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//Generated by BehavEd
rem ( "Lab 4 Klingons with Pistol spawns and sets klnbodycount" );

declare ( /*@DECLARE_TYPE*/ FLOAT, "klnbodycount1" );
set ( "klnbodycount1", "0" );
set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_NO_KNOCKBACK", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_DONTSHOOT", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_NOTARGET", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
set ( /*@SET_TYPES*/ "SET_WIDTH", 6 );
run ( "ae_03/klnwpnone" );
set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_STASIS" );
set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_FREE" );
set ( /*@SET_TYPES*/ "SET_AGGRESSION", $random( 3 , 5 )$ );
set ( /*@SET_TYPES*/ "SET_AIM", $random( 3 , 5 )$ );
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
wait ( 500.000 );
set ( /*@SET_TYPES*/ "SET_ENEMY", $get( STRING, "SET_PARM1")$ );