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TIKI

setup
        {
   scale 1
   path models/data/fx/dummy
        }

$include        models/weapons/weapondata.tik

init
        {
        server
                {
                classname Projectile
                setsize "-8 -8 -8" "8 8 8"
                speed 1000
                hitdamage $PHOTON-DIRECT-DAMAGE$
                health 10
                takedamage
                meansofdeath explosion
                explosionmodel weapons/explosion-photon.tik
                cache models/weapons/explosion-photon.tik
                gravity 0
                knockback 250
                multiplayer hitdamage $MP-PHOTON-DIRECT-DAMAGE$
                }
        client
                {

                cache compressionplasma.spr
                cache yellowsparkle.spr
                cache compressionspike2.spr
                cache sound/weapons/photon/photon_travel03.wav

                originemitter lightflare
                (
                dlight 0.1 0.9 0.0 300 0 lensflare viewlensflare
                )

                originbeamemitter beams
                (
                beamshader compressionplasma.spr
                life 0.1
                beamlength 32
                beamsphere 10
                fade
                )

                originemitter photonspark1
                (
                spawnrate 70
                model yellowsparkle.spr
                color 0.1 0.9 0.1
                life 0.5
                scale 0.115
                scalerate -1.0
                offsetalongaxis crandom 12 crandom 12 crandom 12
                randvel crandom 50 crandom 50 crandom 50
                dofade 0.25 0 0
                )

                originemitter photonsflare
                (
                hardlink
                spawnrate 30
                model compressionspike2.spr
                color 0.1 0.9 0.0
                angles crandom 180 crandom 180 crandom 180
                avelocity crandom 160 crandom 160 crandom 160
                life 0.6
                scale 1.66
                scaleupdown
                offset crandom 2 crandom 2 crandom 2
                dofade 0 0.1 0
                )


                }
        }

animations
        {

        idle    dummy2.tan
        {
                client
                        {
                        0 loopsound sound/weapons/photon/photon_travel03.wav 1 75
                        }
        }
        }

/*QUAKED projectile_photonball_voyager (1 0.5 0) (-16 -16 -16) (16 16 16)
*/