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setup{boundingvolumemin -15 -15 0 //xyzboundingvolumemax 18 18 93 //xyz}init{server{//-------------------------------------------------------------// Setup Actor//-------------------------------------------------------------classname Actorsetsize "-12 -12 0" "12 12 80"actortype "enemy"mass 250deathfadepushablesetaimleadfactors 0 0settargetposition "Bip01 Spine2"bloodmodel fx/fx-bloodspurt-brown.tiktalkiness .45//-------------------------------------------------------------// Setup Damage Modifiers//------------------------------------------------------------damagemodifier actortype enemy 0damagemodifier actortype teammate 0damagemodifier actortype friend 0//-------------------------------------------------------------// Setup AI//-------------------------------------------------------------masterstatemap ai/KlnM9/MS_KlnM9_Merc_Disruptor.st//posturestatemap ai/Humanoid_Postures.st//Tendenciessettendency "pullalarm" 0.0settendency "ambush" 0.0settendency "snipeenemy" 0.0settendency "work" 0.0settendency "patrol" 0.0settendency "wander" 1.0settendency "follow" 0.0settendency "getoutoftheway" 0.0settendency "handlecallvolume" 0.0settendency "changepositions" 1.0settendency "seekenemyfromposition" 1.0settendency "spar" 1.0//Default Weaponsgiveactorweapon "actorweapons/klingon-disruptor-rifle.tik"useactorweapon "KlingonDisruptorRifle"// Behavior Package Registrationregisterpackage "general_ai_off"//registerpackage "humanoid_core"//registerpackage "humanoid_seek"//registerpackage "humanoid_ambush"//registerpackage "humanoid_combat"//registerpackage "humanoid_snipe"registerpackage "klingon-m9-merc-disruptor-core"registerpackage "klingon-m9-merc-disruptor-combat"//--------------------------------------------------------------// GPD//--------------------------------------------------------------// Grab data from the GPDprocessgameplaydata}}