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//Generated by BehavEd

rem ( "Start Klingons Attacking" );
print ( "Teststring" );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 250.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
wait ( 1000.000 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 );
wait ( 1000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
wait ( 5000.000 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 0.000, 0 );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "disconnect" );

//(BHVDREM)  affect ( "04kf04", /*@AFFECT_TYPE*/ INSERT )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "04kf03", /*@AFFECT_TYPE*/ INSERT )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "04kf05", /*@AFFECT_TYPE*/ INSERT )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "04kf06", /*@AFFECT_TYPE*/ INSERT )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "04kf07", /*@AFFECT_TYPE*/ INSERT )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "04kf08", /*@AFFECT_TYPE*/ INSERT )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "MUNRO" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "NULL" );
//(BHVDREM)  }