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//Generated by BehavEd

rem ( "Gives player weapons" );

affect ( "MUNRO", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "phaser_hip" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "communicator_hip" );
}


affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "phaser_hip" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
        set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "communicator_hip" );
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "munro", FLUSH )
{
        set ( "SET_WEAPON", "WP_PHASER" );
        set ( "SET_WEAPON", "WP_TRICORDER" );
        set ( "SET_WEAPON", "WP_STASIS" );
        set ( "SET_WEAPON", "WP_COMPRESSION_RIFLE" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_STASIS" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
}