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// Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds// To deviate from this will court disaster the likes of which have never before been// seen//// RECORD STRUCTURE :// Animation enum/name// Frame into sequence where sound should start// sound file// starting number (if there are variations of the name: laser1laser2laser3)// ending number// probability sound will play//UPPERSOUNDS{//console 1BOTH_CONSOLE1 4 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE1 9 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE1 16 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE1 20 sound/ambience/voyager/lcars%d.wav 1 3 25//console 1 rightBOTH_CONSOLE1RIGHT 12 sound/ambience/voyager/lcars%d.wav 1 3 0//console 2BOTH_CONSOLE2 10 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE2 20 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE2 26 sound/ambience/voyager/lcars%d.wav 1 3 25//console 3BOTH_CONSOLE3 4 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE3 9 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE3 16 sound/ambience/voyager/lcars%d.wav 1 3 25BOTH_CONSOLE3 20 sound/ambience/voyager/lcars%d.wav 1 3 25//console 1 leftBOTH_CONSOLE1LEFT 4 sound/ambience/voyager/lcars%d.wav 1 3 30BOTH_CONSOLE1LEFT 11 sound/ambience/voyager/lcars%d.wav 1 3 30BOTH_CONSOLE1LEFT 18 sound/ambience/voyager/lcars%d.wav 1 3 30//console 1 rightBOTH_CONSOLE1RIGHT 12 sound/ambience/voyager/lcars%d.wav 1 3 50BOTH_CONSOLE1RIGHT 15 sound/ambience/voyager/lcars%d.wav 1 3 50//tricorderTORSO_TRICORDER1 1 sound/items/tricorderscan.wav 0 0 0//medical tricorderTORSO_MEDICORDER1 1 sound/items/tricorderscan.wav 0 0 0//combadgesTORSO_COMBADGE1 7 sound/interface/communicator.wav 0 0 0TORSO_COMBADGE2 6 sound/interface/communicator.wav 0 0 0TORSO_COMBADGE3 6 sound/interface/communicator.wav 0 0 0//hyposTORSO_HYPOSPRAY1 30 sound/items/jetpuffmed.wav 0 0 0}LOWERSOUNDS{//run 1BOTH_RUN1 1 sound/player/footsteps/boot%d.wav 1 4 0BOTH_RUN1 5 sound/player/footsteps/boot%d.wav 1 4 0//run 2BOTH_RUN2 2 sound/player/footsteps/boot%d.wav 1 4 0BOTH_RUN2 5 sound/player/footsteps/boot%d.wav 1 4 0}