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// q:/quake/baseef/models/players/crewthin/animation.cfg 2619 frames; 153 sequences; updated 11:14 Tuesday, August 08, 2000//// Format: enum, targetFrame, frameCount, loopFrame, frameSpeed//BOTH_ATTACK1 0 6 -1 15BOTH_ATTACK2 6 6 -1 15TORSO_WEAPONREADY2 11 1 0 10BOTH_ATTACK3 12 6 -1 15TORSO_WEAPONREADY3 17 1 0 10TORSO_WEAPONIDLE3 12 1 0 10BOTH_CONSOLE2 18 33 0 10BOTH_CONSOLE3 51 25 0 10BOTH_CONSOLE3IDLE 76 53 0 10BOTH_CONSOLE3LEFT 129 23 0 10BOTH_CONSOLE3RIGHT 152 20 0 10BOTH_CONSOLETOSTAND1 172 3 -1 10BOTH_COUCHSIT1_2STAND1 175 13 -1 10BOTH_COUCHSIT1_GESTURELEFT 188 21 -1 10BOTH_COUCHSIT1_GESTURERIGHT 209 21 -1 10BOTH_COUCHSIT1_IDLE 230 38 0 10BOTH_COUCHSIT1_TALKGESTURE 268 33 -1 10BOTH_COUCHSIT1_TO2 301 11 -1 10BOTH_CRAWLBACK1 312 22 0 10BOTH_CROUCH1 334 6 -1 10BOTH_CROUCH1IDLE 339 1 -1 10BOTH_CROUCH1WALK 340 14 0 10BOTH_CROWDLOOK1 354 32 -1 10BOTH_CROWDLOOK2 386 33 0 10BOTH_CROWDLOOK3 419 20 0 10BOTH_CROWDLOOK4 439 20 0 10BOTH_DEATH1 459 47 -1 10BOTH_DEAD1 505 1 -1 10BOTH_DEATH2 506 31 -1 10BOTH_DEAD2 536 1 -1 10BOTH_DEATHBACKWARD1 537 17 -1 10BOTH_DEADBACKWARD1 553 1 -1 10BOTH_DEATHBACKWARD2 554 27 -1 10BOTH_DEADBACKWARD2 580 1 -1 10BOTH_DEATHFORWARD1 581 20 -1 10BOTH_DEADFORWARD1 600 1 -1 10BOTH_DEATHFORWARD2 601 28 -1 10BOTH_DEADFORWARD2 628 1 -1 10BOTH_DIVE1 629 19 -1 10BOTH_FALLDEATH1 648 12 -1 10BOTH_FALLDEATH1INAIR 660 7 0 10BOTH_FALLDEATH1LAND 667 11 -1 10BOTH_FALLDEAD1LAND 677 1 -1 10BOTH_GET_UP1 678 17 -1 10BOTH_GUARD_IDLE1 695 48 0 10BOTH_GUARD_LOOKAROUND1 743 26 -1 10BOTH_INJURED1 769 2 0 10BOTH_INJURED2 771 2 0 10BOTH_INJURED3 773 2 0 10BOTH_INJURED4 775 18 0 10BOTH_INJURED4TO5 793 12 -1 10BOTH_INJURED5 805 18 0 10BOTH_JUMP1 823 6 -1 10BOTH_INAIR1 828 1 0 10BOTH_LAND1 829 5 -1 10BOTH_LYINGDEATH1 834 65 -1 10BOTH_LYINGDEAD1 898 1 -1 10BOTH_PAIN1 899 5 -1 10BOTH_PAIN2 904 4 -1 10BOTH_PAIN2WRITHE1 908 28 -1 10BOTH_PUSHTOSTAND1 936 7 -1 10BOTH_RUN1 943 6 0 10LEGS_RUNBACK1 943 6 0 10BOTH_RUN2 949 6 0 10LEGS_RUNBACK2 949 6 0 -10BOTH_RUNINJURED1 955 7 0 10BOTH_SIT1TO2 962 10 -1 10BOTH_SIT1TO3 972 11 -1 10BOTH_SIT2TO1 983 11 -1 10BOTH_SIT2TO3 994 10 -1 10BOTH_SIT3TO1 1004 11 -1 10BOTH_SIT3TO2 1015 10 -1 10BOTH_SIT4TO5 1025 10 -1 10BOTH_SIT4TO6 1035 10 -1 10BOTH_SIT5TO4 1045 