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//Generated by BehavEd affect ( "kirk_cin", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" ); //(BHVDREM) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cam3" ); }
//Generated by BehavEd
affect ( "kirk_cin", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cam3" );
}