                                                                                                                wait ( "kirk9" );

                                                                                                                                                affect ( "uhura", /*@AFFECT_TYPE*/ INSERT )
                                                                                                                                                {
                                                                                                                                                        waitsignal ( "uhura" );
                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "lookhere" );
                                                                                                                                                        wait ( 2000.000 );
                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "null" );
                                                                                                                                                }


                                                                                                                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                {
                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "ccam1", ORIGIN)$, 0 );
                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/voice/ent1/Kirk/uhura1.mp3" );

                                                                                                                                                        task ( "Kirk10" )
                                                                                                                                                        {
                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk10.wav" );
                                                                                                                                                        }

                                                                                                                                                        dowait ( "Kirk10" );

                                                                                                                                                        affect ( "mress", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                        {

                                                                                                                                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {

                                                                                                                                                                        task ( "Kirk11" )
                                                                                                                                                                        {
                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk11.wav" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "Kirk11" );

                                                                                                                                                                        task ( "Kirk12" )
                                                                                                                                                                        {
                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk12.wav" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "Kirk12" );

                                                                                                                                                                        task ( "Kirk13" )
                                                                                                                                                                        {
                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk13.wav" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "Kirk13" );
                                                                                                                                                                        waitsignal ( "mress_in_lift" );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "chapelcam", ORIGIN)$, 0 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "chapelcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                                        affect ( "mccoy", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                        {
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_tricorder" );
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_triscanner" );
                                                                                                                                                                                //(BHVDREM)  wait ( 2000.000 );
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_MEDICORDER1" );
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                                                                                                                //(BHVDREM)  signal ( "cont2" );

                                                                                                                                                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                {
                                                                                                                                                                                        //(BHVDREM)  waitsignal ( "cont2" );

                                                                                                                                                                                        task ( "Kirk14" )
                                                                                                                                                                                        {
                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk14.wav" );
                                                                                                                                                                                        }

                                                                                                                                                                                        dowait ( "Kirk14" );
                                                                                                                                                                                        signal ( "movenurse" );
                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "icam1", ORIGIN)$, 3000 );
                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "icam1", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );

                                                                                                                                                                                        task ( "Kirk15" )
                                                                                                                                                                                        {
                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk15.wav" );
                                                                                                                                                                                        }

                                                                                                                                                                                        dowait ( "Kirk15" );

                                                                                                                                                                                        task ( "Kirk16" )
                                                                                                                                                                                        {
                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/prolog_Kirk16.wav" );
                                                                                                                                                                                        }

                                                                                                                                                                                        dowait ( "Kirk16" );
                                                                                                                                                                                        //(BHVDREM)  run ( "ent1/pool" );
                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "torsomodel kirk_swim" );
                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "legsmodel kirk_swim" );
                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "Bolton add towel" );

                                                                                                                                                                                        affect ( "stewart", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEAD1" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_USESCRIPT", "NULL" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
                                                                                                                                                                                        }


                                                                                                                                                                                        affect ( "redshirt1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEADFORWARD2" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_USESCRIPT", "NULL" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
                                                                                                                                                                                        }


                                                                                                                                                                                        affect ( "kirk2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "torsomodel kirk_swim" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "legsmodel kirk_swim" );
                                                                                                                                                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WALKSPEED", 65 );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "kirk" );
                                                                                                                                                                                        }


                                                                                                                                                                                        affect ( "kirk", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "torsomodel kirk_swim" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "legsmodel kirk_swim" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_WALKSPEED", 65 );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_LYINGDEAD1" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                                                wait ( 500.000 );
                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/player/watr_out.wav" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TABLE_GETUP1" );
                                                                                                                                                                                                wait ( 2500.000 );
                                                                                                                                                                                                //(BHVDREM)  wait ( 4000.000 );
                                                                                                                                                                                                //(BHVDREM)  wait ( 1000.000 );
                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 40.000 190.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                                                                task ( "gotochair" )
                                                                                                                                                                                                {
//$"walkTo"@2
                                                                                                                                                                                                        set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                                                        set ( "NAVGOAL", "kirk_nav1" );
                                                                                                                                                                                                }

                                                                                                                                                                                                do ( "gotochair" );

                                                                                                                                                                                                task ( "Kirk0" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk0.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk0" );
                                                                                                                                                                                                wait ( "gotochair" );
                                                                                                                                                                                                signal ( "goon" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );

                                                                                                                                                                                                affect ( "Kirk2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                {
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "kirk", 0.000, 1 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ TRACK, "path", 7.700, 0 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "TOWEL" );
                                                                                                                                                                                                        remove ( "towel" );
                                                                                                                                                                                                        wait ( 100.000 );

