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TIKIsetup{scale 1path models/data/fx/dummy}$include models/weapons/weapondata.tikinit{server{classname Projectilesetsize "-8 -8 -8" "8 8 8"speed 1000hitdamage $PHOTON-DIRECT-DAMAGE$health 10takedamagemeansofdeath explosionexplosionmodel weapons/explosion-photon.tikcache models/weapons/explosion-photon.tikgravity 0knockback 250multiplayer hitdamage $MP-PHOTON-DIRECT-DAMAGE$}client{cache compressionplasma.sprcache yellowsparkle.sprcache compressionspike2.sprcache sound/weapons/photon/photon_travel03.wavoriginemitter lightflare(dlight 0.1 0.9 0.0 300 0 lensflare viewlensflare)originbeamemitter beams(beamshader compressionplasma.sprlife 0.1beamlength 32beamsphere 10fade)originemitter photonspark1(spawnrate 70model yellowsparkle.sprcolor 0.1 0.9 0.1life 0.5scale 0.115scalerate -1.0offsetalongaxis crandom 12 crandom 12 crandom 12randvel crandom 50 crandom 50 crandom 50dofade 0.25 0 0)originemitter photonsflare(hardlinkspawnrate 30model compressionspike2.sprcolor 0.1 0.9 0.0angles crandom 180 crandom 180 crandom 180avelocity crandom 160 crandom 160 crandom 160life 0.6scale 1.66scaleupdownoffset crandom 2 crandom 2 crandom 2dofade 0 0.1 0)}}animations{idle dummy2.tan{client{0 loopsound sound/weapons/photon/photon_travel03.wav 1 75}}}/*QUAKED projectile_photonball_voyager (1 0.5 0) (-16 -16 -16) (16 16 16)*/