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//-------------------------------------------------------------// Federation Weapons//-------------------------------------------------------------//=====================================================// Compression Rifle Data//=====================================================$define COMPRIFLE-FIRE-TYPE Bullet$define COMPRIFLE-BULLET-RANGE 2500$define COMPRIFLE-BULLET-SPREAD 66 //33$define COMPRIFLE-BULLET-DAMAGE 1 //12 // Increased to be more inline with player weapon$define COMPRIFLE-MOD comp_rifle$define COMPRIFLE-POWER 21$define COMPRIFLE-MELEE_DAMAGE 35$define COMPRIFLE-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Compression Rifle Enhanced Data//=====================================================$define COMPRIFLEENHANCED-FIRE-TYPE Bullet$define COMPRIFLEENHANCED-BULLET-RANGE 2500$define COMPRIFLEENHANCED-BULLET-SPREAD 33$define COMPRIFLEENHANCED-BULLET-DAMAGE 4$define COMPRIFLEENHANCED-MOD comp_rifle$define COMPRIFLEENHANCED-POWER 21$define COMPRIFLEENHANCED-MELEE_DAMAGE 35$define COMPRIFLEENHANCED-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Federation Shotgun//=====================================================$define ASSAULTRIFLE-FIRE-TYPE Bullet$define ASSAULTRIFLE-BULLET-RANGE 960$define ASSAULTRIFLE-BULLET-SPREAD 20$define ASSAULTRIFLE-BULLET-DAMAGE 5 //Increased to 8 to bring more inline with Player Shotgun$define ASSAULTRIFLE-MOD plasmashotgun$define ASSAULTRIFLE-BULLET-COUNT 9$define ASSAULTRIFLE-POWER 25$define ASSAULTRIFLE-MELEE_DAMAGE 35$define ASSAULTRIFLE-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Fed Grenade Launcher Data//=====================================================$define GRENADELAUNCHER-FIRE-TYPE projectile$define GRENADELAUNCHER-PROJECTILE projectile/projectile_fedgrenade.tik$define GRENADELAUNCHER-PROJECTILE-SPEED 1600$define GRENADELAUNCHER-POWER 75$define GRENADELAUNCHER-MELEE_DAMAGE 35$define GRENADELAUNCHER-MELEE_KNOCKBACK 275//=====================================================//=====================================================// IMOD Data//=====================================================$define IMOD-FIRE-TYPE Bullet$define IMOD-BULLET-RANGE 2500$define IMOD-BULLET-DAMAGE 10$define IMOD-MOD imod_primary$define IMOD-FIRE-TIME 1.1$define IMOD-KNOCKBACK 100$define IMOD-SPREAD 0$define IMOD-MELEE_DAMAGE 35$define IMOD-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Phaser Data//=====================================================$define PHASER-FIRE-TYPE Bullet$define PHASER-BULLET-RANGE 750$define PHASER-BULLET-DAMAGE 0.5$define PHASER-MOD phaser$define PHASER-SPREAD 0$define PHASER-POWER 24$define PHASER-MELEE_DAMAGE 35$define PHASER-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Photon Data//=====================================================$define PHOTON-FIRE-TYPE projectile$define PHOTON-PROJECTILE projectile/projectile_fedphotonball.tik$define PHOTON-PROJECTILE-SPEED 1000$define PHOTON-POWER 100$define PHOTON-MELEE_DAMAGE 35$define PHOTON-MELEE_KNOCKBACK 275//=====================================================//-------------------------------------------------------------// Romulan Weapons//-------------------------------------------------------------//=====================================================// Romulan Grenade Launcher//=====================================================$define ROMULAN-GRENADELAUNCHER-FIRE-TYPE projectile$define ROMULAN-GRENADELAUNCHER-PROJECTILE projectile/projectile_romulan-grenade.tik$define ROMULAN-GRENADELAUNCHER-PROJECTILE-SPEED 1600$define ROMULAN-GRENADELAUNCHER-POWER 70$define ROMULAN-GRENADELAUNCHER-MELEE_DAMAGE 35$define ROMULAN-GRENADELAUNCHER-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Romulan Disruptor Data//=====================================================$define ROM-DISRUPTOR-FIRE-TYPE projectile$define ROM-DISRUPTOR-PROJECTILE