                                                                                                                                                                                                        task ( "exit" )
                                                                                                                                                                                                        {
//$"walkTo"@2
                                                                                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                                                                set ( "NAVGOAL", "kirk_nav2" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        do ( "exit" );
                                                                                                                                                                                                        wait ( 1500.000 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "lookhere1" );
                                                                                                                                                                                                        wait ( 3500.000 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "lookhere2" );
                                                                                                                                                                                                        wait ( "exit" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kirkwalkcam", ORIGIN)$, 0 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "kirk", 0.000, 0 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_NOAVOID", /*@BOOL_TYPES*/ "true" );

                                                                                                                                                                                                        task ( "walking" )
                                                                                                                                                                                                        {
//$"walkTo"@2
                                                                                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                                                                set ( "NAVGOAL", "kirkwalkto" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        dowait ( "walking" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "redshirt1" );
                                                                                                                                                                                                        wait ( 700.000 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kirkwalkcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                                                        wait ( 700.000 );

                                                                                                                                                                                                        task ( "run a little" )
                                                                                                                                                                                                        {
//$"runTo"@2
                                                                                                                                                                                                                set ( "BSTATE", "BS_RUN" );
                                                                                                                                                                                                                set ( "NAVGOAL", "kirkstop1" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        dowait ( "run a little" );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "deadmancam", ORIGIN)$, 0 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "deadmancam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "redshirt1" );
                                                                                                                                                                                                        wait ( 600.000 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HAND2" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE3IDLE" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 3000 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_DPITCH", 70.000 );

                                                                                                                                                                                                        task ( "crewman" )
                                                                                                                                                                                                        {
                                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/kirk/crewman.wav" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        dowait ( "crewman" );
                                                                                                                                                                                                        wait ( 3000.000 );

                                                                                                                                                                                                        //(BHVDREM)  task ( "dead" )
                                                                                                                                                                                                        //(BHVDREM)  {
                                                                                                                                                                                                                //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_AUTO, "FILENAME" );
                                                                                                                                                                                                        //(BHVDREM)  }

                                                                                                                                                                                                        //(BHVDREM)  dowait ( "dead" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_DPITCH", 0.000 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_YAWSPEED", 100 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "wallcommcam", ORIGIN)$, 0 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "wallcommcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                                                        //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "kirk", 50.000, 1 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANGLES", 180.000 );

                                                                                                                                                                                                        //(BHVDREM)  task ( "turn" )
                                                                                                                                                                                                        //(BHVDREM)  {
                                                                                                                                                                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_DYAW", 360.000 );
                                                                                                                                                                                                        //(BHVDREM)  }

                                                                                                                                                                                                        //(BHVDREM)  dowait ( "turn" );

                                                                                                                                                                                                        task ( "run to communicator" )
                                                                                                                                                                                                        {
//$"runTo"@2
                                                                                                                                                                                                                set ( "BSTATE", "BS_RUN" );
                                                                                                                                                                                                                set ( "NAVGOAL", "wallcomm" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        dowait ( "run to communicator" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_YAWSPEED", 90 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_DYAW", 90.000 );
                                                                                                                                                                                                        wait ( 500.000 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ENDFRAME", 5 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_PUSHTOSTAND1" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/intercom.mp3" );
                                                                                                                                                                                                        wait ( 700.000 );

                                                                                                                                                                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                        {

                                                                                                                                                                                                                task ( "interKirk1a" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue1a.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk1a" );

                                                                                                                                                                                                                task ( "interKirk1b" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue1b.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk1b" );

                                                                                                                                                                                                                task ( "interKirk1c" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue1c.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk1c" );

                                                                                                                                                                                                                task ( "interKirk1d" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue1d.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk1d" );
                                                                                                                                                                                                                signal ( "cont3" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        waitsignal ( "cont3" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ENDFRAME", 5 );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_PUSHTOSTAND1" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/interface/intercom.mp3" );

                                                                                                                                                                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                        {
                                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "munrocomm", ORIGIN)$ );

                                                                                                                                                                                                                task ( "interKirk2a" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue2a.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk2a" );

                                                                                                                                                                                                                task ( "interKirk2b" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue2b.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk2b" );

                                                                                                                                                                                                                task ( "interKirk2c" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue2c.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk2c" );

                                                                                                                                                                                                                task ( "interKirk2d" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialogue2d.mp3" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "interKirk2d" );
                                                                                                                                                                                                                signal ( "cont4" );
                                                                                                                                                                                                        }

                                                                                                                                                                                                        waitsignal ( "cont4" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                                                                                                                                                                                }

                                                                                                                                                                                        }

                                                                                                                                                                                        waitsignal ( "goon" );

