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TIKI
$include models/char/human_base-male.tik

setup
{
        fade_dist_mod 0
        lod 200 1.0 2500 .2 6144
        radius 25

        texturepath models/char/human/merc-male
        surface material1 shader head.tga
        surface material2 shader body.tga
        surface material4 shader body.tga
        surface material5 shader body.tga
        surface material6 shader body.tga
        surface material35 shader body.tga
        surface material36 shader body.tga
        surface material37 shader body.tga
        surface material38 shader body.tga
        surface material39 shader body.tga
        
        texturepath models/char/face
        surface material3 shader face-brown-dark.tga
        
        replacesurface material1 material1 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm
        replacesurface material3 material3 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm
}

//AI Data
//$include models/aidata/human/human-m9-merc-shotgun-ntrl-aidata.tik
$include models/aidata/teammate/teammate_aidata.tik //This will make him frindly ;)

init
{
        server
                {
                classname Actor
                name "Stammheim"
                archetype "Stammheim"

                surface material35 +nodraw
                surface material36 +nodraw
                surface material37 +nodraw
                surface material38 +nodraw
                surface material39 +nodraw

                // Pain and Melee Sounds
                aliascache snd_generalpain1     localization/sound/dialog/combat/rommale1_damage.mp3
                aliascache snd_generalpain2     localization/sound/dialog/combat/rommale1_grunt.mp3
                aliascache snd_generalpain3     localization/sound/dialog/combat/rommale1_hurt.mp3
                aliascache snd_generalpain4     localization/sound/dialog/combat/rommale1_shortp.mp3
                aliascache snd_generalmelee1 localization/sound/dialog/combat/rommale1_attack1.mp3
                aliascache snd_generalmelee2 localization/sound/dialog/combat/rommale1_attack2.mp3
                aliascache snd_generalmelee3 localization/sound/dialog/combat/rommale1_attack3.mp3
                }
        client
                {
                // Death Sounds
                aliascache snddeath1 localization/sound/dialog/combat/rommale1_collpain.mp3
                aliascache snddeath2 localization/sound/dialog/combat/rommale1_longp.mp3
                }
}

//Animations ( Core )
$include models/sharedanim/humanoid-bar-m.tik
$include models/sharedanim/humanoid-crouch-m.tik
$include models/sharedanim/humanoid-death-m.tik
$include models/sharedanim/humanoid-dodge-m.tik
$include models/sharedanim/humanoid-idle-m.tik
$include models/sharedanim/humanoid-motion-m.tik
$include models/sharedanim/humanoid-pain-m.tik
$include models/sharedanim/humanoid-strafe-m.tik
$include models/sharedanim/humanoid-transport-m.tik
$include models/sharedanim/humanoid-conversation-m.tik

//Animations ( Weapon )
$include models/sharedanim/humanoid-mercshotgun-m.tik
$include models/sharedanim/humanoid-comprifle-m.tik
$include models/sharedanim/humanoid-comprifle-enhanced-m.tik

/*QUAKED char_merc_neutral_shotgun_human-male1 (0.5 0.25 0.25)  (0 0 0) (0 0 0)
Initially neutral male human
Will turn hostile and cause mission failure if attacked by player.
*/