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//Generated by BehavEd

set ( "SET_CON_COMMAND", "music music/ae_02/kirk_descends.mp3 music/ae_02/kirk_descends.mp3" );
camera ( ENABLE );
camera ( MOVE, < -2147.000 -1621.000 2896.000 >, 0 );
set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "true" );
set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "sfx2" );
rem ( "there was a 200 wait here" );

affect ( "munro", /*@AFFECT_TYPE*/ INSERT )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_STASIS" );
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "kirk", FLUSH )
{
        set ( "SET_BOLTON_ON", "phaser_hip" );
        set ( "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
        set ( "SET_BOLTON_ON", "communicator_hip" );
        set ( "SET_INVISIBLE", "false" );
        set ( "SET_CAMERA_GROUP", "kirkgrp" );
        camera ( FOLLOW, "kirkgrp", 0.000, 0 );
}


affect ( "kirk2", FLUSH )
{
        set ( "SET_BOLTON_ON", "phaser_hip" );
        set ( "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
        set ( "SET_BOLTON_ON", "communicator_hip" );
        set ( "SET_INVISIBLE", "false" );
}


affect ( "munro", FLUSH )
{
        set ( "SET_BOLTON_ON", "phaser_hip" );
        set ( "SET_BOLTON_ON", "tos_mini_tricorder_hip" );
        set ( "SET_BOLTON_ON", "communicator_hip" );
}

wait ( 1000.000 );
sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/argas_elevator.mp3" );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "pro1" )
        {
                sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue1.mp3" );
        }

        do ( "pro1" );
}


affect ( "lift", FLUSH )
{
        move ( $tag("lift_down", ORIGIN)$, < 0.000 0.000 0.000 >, 20000.000 );
}


affect ( "liftshaft", FLUSH )
{
        move ( $tag("liftshaft_point", ORIGIN)$, < 0.000 0.000 0.000 >, 20000.000 );
}

wait ( 3000.000 );
wait ( 3000.000 );

affect ( "kirk", FLUSH )
{
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $TAG("goingdown", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, $TAG("goingdown", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
        camera ( FOLLOW, "", 0.000, 1 );
        camera ( ZOOM, 80, 0 );
}


affect ( "lift", FLUSH )
{
        move ( $tag("lift_down", ORIGIN)$, < 0.000 0.000 0.000 >, 15000.000 );
}

wait ( 500.000 );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "pro2" )
        {
                sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue2.mp3" );
        }

        do ( "pro2" );
}

wait ( 3500.000 );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "pro3" )
        {
                sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue3.mp3" );
        }

        do ( "pro3" );
}

wait ( 7000.000 );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "pro4" )
        {
                sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue4.mp3" );
        }

        do ( "pro4" );
}

use ( "shaftdoor" );
wait ( 500.000 );
camera ( MOVE, < -2172.000 -1586.000 -370.000 >, 0 );
camera ( ZOOM, 80, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
camera ( FOLLOW, "kirkgrp", 0.000, 0 );
wait ( 5000.000 );
camera ( ZOOM, 14, 0 );

affect ( "kirk", FLUSH )
{
        set ( "SET_ANIM_BOTH", "BOTH_STAND1_RANDOM7" );
}


affect ( "munro", /*@AFFECT_TYPE*/ INSERT )
{

        task ( "pro5" )
        {
                sound ( CHAN_VOICE, "sound/voice/ae02/Kirk/prologue5.mp3" );
        }

        do ( "pro5" );
}

wait ( 5000.000 );

affect ( "kirk", FLUSH )
{
        set ( "SET_WEAPON", "WP_COMPRESSION_RIFLE" );
        set ( "SET_ANIM_UPPER", "TORSO_RAISEWEAP1" );
}

wait ( 1000.000 );

affect ( "kirk", FLUSH )
{
        set ( "SET_INVISIBLE", "true" );
}

set ( "SET_CON_COMMAND", "setviewpos -2236 -1687 -416 45" );
camera ( DISABLE );

affect ( "munro", FLUSH )
{
        set ( "SET_WEAPON", "WP_PHASER" );
        set ( "SET_WEAPON", "WP_TRICORDER" );
        set ( "SET_WEAPON", "WP_STASIS" );
        set ( "SET_WEAPON", "WP_COMPRESSION_RIFLE" );
}

set ( "SET_CON_COMMAND", "weapon 2" );
set ( "SET_CON_COMMAND", "music music/ae_02/deserted_facility.mp3 music/ae_02/deserted_facility.mp3" );