                                                                                                                                                                                        affect ( "kirk", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {

                                                                                                                                                                                                task ( "Kirk1" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk1.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk1" );

                                                                                                                                                                                                task ( "Kirk2" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk2.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk2" );

                                                                                                                                                                                                task ( "Kirk3" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk3.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk3" );

                                                                                                                                                                                                task ( "Kirk4" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk4.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk4" );

                                                                                                                                                                                                task ( "Kirk5" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk5.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk5" );

                                                                                                                                                                                                task ( "Kirk6" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/Kirk/dialog1_Kirk6.wav" );
                                                                                                                                                                                                        wait ( 4000.000 );
                                                                                                                                                                                                        use ( "music" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Kirk6" );
                                                                                                                                                                                        }

                                                                                                                                                                                }

                                                                                                                                                                        }

                                                                                                                                                                }


                                                                                                                                                                affect ( "mress2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                                                                                                                }


                                                                                                                                                                task ( "walk3" )
                                                                                                                                                                {
//$"walkTo"@2
                                                                                                                                                                        set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                        set ( "NAVGOAL", "cor_nav3" );
                                                                                                                                                                }

                                                                                                                                                                do ( "walk3" );

                                                                                                                                                                affect ( "looker2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "looker1" );
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GESTURE1" );

                                                                                                                                                                        task ( "talk1" )
                                                                                                                                                                        {
                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/chat/chat1.wav" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "talk1" );
                                                                                                                                                                        signal ( "go" );
                                                                                                                                                                }


                                                                                                                                                                affect ( "looker1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "looker2" );
                                                                                                                                                                        waitsignal ( "go" );

                                                                                                                                                                        task ( "talk2" )
                                                                                                                                                                        {
                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/ent1/chat/chat2.wav" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "talk2" );
                                                                                                                                                                }

                                                                                                                                                                wait ( 6500.000 );

                                                                                                                                                                affect ( "looker2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GESTURE1" );
                                                                                                                                                                }


                                                                                                                                                                affect ( "looker1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GESTURE2" );
                                                                                                                                                                }

                                                                                                                                                                wait ( "walk3" );
                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/ambience/ent1/mress.mp3" );

                                                                                                                                                                affect ( "mress2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                                                                                                                                                }


                                                                                                                                                                affect ( "looker1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "mress" );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "mress" );
                                                                                                                                                                }


                                                                                                                                                                affect ( "looker2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "mress" );
                                                                                                                                                                        wait ( 1500.000 );
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "mress" );
                                                                                                                                                                }

//$"walkTo"@2
                                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                set ( "NAVGOAL", "cor_nav" );
                                                                                                                                                                wait ( 3000.000 );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "ccam2", ORIGIN)$, 0 );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                                affect ( "mress2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {

                                                                                                                                                                        task ( "walk" )
                                                                                                                                                                        {
//$"walkTo"@2
                                                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                                set ( "NAVGOAL", "cor_nav2" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "walk" );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "ccam4", ORIGIN)$, 3000 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                                        task ( "turnaround" )
                                                                                                                                                                        {
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "turn" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "turnaround" );
                                                                                                                                                                        wait ( 2700.000 );

                                                                                                                                                                        affect ( "byrne", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                        {
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "fischer" );
                                                                                                                                                                        }


                                                                                                                                                                        affect ( "fischer", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                        {
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "byrne" );
                                                                                                                                                                        }

                                                                                                                                                                        signal ( "mress_in_lift" );
                                                                                                                                                                }

                                                                                                                                                        }

                                                                                                                                                }

                                                                                                                                        }

                                                                                                                                }

                                                                                                                        }

                                                                                                                }

                                                                                                        }

                                                                                                }

                                                                                        }

                                                                                }

                                                                        }

                                                                }

                                                        }

                                                }

                                        }

                                }

                        }

                }

        }

}


affect ( "chapel", /*@AFFECT_TYPE*/ FLUSH )
{
        waitsignal ( "movenurse" );

        task ( "walkaway" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "chapelhere" );
        }

        dowait ( "walkaway" );

        task ( "walkaway1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "chapelhere1" );
        }

        dowait ( "walkaway1" );

        task ( "facecam" )
        {
                set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "injured1" );
        }

        dowait ( "facecam" );
        wait ( 4000.000 );

        task ( "faceross" )
        {
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "ross" );
        }

        dowait ( "faceross" );
        wait ( 2000.000 );

        task ( "facecamagain" )
        {
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "injured1" );
        }

        dowait ( "facecamagain" );
}


affect ( "uhura", /*@AFFECT_TYPE*/ FLUSH )
{
        waitsignal ( "movealittle" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "lookhere" );
        waitsignal ( "lookback" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "null" );
}