10 -1 10BOTH_SIT5TO6 1055 10 -1 10BOTH_SIT6TO4 1065 10 -1 10BOTH_SIT6TO5 1075 10 -1 10BOTH_STAND1 1085 35 0 10BOTH_STAND1_RANDOM1 1120 35 -1 10BOTH_STAND1_RANDOM2 1155 35 -1 10BOTH_STAND1_RANDOM3 1190 35 -1 10BOTH_STAND1_RANDOM4 1225 24 -1 10BOTH_STAND1_RANDOM5 1249 24 -1 10BOTH_STAND1_RANDOM6 1273 67 -1 10BOTH_STAND1_RANDOM7 1340 53 -1 10BOTH_STAND1_RANDOM8 1393 19 -1 10BOTH_STAND2 1412 24 0 10TORSO_WEAPONIDLE2 1412 1 0 10BOTH_STAND3 1436 35 0 10BOTH_STAND8 1471 15 0 10BOTH_STAND9 1486 15 0 10BOTH_STANDTOCONSOLE1 1501 3 -1 10BOTH_SURPRISED1 1504 21 -1 10BOTH_SURPRISED2 1525 24 -1 10BOTH_SURPRISED3 1549 21 -1 10BOTH_TABLE_EAT1 1570 21 -1 10BOTH_TABLE_GETUP1 1591 11 -1 10BOTH_TABLE_IDLE1 1602 24 0 10BOTH_TABLE_TALKGESTURE1 1626 11 -1 10BOTH_UNCROUCH1 1637 6 -1 10BOTH_WALK1 1643 20 0 20LEGS_TURN1 1643 10 0 20BOTH_STRAFE_LEFT1 1643 10 0 20BOTH_STRAFE_RIGHT1 1643 10 0 20BOTH_WALK2 1663 10 0 10LEGS_WALKBACK2 1663 10 0 -10BOTH_WALK3 1673 10 0 10BOTH_WALKPUSH1 1683 14 0 10BOTH_INJUREDTOSTAND1 1697 66 -1 10BOTH_STAND2_RANDOM1 1763 19 -1 10BOTH_STAND1_RANDOM9 1782 31 -1 10BOTH_STAND2_RANDOM2 1813 11 -1 10BOTH_STAND2_RANDOM3 1824 25 -1 10BOTH_PSYCHICSHOCK1 1849 33 -1 10BOTH_HITWALL1 1882 20 -1 10BOTH_COVERUP1_START 1902 3 -1 10BOTH_COVERUP1_LOOP 1905 26 0 10BOTH_COVERUP1_END 1931 4 -1 10BOTH_GESTURE2 1935 14 -1 10BOTH_GESTURE1 1949 11 -1 10BOTH_GESTURE3 1960 14 -1 10BOTH_CONSOLE1RIGHT 1974 20 0 10BOTH_CONSOLE1IDLE 1994 53 0 10BOTH_CONSOLE1LEFT 2047 23 0 10BOTH_CONSOLE1 2070 25 0 10BOTH_WRITHING2 2095 12 0 10BOTH_WRITHING1 2107 28 0 10TORSO_COMBADGE1 2135 13 -1 10TORSO_COMBADGE2 2148 10 -1 10TORSO_COMBADGE3 2158 10 -1 10TORSO_DROPWEAP1 2168 5 -1 10TORSO_HANDGESTURE1 2173 16 -1 10TORSO_HANDGESTURE2 2189 16 -1 10TORSO_HANDGESTURE3 2205 19 -1 10TORSO_HANDGESTURE4 2224 19 -1 10TORSO_HEADNOD1 2243 8 -1 10TORSO_HEADSHAKE1 2251 19 -1 10TORSO_MEDICORDER1 2270 61 0 10TORSO_RAISEWEAP1 2331 5 -1 10TORSO_TRICORDER1 2336 80 0 10TORSO_WEAPONIDLE1 2416 2 0 10TORSO_WEAPONREADY1 2418 2 0 10TORSO_HAND2 2420 15 -1 10TORSO_PADD1 2435 80 0 10TORSO_HYPOSPRAY1 2515 46 -1 10TORSO_HANDGESTURE12 2561 16 -1 10LEGS_KNEELDOWN1 2135 7 -1 10LEGS_KNEELUP1 2142 7 -1 10LEGS_LEAN_LEFT1 2149 4 -1 10LEGS_LEAN_RIGHT1 2153 4 -1 10LEGS_TURN2 2157 6 0 10LEGS_WALKBACK1 2163 14 0 10