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// Q:\quake\baseEF\models\players\imperial\animation.cfg 1759 frames; 116 sequences; updated 23:38 Sunday, August 06, 2000//// Format: enum, targetFrame, frameCount, loopFrame, frameSpeed//BOTH_ATTACK1 0 6 -1 15BOTH_ATTACK2 6 2 -1 15TORSO_WEAPONREADY2 6 1 -1 10BOTH_ATTACK3 8 6 -1 15TORSO_WEAPONREADY3 8 1 -1 10BOTH_CONSOLE1 14 25 0 10BOTH_CONSOLE1IDLE 39 53 0 10BOTH_CONSOLE1LEFT 92 23 0 10BOTH_CONSOLE1RIGHT 115 20 0 10BOTH_CONSOLE2 135 33 0 10BOTH_CRAWLBACK1 168 22 0 10BOTH_CROUCH1 190 7 -1 10BOTH_CROUCH1IDLE 195 1 -1 10LEGS_KNEELDOWN1 190 6 -1 10BOTH_CROUCH1WALK 197 14 0 10BOTH_DEATH1 211 47 -1 10BOTH_DEAD1 257 1 -1 10BOTH_DEATH2 258 31 -1 10BOTH_DEAD2 288 1 -1 10BOTH_DEATH3 289 29 -1 10BOTH_DEAD3 317 1 -1 10BOTH_DEATH4 318 18 -1 10BOTH_DEAD4 335 1 -1 10BOTH_DEATH5 336 17 -1 10BOTH_DEAD5 352 1 -1 10BOTH_DEATH6 353 24 -1 10BOTH_DEAD6 376 1 -1 10BOTH_DEATH7 377 27 -1 10BOTH_DEAD7 403 1 -1 10BOTH_DEATHBACKWARD1 404 17 -1 10BOTH_DEADBACKWARD1 420 1 -1 10BOTH_DEATHBACKWARD2 421 27 -1 10BOTH_DEADBACKWARD2 447 1 -1 10BOTH_DEATHFORWARD1 448 20 -1 10BOTH_DEADFORWARD1 467 1 -1 10BOTH_DEATHFORWARD2 468 28 -1 10BOTH_STUMBLEDEAD1 495 1 -1 10BOTH_DEADFORWARD2 495 1 -1 10BOTH_DIVE1 496 19 -1 10BOTH_FALLDEATH1 515 12 -1 10BOTH_FALLDEATH1INAIR 527 7 0 10BOTH_FALLDEATH1LAND 534 11 -1 10BOTH_FALLDEAD1LAND 544 1 -1 10BOTH_GESTURE1 545 18 -1 10BOTH_GESTURE2 545 18 -1 10BOTH_GESTURE3 545 18 -1 10TORSO_GRABLBACKR 545 18 -1 10BOTH_GET_UP1 563 17 -1 10BOTH_GUARD_IDLE1 580 49 0 10BOTH_GUARD_LOOKAROUND1 629 26 0 10BOTH_INAIR1 655 2 0 10BOTH_INJURED1 657 2 -1 10BOTH_INJURED2 659 2 -1 10BOTH_JUMP1 661 6 -1 10BOTH_LAND1 667 5 -1 10BOTH_LIFT1 672 13 -1 10BOTH_LYINGDEATH1 685 65 -1 10BOTH_LYINGDEAD1 749 1 -1 10BOTH_MELEE1 750 20 -1 10BOTH_MELEE5 770 17 -1 10BOTH_PAIN1 787 8 -1 10BOTH_PAIN2 795 8 -1 10BOTH_PAIN2WRITHE1 803 28 -1 10BOTH_RUN1 831 6 0 10BOTH_RUN2 837 6 0 10BOTH_SIT1TO2 843 10 -1 10BOTH_SIT2TO3 853 10 -1 10BOTH_SIT3TO1 863 10 -1 10BOTH_SLEEP1 873 39 0 10BOTH_SLEEP1_NOSE 912 39 -1 10BOTH_SLEEP2 951 39 0 10BOTH_SLEEP2_SHIFT 990 21 -1 10BOTH_SLEEP3 1011 39 0 10BOTH_SLEEP4 1050 39 0 10BOTH_SLEEP5 1089 39 0 10BOTH_STAND1 1128 35 0 10BOTH_STAND2 1163 25 0 10BOTH_STAND3 1188 16 0 10BOTH_UNCROUCH1 1204 10 -1 10LEGS_KNEELUP1 1204 9 -1 10BOTH_WALK1 1214 14 0 10LEGS_TURN2 1214 14 0 10BOTH_WALK2 1228 14 0 10LEGS_WALKBACK2 1228 10 0 10BOTH_STRAFE_LEFT1 1228 10 0 10BOTH_STRAFE_RIGHT1 1228 10 0 10TORSO_WEAPONIDLE2 1228 1 0 10BOTH_WRITHING1 1242 29 0 10BOTH_SLEEP2GETUP 1271 27 -1 10BOTH_SLEEP1GETUP 1298 20 -1 10BOTH_SLEEP3GETUP 1318 11 -1 10BOTH_PAIN3 1329 8 -1 10BOTH_GUILT1 1337 60 -1 10BOTH_MELEE2 1397 19 -1 10TORSO_CARRY1 1416 14 0 10TORSO_COMBADGE1 1430 13 -1 10TORSO_DROPWEAP1 1443 11 -1 10TORSO_RAISEWEAP1 1443 11 -1 -10TORSO_MEDICORDER1 1454 61 0 10TORSO_REDALERT1 1515 22 -1 10TORSO_TRICORDER1 1537 80 0 10TORSO_WEAPONIDLE1 1617 16 -1 10TORSO_WEAPONREADY1 1633 16 -1 10TORSO_HANDGESTURE1 1649 16 -1 10TORSO_HANDGESTURE2 1665 16 -1 10TORSO_HYPOSPRAY4 1681 21 -1 10TORSO_HANDEXTEND1 1702 9 -1 10TORSO_HANDRETRACT1 1711 9 -1 10LEGS_CRLEAN_LEFT1 1416 4 -1 10LEGS_CRLEAN_RIGHT1 1420 3 -1 10LEGS_LEAN_LEFT1 1423 4 -1 10LEGS_LEAN_RIGHT1 1427 4 -1 10LEGS_TURN1 1431 6 0 10LEGS_RUNBACK1 1437 8 0 10LEGS_RUNBACK2 1437 8 0 10LEGS_WALKBACK1 1445 10 0 10