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//Generated by BehavEd

rem ( "Lab 3 Scientist cower spawn and set lab3bodycount" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "lab3bodycount" );
set ( "lab3bodycount", "0" );
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_IMPERIAL" );
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "true" );

task ( "cowering" )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_COVERUP1_LOOP" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
}


loop ( -1 )
{
        dowait ( "cowering" );
}