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// Q:\quake\baseEF\models\players\crewfemale\animation.cfg 1906 frames; 122 sequences; updated 15:14 Monday, August 07, 2000//// Format: enum, targetFrame, frameCount, loopFrame, frameSpeed//BOTH_ATTACK1 0 6 -1 15BOTH_ATTACK2 6 6 -1 15BOTH_ATTACK3 12 6 -1 15BOTH_CONSOLE1 18 25 0 10BOTH_CONSOLE1IDLE 43 53 0 10BOTH_CONSOLE1LEFT 96 23 0 10BOTH_CONSOLE1RIGHT 119 20 0 10BOTH_CONSOLE2 139 33 0 10BOTH_CONSOLE3 172 25 0 10BOTH_CONSOLE3IDLE 197 53 0 10BOTH_CONSOLE3LEFT 250 23 0 10BOTH_CONSOLE3RIGHT 273 20 0 10BOTH_CROUCH1 293 8 -1 10BOTH_CROUCH1IDLE 301 2 0 10BOTH_CROUCH1WALK 303 14 0 10BOTH_CROWDLOOK1 317 25 -1 10BOTH_CROWDLOOK2 342 33 0 10BOTH_DEATH1 375 47 -1 10BOTH_DEAD1 421 1 -1 10BOTH_DEATH2 422 31 -1 10BOTH_DEAD2 452 1 -1 10BOTH_DEATH3 453 29 -1 10BOTH_DEAD3 481 1 -1 10BOTH_DEATH4 482 17 -1 10BOTH_DEAD4 498 1 -1 10BOTH_DEATH5 499 17 -1 10BOTH_DEAD5 515 1 -1 10BOTH_DEATH6 516 24 -1 10BOTH_DEAD6 539 1 -1 10BOTH_DEATH7 540 27 -1 10BOTH_DEAD7 566 1 -1 10BOTH_DEATHBACKWARD1 567 22 -1 10BOTH_DEADBACKWARD1 588 1 -1 10BOTH_DEATHBACKWARD2 589 27 -1 10BOTH_DEADBACKWARD2 615 1 -1 10BOTH_DEATHFORWARD1 616 20 -1 10BOTH_DEADFORWARD1 635 1 -1 10BOTH_DEATHFORWARD2 636 28 -1 10BOTH_DEADFORWARD2 663 1 -1 10BOTH_FALLDEATH1 664 12 -1 10BOTH_FALLDEATH1INAIR 676 7 0 10BOTH_FALLDEATH1LAND 683 12 -1 10BOTH_FALLDEAD1LAND 694 1 -1 10BOTH_GRAB1 695 8 -1 10BOTH_GRAB2 703 8 0 10BOTH_GUARD_IDLE1 711 49 0 10BOTH_GUARD_LOOKAROUND1 760 26 -1 10BOTH_HELP1 786 18 0 10BOTH_INAIR1 804 2 -1 10BOTH_INJURED1 806 2 -1 10BOTH_JUMP1 808 6 -1 10BOTH_LAND1 814 5 -1 10BOTH_PAIN1 819 8 -1 10BOTH_PAIN2 827 8 -1 10BOTH_PAIN3 835 8 -1 10BOTH_PSYCHICSHOCK1 843 33 -1 10BOTH_RUN1 876 6 0 10LEGS_RUNBACK1 876 6 0 -10BOTH_RUN2 882 6 0 10LEGS_RUNBACK2 882 6 0 -10BOTH_RUNAWAY1 888 6 0 10BOTH_SIT1TO2 894 11 -1 10BOTH_SIT1TO3 905 11 -1 10BOTH_SIT2TO1 916 11 -1 10BOTH_SIT2TO3 927 11 -1 10BOTH_SIT3TO1 938 11 -1 10BOTH_SIT3TO2 949 11 -1 10BOTH_SIT4TO5 960 10 -1 10BOTH_SIT4TO6 970 10 -1 10BOTH_SIT5TO4 980 10 -1 10BOTH_SIT5TO6 990 10 -1 10BOTH_SIT6TO4 1000 10 -1 10BOTH_SIT6TO5 1010 10 -1 10BOTH_STAND1 1020 35 0 10BOTH_STAND1_RANDOM1 1055 38 -1 10BOTH_STAND1_RANDOM2 1093 26 -1 10BOTH_STAND1_RANDOM3 1119 26 -1 10BOTH_STAND1_RANDOM4 1145 53 -1 10BOTH_STAND1_RANDOM5 1198 24 -1 10BOTH_STAND1_RANDOM6 1222 25 -1 10BOTH_STAND2 1247 24 0 10BOTH_STAND3 1271 24 0 10BOTH_TABLE_EAT1 1295 21 -1 10BOTH_TABLE_GETUP1 1316 11 -1 10BOTH_TABLE_IDLE1 1327 24 0 10BOTH_TABLE_TALKGESTURE1 1351 11 -1 10BOTH_UNCROUCH1 1362 6 -1 10BOTH_WALK1 1368 10 0 10BOTH_WALK2 1378 10 0 10BOTH_SIT7TOSTAND1 1388 27 -1 10BOTH_SIT7 1415 2 0 10BOTH_STAND1_RANDOM14 1417 25 -1 10BOTH_STAND1_RANDOM12 1442 24 -1 10BOTH_STAND1_RANDOM7 1466 53 -1 10BOTH_STAND1_RANDOM8 1519 24 -1 10BOTH_COVERUP1_START 1543 3 -1 10BOTH_COVERUP1_LOOP 1546 26 0 10BOTH_COVERUP1_END 1572 4 -1 10BOTH_GESTURE3 1576 14 -1 10BOTH_GESTURE2 1590 14 -1 10BOTH_GESTURE1 1604 11 -1 10BOTH_CARRIED2 1615 2 0 10TORSO_DROPWEAP1 1617 5 -1 10TORSO_EQUIPMENT1 1622 13 -1 10TORSO_EQUIPMENT3 1635 19 -1 10TORSO_HANDGESTURE1 1654 16 -1 10TORSO_HANDGESTURE2 1670 16 -1 10TORSO_HEADNOD1 1686 19 -1 10TORSO_HEADSHAKE1 1705 19 -1 10TORSO_MEDICORDER1 1724 61 0 10TORSO_RAISEWEAP1 1785 5 -1 10TORSO_TRICORDER1 1790 80 0 10TORSO_WEAPONIDLE1 1870 2 0 10TORSO_WEAPONIDLE2 1872 2 0 10TORSO_WEAPONIDLE3 1874 2 0 10TORSO_WEAPONREADY1 1876 2 0 10TORSO_WEAPONREADY2 1878 2 0 10TORSO_WEAPONREADY3 1880 2 0 10LEGS_LEAN_LEFT1 1617 4 -1 10LEGS_LEAN_RIGHT1 1621 4 -1 10LEGS_TURN2 1625 6 0 10LEGS_WALKBACK1 1631 10 0 10