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TIKI$include models/char/human_base-male.tiksetup{fade_dist_mod 0lod 200 1.0 2500 .2 6144radius 25texturepath models/char/human/merc-malesurface material1 shader head.tgasurface material2 shader body.tgasurface material4 shader body.tgasurface material5 shader body.tgasurface material6 shader body.tgasurface material35 shader body.tgasurface material36 shader body.tgasurface material37 shader body.tgasurface material38 shader body.tgasurface material39 shader body.tgatexturepath models/char/facesurface material3 shader face-brown-dark.tgareplacesurface material1 material1 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skmreplacesurface material3 material3 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm}//AI Data//$include models/aidata/human/human-m9-merc-shotgun-ntrl-aidata.tik$include models/aidata/teammate/teammate_aidata.tik //This will make him frindly ;)init{server{classname Actorname "Stammheim"archetype "Stammheim"surface material35 +nodrawsurface material36 +nodrawsurface material37 +nodrawsurface material38 +nodrawsurface material39 +nodraw// Pain and Melee Soundsaliascache snd_generalpain1 localization/sound/dialog/combat/rommale1_damage.mp3aliascache snd_generalpain2 localization/sound/dialog/combat/rommale1_grunt.mp3aliascache snd_generalpain3 localization/sound/dialog/combat/rommale1_hurt.mp3aliascache snd_generalpain4 localization/sound/dialog/combat/rommale1_shortp.mp3aliascache snd_generalmelee1 localization/sound/dialog/combat/rommale1_attack1.mp3aliascache snd_generalmelee2 localization/sound/dialog/combat/rommale1_attack2.mp3aliascache snd_generalmelee3 localization/sound/dialog/combat/rommale1_attack3.mp3}client{// Death Soundsaliascache snddeath1 localization/sound/dialog/combat/rommale1_collpain.mp3aliascache snddeath2 localization/sound/dialog/combat/rommale1_longp.mp3}}//Animations ( Core )$include models/sharedanim/humanoid-bar-m.tik$include models/sharedanim/humanoid-crouch-m.tik$include models/sharedanim/humanoid-death-m.tik$include models/sharedanim/humanoid-dodge-m.tik$include models/sharedanim/humanoid-idle-m.tik$include models/sharedanim/humanoid-motion-m.tik$include models/sharedanim/humanoid-pain-m.tik$include models/sharedanim/humanoid-strafe-m.tik$include models/sharedanim/humanoid-transport-m.tik$include models/sharedanim/humanoid-conversation-m.tik//Animations ( Weapon )$include models/sharedanim/humanoid-mercshotgun-m.tik$include models/sharedanim/humanoid-comprifle-m.tik$include models/sharedanim/humanoid-comprifle-enhanced-m.tik/*QUAKED char_merc_neutral_shotgun_human-male1 (0.5 0.25 0.25) (0 0 0) (0 0 0)Initially neutral male humanWill turn hostile and cause mission failure if attacked by player.*/