projectile/projectile_romdisruptorbeam.tik$define ROM-DISRUPTOR-PROJECTILE-SPEED 700$define ROM-DISRUPTOR-POWER 50$define ROM-DISRUPTOR-MELEE_DAMAGE 35$define ROM-DISRUPTOR-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Romulan Disruptor ( M2 ) Data//=====================================================$define ROM-DISRUPTOR-M2-FIRE-TYPE projectile$define ROM-DISRUPTOR-M2-PROJECTILE projectile/projectile_romdisruptorbeam-m2.tik$define ROM-DISRUPTOR-M2-PROJECTILE-SPEED 500$define ROM-DISRUPTOR-M2-POWER 50$define ROM-DISRUPTOR-M2-MELEE_DAMAGE 35$define ROM-DISRUPTOR-M2-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Romulan Disruptor Rifle Data//=====================================================$define ROM-DISRUPTOR-RIFLE-FIRE-TYPE projectile$define ROM-DISRUPTOR-RIFLE-PROJECTILE projectile/projectile_romdisruptorriflebeam.tik$define ROM-DISRUPTOR-RIFLE-PROJECTILE-SPEED 1000$define ROM-DISRUPTOR-RIFLE-POWER 60$define ROM-DISRUPTOR-RIFLE-MODE1-MELEE_DAMAGE 35$define ROM-DISRUPTOR-RIFLE-MODE1-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Romulan Sniper Rifle Data//=====================================================$define ROM-SNIPERRIFLE-FIRE-TYPE projectile$define ROM-SNIPERRIFLE-PROJECTILE projectile/projectile_romsniperbeam.tik$define ROM-SNIPERRIFLE-POWER 60$define ROM-SNIPERRIFLE-PROJECTILE-SPEED 2000$define ROM-SNIPERRIFLE-MELEE_DAMAGE 35$define ROM-SNIPERRIFLE-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Romulan Photon Data//=====================================================$define ROMULAN-PHOTON-FIRE-TYPE projectile$define ROMULAN-PHOTON-PROJECTILE projectile/projectile_romulan-photonball.tik$define ROMULAN-PHOTON-POWER 60$define ROMULAN-PHOTON-PROJECTILE-SPEED 1000$define ROMULAN-PHOTON-MELEE_DAMAGE 35$define ROMULAN-PHOTON-MELEE_KNOCKBACK 75//=====================================================//-------------------------------------------------------------// Attrexian Weapons//-------------------------------------------------------------//=====================================================// Attrexian Pistol Data//=====================================================$define ATTREX-PISTOL-FIRE-TYPE projectile$define ATTREX-PISTOL-PROJECTILE projectile/projectile_attrex-pistol.tik$define ATTREX-PISTOL-PROJECTILE-SPEED 800$define ATTREX-PISTOL-POWER 50$define ATTREX-PISTOL-MELEE_DAMAGE 35$define ATTREX-PISTOL-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Attrexian Sec Pistol Data//=====================================================$define ATTREX-SEC-PISTOL-FIRE-TYPE projectile$define ATTREX-SEC-PISTOL-PROJECTILE projectile/projectile_attrex-security-pistol.tik$define ATTREX-SEC-PISTOL-PROJECTILE-SPEED 800$define ATTREX-SEC-PISTOL-POWER 50$define ATTREX-SEC-PISTOL-MELEE_DAMAGE 35$define ATTREX-SEC-PISTOL-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Attrexian Rifle Data//=====================================================$define ATTREX-RIFLE-FIRE-TYPE Bullet$define ATTREX-RIFLE-BULLET-RANGE 10000$define ATTREX-RIFLE-BULLET-DAMAGE 5$define ATTREX-RIFLE-MOD imod_primary$define ATTREX-RIFLE-SPREAD_X 20$define ATTREX-RIFLE-SPREAD_Y 20$define ATTREX-RIFLE-POWER 10$define ATTREX-RIFLE-MELEE_DAMAGE 35$define ATTREX-RIFLE-MELEE_KNOCKBACK 75//=====================================================//-------------------------------------------------------------// Merc Weapons//-------------------------------------------------------------//=====================================================// Merc Pistol Data//=====================================================$define MERC-PISTOL-FIRE-TYPE projectile$define MERC-PISTOL-PROJECTILE projectile/projectile_merc-pistol.tik$define MERC-PISTOL-PROJECTILE-SPEED 1000$define MERC-PISTOL-POWER 50$define MERC-PISTOL-MELEE_DAMAGE 35$define MERC-PISTOL-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Merc Shotgun//=====================================================$define