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// Q:\quake\baseEF\models\players\impfem\animation.cfg 1372 frames; 90 sequences; updated 23:41 Sunday, August 06, 2000
//
// Format:  enum, targetFrame, frameCount, loopFrame, frameSpeed
//
BOTH_ATTACK1            0        6       -1      15
BOTH_ATTACK3            6       6       -1      15
BOTH_CONSOLE1           12      25      0        10
BOTH_CONSOLE1IDLE       37      53      0        10
BOTH_CONSOLE1LEFT       90      23      0        10
BOTH_CONSOLE1RIGHT      113     20      0        10
BOTH_CONSOLE2           133     33      0        10
BOTH_CRAWLBACK1         166     22      0        10
BOTH_CROUCH1            188     8       -1      10
BOTH_CROUCH1WALK        196     14      0        10
BOTH_DEATH1             210     47      -1      10
BOTH_DEAD1              256     1       -1      10
BOTH_DEATH2             257     31      -1      10
BOTH_DEAD2              287     1       -1      10
BOTH_DEATH3             288     29      -1      10
BOTH_DEAD3              316     1       -1      10
BOTH_DEATH4             317     17      -1      10
BOTH_DEAD4              333     1       -1      10
BOTH_DEATH5             334     17      -1      10
BOTH_DEAD5              350     1       -1      10
BOTH_DEATH6             351     24      -1      10
BOTH_DEAD6              374     1       -1      10
BOTH_DEATH7             375     27      -1      10
BOTH_DEAD7              401     1       -1      10
BOTH_DEATHBACKWARD1     402     22      -1      10
BOTH_DEADBACKWARD1      423     1       -1      10
BOTH_DEATHBACKWARD2     424     27      -1      10
BOTH_DEADBACKWARD2      450     1       -1      10
BOTH_DEATHFORWARD1      451     20      -1      10
BOTH_DEADFORWARD1       470     1       -1      10
BOTH_DEATHFORWARD2      471     28      -1      10
BOTH_DEADFORWARD2       498     1       -1      10
BOTH_DIVE1              499     19      -1      10
BOTH_FALLDEATH1         518     12      -1      10
BOTH_FALLDEATH1INAIR    530     7       0        10
BOTH_FALLDEATH1LAND     537     12      -1      10
BOTH_FALLDEAD1LAND      548     1       -1      10
BOTH_GET_UP1            549     17      -1      10
BOTH_GUARD_IDLE1        566     49      0        10
BOTH_GUARD_LOOKAROUND1  615     26      0        10
BOTH_INAIR1             641     2       0        10
BOTH_INJURED1           643     2       -1      10
BOTH_JUMP1              645     6       -1      10
BOTH_LAND1              651     5       -1      10
BOTH_PAIN1              656     8       -1      10
BOTH_PAIN2WRITHE1       664     28      -1      10
BOTH_RUN1               692     6       0        10
BOTH_SIT1TO2            698     11      -1      10
BOTH_SIT2TO3            709     11      -1      10
BOTH_SIT3TO1            720     11      -1      10
BOTH_STAND1             731     35      0        10
BOTH_STAND4             766     24      0        10
BOTH_UNCROUCH1          790     6       -1      10
BOTH_WALK1              796     10      0        10
BOTH_WRITHING1          806     28      0        10
BOTH_SLEEP1_NOSE        834     39      -1      10
BOTH_SLEEP2             873     39      0        10
BOTH_SLEEP1             912     11      0        10
BOTH_WALK2              923     14      0        10
TORSO_WEAPONIDLE2       923     1       0        10
BOTH_STAND2             937     24      0        10
BOTH_ATTACK2            961     2       -1      10
TORSO_WEAPONREADY2      961     1       0        10
BOTH_PAIN3              963     8       -1      10
BOTH_PAIN2              971     8       -1      10
BOTH_RUN2               979     6       0        10
BOTH_GESTURE1           985     18      -1      10
BOTH_GESTURE2           985     18      -1      10
BOTH_GESTURE3           985     18      -1      10
BOTH_CROUCH1IDLE        1003    2       0        10
BOTH_GUILT1             1005    60      -1      10
BOTH_LANDBACK1          1065    5       -1      10
BOTH_JUMPBACK1          1070    6       -1      10
BOTH_MELEE1             1076    9       -1      10
BOTH_SLEEP2GETUP        1085    27      -1      10
BOTH_SLEEP1GETUP        1112    39      -1      10
TORSO_COMBADGE1         1151    13      -1      10
TORSO_DROPWEAP1         1164    5       -1      10
TORSO_RAISEWEAP1        1164    5       -1      -10
TORSO_MEDICORDER1       1169    61      0        10
TORSO_TRICORDER1        1230    80      0        10
TORSO_WEAPONIDLE1       1310    2       -1      10
TORSO_WEAPONREADY1      1312    2       -1      10
TORSO_HANDGESTURE1      1314    16      -1      10
TORSO_HANDGESTURE2      1330    16      -1      10
LEGS_LEAN_LEFT1         1151    4       -1      10
LEGS_LEAN_RIGHT1        1155    4       -1      10
LEGS_RUNBACK1           1159    8       0        10
LEGS_RUNBACK2           1159    8       0        10
LEGS_WALKBACK1          1167    10      0        10