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//Generated by BehavEdrem ( "Gives player weapons" );affect ( "MUNRO", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "phaser_hip" );set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "communicator_hip" );}affect ( "kirkgun", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "phaser_hip" );set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "tos_mini_tricorder_hip" );set ( /*@SET_TYPES*/ "SET_BOLTON_ON", "communicator_hip" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}affect ( "munro", FLUSH ){set ( "SET_WEAPON", "WP_PHASER" );set ( "SET_WEAPON", "WP_TRICORDER" );set ( "SET_WEAPON", "WP_STASIS" );set ( "SET_WEAPON", "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_STASIS" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );}