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TIKI
$include models/char/hazardteam_base-female.tik

setup
{
        scale 0.95
        fade_dist_mod 1
        lod 200 1.0 2500 .2 6144
        headoffset 23 0 -84
        radius 25

        texturepath models/char/hazardteam/jurot
        surface material1 shader jurot-head

        texturepath models/char/face
        surface material3 shader jurot-face.tga flags nocustomshader

        texturepath models/char/hazardteam/base-female
        surface material2 shader female-body-blue.tga
        surface material4 shader female-gear-blue.tga
        surface material5 shader female-gear-blue.tga
        surface material6 shader female-gear-blue.tga
        surface material7 shader female-gear-blue.tga
        surface material8 shader female-gear-blue.tga
        surface material9 shader female-gear-blue.tga
        surface material10 shader female-gear-blue.tga
        surface material11 shader female-body-blue.tga
        surface material12 shader female-body-blue.tga
        surface material14 shader female-display-blue.tga
        surface material15 shader female-body-blue.tga
        surface material16 shader female-body-blue.tga

        surface material13 shader jurothairalpha

        surface material35 shader female-body-blue.tga
        surface material36 shader female-body-blue.tga
        surface material37 shader female-body-blue.tga
        surface material38 shader female-body-blue.tga
        surface material39 shader female-body-blue.tga

        texturepath models/char/misc
        surface material28 shader comm_badge flags nodraw
        surface material29 shader ensign

        replacesurface material1 material1 models/char/hazardteam/jurot/jurot-base.skb models/char/hazardteam/jurot/jurot-morph.skm
        replacesurface material3 material3 models/char/hazardteam/jurot/jurot-base.skb models/char/hazardteam/jurot/jurot-morph.skm
        replacesurface material13 material13 models/char/hazardteam/jurot/jurot-base.skb models/char/hazardteam/jurot/jurot-morph.skm


}

//AI Data
$include models/aidata/teammate/teammate_aidata.tik

init
{
        server
        {
                classname Actor
                name "HazardTeamJurot"
                archetype "HazardTeamJurot"

                surface material7 +nodraw
                surface material16 +nodraw
                surface material35 +nodraw
                surface material36 +nodraw
                surface material37 +nodraw
                surface material38 +nodraw
                surface material39 +nodraw

        //Let Jurot Know she can heal others
        setactorflag canhealother 1
        aliascache snd_generalmelee1 localization/sound/dialog/combat/jurot_attack1.mp3
    aliascache snd_generalmelee2 localization/sound/dialog/combat/jurot_attack2.mp3
    aliascache snd_generalmelee3 localization/sound/dialog/combat/jurot_attack3.mp3
        aliascache snd_generalpain1 localization/sound/dialog/combat/jurot_damage.mp3
    aliascache snd_generalpain2 localization/sound/dialog/combat/jurot_hurt.mp3
    aliascache snd_generalpain3 localization/sound/dialog/combat/jurot_shortp.mp3


        //+use / combat etc -- controlled by the state machine contexts
        //context enteredcombat
        cache localization/sound/dialog/combat/jurot_anotone.mp3
        cache localization/sound/dialog/combat/jurot_lookout.mp3
        cache localization/sound/dialog/combat/jurot_overthere.mp3
        cache localization/sound/dialog/combat/jurot_wevegot.mp3
        cache localization/sound/dialog/combat/jurot_incoming.mp3
        cache localization/sound/dialog/combat/jurot_espotted.mp3
        cache localization/sound/dialog/combat/jurot_herecome.mp3
        cache localization/sound/dialog/combat/jurot_headsup.mp3
        cache localization/sound/dialog/combat/jurot_herewego.mp3
        cache localization/sound/dialog/combat/jurot_contacts.mp3

        //context playerattacked
        cache localization/sound/dialog/combat/jurot_munwhat.mp3
        cache localization/sound/dialog/combat/jurot_heywat.mp3
        cache localization/sound/dialog/combat/jurot_holdfire.mp3
        cache localization/sound/dialog/combat/jurot_whoses.mp3
        cache localization/sound/dialog/combat/jurot_watchfire.mp3
        cache localization/sound/dialog/combat/jurot_whatyoudo.mp3
        cache localization/sound/dialog/combat/jurot_checktarg.mp3

        //context turnonplayer
        cache localization/sound/dialog/combat/jurot_committr.mp3
        cache localization/sound/dialog/combat/jurot_ltcomm.mp3

        //context incombat
        cache localization/sound/dialog/combat/jurot_coverme.mp3
        cache localization/sound/dialog/combat/jurot_lookout.mp3
        cache localization/sound/dialog/combat/jurot_toomany.mp3
        cache localization/sound/dialog/combat/jurot_watchout.mp3
        cache localization/sound/dialog/combat/jurot_wantsome.mp3
        cache localization/sound/dialog/combat/jurot_brinon.mp3
        cache localization/sound/dialog/combat/jurot_howanot.mp3
        cache localization/sound/dialog/combat/jurot_allyougot.mp3

        //context inpain
        cache localization/sound/dialog/combat/jurot_pain1.mp3

        //context killedenemy
        cache localization/sound/dialog/combat/jurot_takethat.mp3
        cache localization/sound/dialog/combat/jurot_gotone.mp3

        //context enemyadapted
        cache localization/sound/dialog/combat/jurot_adapted.mp3

        //context blockedbyplayer
        cache localization/sound/dialog/combat/jurot_exme.mp3

        //combat +use
//      cache localization/sound/dialog/combat/jurot_muntalklater.mp3
//      cache localization/sound/dialog/combat/jurot_injured.mp3
//      cache localization/sound/dialog/combat/jurot_cantwait.mp3
//      cache localization/sound/dialog/combat/jurot_sorrynotime.mp3

        //normal +use
//      cache localization/sound/dialog/combat/jurot_moveon.mp3
//      cache localization/sound/dialog/combat/jurot_whatisal.mp3
//      cache localization/sound/dialog/combat/jurot_whatisit.mp3
//      cache localization/sound/dialog/combat/jurot_sir9.mp3
//      cache localization/sound/dialog/combat/jurot_canihelpu.mp3
//      cache localization/sound/dialog/combat/jurot_alex.mp3

        useactorweapon "CompressionRifleEnhanced"
        }
        client
        {
                aliascache snddeath1 localization/sound/dialog/combat/jurot_collpain.mp3
        aliascache snddeath2 localization/sound/dialog/combat/jurot_longp.mp3
                aliascache sndroll sound/chars/human/human_roll.wav
                aliascache sndland sound/misc/land.wav
        }
}

/*QUAKED char_hazardteam_jurot_standard-jurot (0.5 0.25 0.25) (0 0 0) (0 0 0)
Hazard Team Memember Jurot in a stanadard hazard team uniform
*/