MERCSHOTGUN-FIRE-TYPE Bullet$define MERCSHOTGUN-BULLET-RANGE 960$define MERCSHOTGUN-BULLET-SPREAD 83$define MERCSHOTGUN-BULLET-DAMAGE 4$define MERCSHOTGUN-MOD plasmashotgun$define MERCSHOTGUN-POWER 25$define MERCSHOTGUN-BULLET-COUNT 5$define MERCSHOTGUN-MELEE_DAMAGE 35$define MERCSHOTGUN-MELEE_KNOCKBACK 75//=====================================================//-------------------------------------------------------------// Andorian Weapons//-------------------------------------------------------------//=====================================================// Andorian Photon Data//=====================================================$define ANDORIAN-PHOTON-FIRE-TYPE projectile$define ANDORIAN-PHOTON-PROJECTILE projectile/projectile_andorian-photonball.tik$define ANDORIAN-PHOTON-POWER 60$define ANDORIAN-PHOTON-PROJECTILE-SPEED 1000$define ANDORIAN-PHOTON-MELEE_DAMAGE 35$define ANDORIAN-PHOTON-MELEE_KNOCKBACK 75$define ANDORIAN-PHOTON-RANGE 2500//=====================================================//=====================================================// Andorian Grenade Launcher//=====================================================$define ANDORIAN-GRENADELAUNCHER-FIRE-TYPE projectile$define ANDORIAN-GRENADELAUNCHER-PROJECTILE projectile/projectile_andorian-grenade.tik$define ANDORIAN-GRENADELAUNCHER-PROJECTILE-SPEED 1600$define ANDORIAN-GRENADELAUNCHER-POWER 70$define ANDORIAN-GRENADELAUNCHER-MELEE_DAMAGE 35$define ANDORIAN-GRENADELAUNCHER-MELEE_KNOCKBACK 75$define ANDORIAN-GRENADELAUNCHER-RANGE 2500//=====================================================//-------------------------------------------------------------// Klingon Weapons//-------------------------------------------------------------//=====================================================// Klingon Disruptor Rifle Data//=====================================================$define KLINGON-DIS-RIFLE-FIRE-TYPE projectile$define KLINGON-DIS-RIFLE-PROJECTILE projectile/projectile_klidisruptorbeam.tik$define KLINGON-DIS-RIFLE-PROJECTILE-SPEED 1300$define KLINGON-DIS-RIFLE-POWER 60$define KLINGON-DIS-RIFLE-MELEE_DAMAGE 15$define KLINGON-DIS-RIFLE-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Klingon Tetryon Gat Gun Data//=====================================================$define TETRYON-FIRE-TYPE Bullet$define TETRYON-AMMO-TYPE Plasma$define TETRYON-BULLET-RANGE 2500$define TETRYON-BULLET-DAMAGE 0.5$define TETRYON-MOD phaser$define TETRYON-STARTSPREAD 50$define TETRYON-ENDSPREAD 100$define TETRYON-SPREADDELAY 3$define TETRYON-POWER 65$define TETRYON-MELEE_DAMAGE 35$define TETRYON-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Klingon BOSS Tetryon Gat Gun Data//=====================================================$define BOSSTETRYON-FIRE-TYPE Bullet$define BOSSTETRYON-AMMO-TYPE Plasma$define BOSSTETRYON-BULLET-RANGE 2500$define BOSSTETRYON-BULLET-DAMAGE 0.5$define BOSSTETRYON-MOD phaser$define BOSSTETRYON-STARTSPREAD 10$define BOSSTETRYON-ENDSPREAD 150$define BOSSTETRYON-SPREADDELAY 2.5$define BOSSTETRYON-POWER 65$define BOSSTETRYON-MELEE_DAMAGE 35$define BOSSTETRYON-MELEE_KNOCKBACK 75//=====================================================//=====================================================// Klingon Knife Data//=====================================================$define KNIFE-COMBO1-ATTACK1-DAMAGE 5$define KNIFE-COMBO1-ATTACK1-KNOCKBACK 100$define KNIFE-COMBO2-ATTACK1-DAMAGE 5$define KNIFE-COMBO2-ATTACK1-KNOCKBACK 100$define KNIFE-COMBO2-ATTACK2-DAMAGE 10$define KNIFE-COMBO2-ATTACK2-KNOCKBACK 150$define KNIFE-COMBO3-ATTACK1-DAMAGE 5$define KNIFE-COMBO3-ATTACK1-KNOCKBACK 150$define KNIFE-COMBO3-ATTACK2-DAMAGE 5$define KNIFE-COMBO3-ATTACK2-KNOCKBACK 100$define KNIFE-COMBO3-ATTACK3-DAMAGE 10$define KNIFE-COMBO3-ATTACK3-KNOCKBACK 200//=====================================================//=====================================================// Nausicaan Knife