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// Q:\quake\baseEF\models\players\crewfemale\animation.cfg 1906 frames; 122 sequences; updated 15:14 Monday, August 07, 2000
//
// Format:  enum, targetFrame, frameCount, loopFrame, frameSpeed
//
BOTH_ATTACK1            0        6       -1      15
BOTH_ATTACK2            6       6       -1      15
BOTH_ATTACK3            12      6       -1      15
BOTH_CONSOLE1           18      25      0        10
BOTH_CONSOLE1IDLE       43      53      0        10
BOTH_CONSOLE1LEFT       96      23      0        10
BOTH_CONSOLE1RIGHT      119     20      0        10
BOTH_CONSOLE2           139     33      0        10
BOTH_CONSOLE3           172     25      0        10
BOTH_CONSOLE3IDLE       197     53      0        10
BOTH_CONSOLE3LEFT       250     23      0        10
BOTH_CONSOLE3RIGHT      273     20      0        10
BOTH_CROUCH1            293     8       -1      10
BOTH_CROUCH1IDLE        301     2       0        10
BOTH_CROUCH1WALK        303     14      0        10
BOTH_CROWDLOOK1         317     25      -1      10
BOTH_CROWDLOOK2         342     33      0        10
BOTH_DEATH1             375     47      -1      10
BOTH_DEAD1              421     1       -1      10
BOTH_DEATH2             422     31      -1      10
BOTH_DEAD2              452     1       -1      10
BOTH_DEATH3             453     29      -1      10
BOTH_DEAD3              481     1       -1      10
BOTH_DEATH4             482     17      -1      10
BOTH_DEAD4              498     1       -1      10
BOTH_DEATH5             499     17      -1      10
BOTH_DEAD5              515     1       -1      10
BOTH_DEATH6             516     24      -1      10
BOTH_DEAD6              539     1       -1      10
BOTH_DEATH7             540     27      -1      10
BOTH_DEAD7              566     1       -1      10
BOTH_DEATHBACKWARD1     567     22      -1      10
BOTH_DEADBACKWARD1      588     1       -1      10
BOTH_DEATHBACKWARD2     589     27      -1      10
BOTH_DEADBACKWARD2      615     1       -1      10
BOTH_DEATHFORWARD1      616     20      -1      10
BOTH_DEADFORWARD1       635     1       -1      10
BOTH_DEATHFORWARD2      636     28      -1      10
BOTH_DEADFORWARD2       663     1       -1      10
BOTH_FALLDEATH1         664     12      -1      10
BOTH_FALLDEATH1INAIR    676     7       0        10
BOTH_FALLDEATH1LAND     683     12      -1      10
BOTH_FALLDEAD1LAND      694     1       -1      10
BOTH_GRAB1              695     8       -1      10
BOTH_GRAB2              703     8       0        10
BOTH_GUARD_IDLE1        711     49      0        10
BOTH_GUARD_LOOKAROUND1  760     26      -1      10
BOTH_HELP1              786     18      0        10
BOTH_INAIR1             804     2       -1      10
BOTH_INJURED1           806     2       -1      10
BOTH_JUMP1              808     6       -1      10
BOTH_LAND1              814     5       -1      10
BOTH_PAIN1              819     8       -1      10
BOTH_PAIN2              827     8       -1      10
BOTH_PAIN3              835     8       -1      10
BOTH_PSYCHICSHOCK1      843     33      -1      10
BOTH_RUN1               876     6       0        10
LEGS_RUNBACK1           876     6       0        -10
BOTH_RUN2               882     6       0        10
LEGS_RUNBACK2           882     6       0        -10
BOTH_RUNAWAY1           888     6       0        10
BOTH_SIT1TO2            894     11      -1      10
BOTH_SIT1TO3            905     11      -1      10
BOTH_SIT2TO1            916     11      -1      10
BOTH_SIT2TO3            927     11      -1      10
BOTH_SIT3TO1            938     11      -1      10
BOTH_SIT3TO2            949     11      -1      10
BOTH_SIT4TO5            960     10      -1      10
BOTH_SIT4TO6            970     10      -1      10
BOTH_SIT5TO4            980     10      -1      10
BOTH_SIT5TO6            990     10      -1      10
BOTH_SIT6TO4            1000    10      -1      10
BOTH_SIT6TO5            1010    10      -1      10
BOTH_STAND1             1020    35      0        10
BOTH_STAND1_RANDOM1     1055    38      -1      10
BOTH_STAND1_RANDOM2     1093    26      -1      10
BOTH_STAND1_RANDOM3     1119    26      -1      10
BOTH_STAND1_RANDOM4     1145    53      -1      10
BOTH_STAND1_RANDOM5     1198    24      -1      10
BOTH_STAND1_RANDOM6     1222    25      -1      10
BOTH_STAND2             1247    24      0        10
BOTH_STAND3             1271    24      0        10
BOTH_TABLE_EAT1         1295    21      -1      10
BOTH_TABLE_GETUP1       1316    11      -1      10
BOTH_TABLE_IDLE1        1327    24      0        10
BOTH_TABLE_TALKGESTURE1 1351    11      -1      10
BOTH_UNCROUCH1          1362    6       -1      10
BOTH_WALK1              1368    10      0        10
BOTH_WALK2              1378    10      0        10
BOTH_SIT7TOSTAND1       1388    27      -1      10
BOTH_SIT7               1415    2       0        10
BOTH_STAND1_RANDOM14    1417    25      -1      10
BOTH_STAND1_RANDOM12    1442    24      -1      10
BOTH_STAND1_RANDOM7     1466    53      -1      10
BOTH_STAND1_RANDOM8     1519    24      -1      10
BOTH_COVERUP1_START     1543    3       -1      10
BOTH_COVERUP1_LOOP      1546    26      0        10
BOTH_COVERUP1_END       1572    4       -1      10
BOTH_GESTURE3           1576    14      -1      10
BOTH_GESTURE2           1590    14      -1      10
BOTH_GESTURE1           1604    11      -1      10
BOTH_CARRIED2           1615    2       0        10
TORSO_DROPWEAP1         1617    5       -1      10
TORSO_EQUIPMENT1        1622    13      -1      10
TORSO_EQUIPMENT3        1635    19      -1      10
TORSO_HANDGESTURE1      1654    16      -1      10
TORSO_HANDGESTURE2      1670    16      -1      10
TORSO_HEADNOD1          1686    19      -1      10
TORSO_HEADSHAKE1        1705    19      -1      10
TORSO_MEDICORDER1       1724    61      0        10
TORSO_RAISEWEAP1        1785    5       -1      10
TORSO_TRICORDER1        1790    80      0        10
TORSO_WEAPONIDLE1       1870    2       0        10
TORSO_WEAPONIDLE2       1872    2       0        10
TORSO_WEAPONIDLE3       1874    2       0        10
TORSO_WEAPONREADY1      1876    2       0        10
TORSO_WEAPONREADY2      1878    2       0        10
TORSO_WEAPONREADY3      1880    2       0        10
LEGS_LEAN_LEFT1         1617    4       -1      10
LEGS_LEAN_RIGHT1        1621    4       -1      10
LEGS_TURN2              1625    6       0        10
LEGS_WALKBACK1          1631    10      0        10