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//Generated by BehavEd

rem ( "Lab 4 reset Klingons to kill Kirk again" );
wait ( 500.000 );

affect ( "kln01", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1500.000 );
        run ( "ae_03/k1_findandkillkirk" );
        set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
}


affect ( "kln02", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1500.000 );
        run ( "ae_03/k1_findandkillkirk" );
        set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
}


affect ( "kln03", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1500.000 );
        run ( "ae_03/k1_findandkillkirk" );
        set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
}


affect ( "Kln04", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_KLINGON" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1500.000 );
        run ( "ae_03/k1_findandkillkirk" );
        set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
}