Data//=====================================================$define NAUS-KNIFE-COMBO1-ATTACK1-DAMAGE 8$define NAUS-KNIFE-COMBO1-ATTACK1-KNOCKBACK 350$define NAUS-KNIFE-COMBO2-ATTACK1-DAMAGE 8$define NAUS-KNIFE-COMBO2-ATTACK1-KNOCKBACK 350$define NAUS-KNIFE-COMBO2-ATTACK2-DAMAGE 8$define NAUS-KNIFE-COMBO2-ATTACK2-KNOCKBACK 350$define NAUS-KNIFE-COMBO3-ATTACK1-DAMAGE 8$define NAUS-KNIFE-COMBO3-ATTACK1-KNOCKBACK 350$define NAUS-KNIFE-COMBO3-ATTACK2-DAMAGE 8$define NAUS-KNIFE-COMBO3-ATTACK2-KNOCKBACK 350$define NAUS-KNIFE-COMBO3-ATTACK3-DAMAGE 15$define NAUS-KNIFE-COMBO3-ATTACK3-KNOCKBACK 350//=====================================================//=====================================================// Klingon Batleth Data//=====================================================$define BATLETH-COMBO1-ATTACK1-DAMAGE 10$define BATLETH-COMBO1-ATTACK1-KNOCKBACK 200$define BATLETH-COMBO2-ATTACK1-DAMAGE 15$define BATLETH-COMBO2-ATTACK1-KNOCKBACK 250$define BATLETH-COMBO2-ATTACK2-DAMAGE 10$define BATLETH-COMBO2-ATTACK2-KNOCKBACK 200$define BATLETH-COMBO3-ATTACK1-DAMAGE 15$define BATLETH-COMBO3-ATTACK1-KNOCKBACK 250$define BATLETH-COMBO3-ATTACK2-DAMAGE 20$define BATLETH-COMBO3-ATTACK2-KNOCKBACK 300$define BATLETH-COMBO3-ATTACK3-DAMAGE 25$define BATLETH-COMBO3-ATTACK3-KNOCKBACK 350//=====================================================//-------------------------------------------------------------// Idryll Weapons//-------------------------------------------------------------//=====================================================// Idryll Mortar Data//=====================================================$define IDRYLL-MORTAR-FIRE-TYPE projectile$define IDRYLL-MORTAR-PROJECTILE projectile/projectile_idryll_mortar.tik$define IDRYLL-MORTAR-FIRE-TIME .5$define IDRYLL-MORTAR-POWER 50//=====================================================//=====================================================// Idryll Sniper Gauntlet Data//=====================================================$define IDRYLL-GAUNTLET-SNIPER-FIRE-TYPE projectile$define IDRYLL-GAUNTLET-SNIPER-MAX-RANGE 6000$define IDRYLL-GAUNTLET-SNIPER-AMMO-TYPE Plasma$define IDRYLL-GAUNTLET-SNIPER-PROJECTILE projectile/projectile_idryll_sniper_gauntlet.tik$define IDRYLL-GAUNTLET-SNIPER-PROJECTILE-SPEED 1200$define IDRYLL-GAUNTLET-SNIPER-FIRE-TIME .5$define IDRYLL-GAUNTLET-SNIPER-POWER 50//=====================================================//=====================================================// Idryll Gauntlet Data//=====================================================$define IDRYLL-GAUNTLET-FIRE-TYPE projectile$define IDRYLL-GAUNTLET-PROJECTILE projectile/projectile_idryll_gauntlet.tik$define IDRYLL-GAUNTLET-PROJECTILE-SPEED 850$define IDRYLL-GAUNTLET-POWER 50//=====================================================//=====================================================// Idryll Gauntlet Data//=====================================================$define IDRYLL-ELITE-GAUNTLET-FIRE-TYPE projectile$define IDRYLL-ELITE-GAUNTLET-PROJECTILE projectile/projectile_idryll_elite_gauntlet.tik$define IDRYLL-ELITE-GAUNTLET-PROJECTILE-SPEED 850$define IDRYLL-ELITE-GAUNTLET-POWER 50//=====================================================//=====================================================// Idryll Saboteur Gauntlet Data//=====================================================$define IDRYLL-SABOTEUR-GAUNTLET-FIRE-TYPE projectile$define IDRYLL-SABOTEUR-GAUNTLET-PROJECTILE projectile/projectile_idryll_saboteur_gauntlet.tik$define IDRYLL-SABOTEUR-GAUNTLET-PROJECTILE-SPEED 1200$define IDRYLL-SABOTEUR-GAUNTLET-POWER 50$define IDRYLL-SABOTEUR-GAUNTLET-MAXRANGE 2500//=====================================================//=====================================================// Idryll M6-ELITE RIFLE Data//=====================================================$define IDRYLL-M6-ELITE-RIFLE-FIRE-TYPE projectile$define IDRYLL-M6-ELITE-RIFLE-PROJECTILE projectile/projectile_idryll_elite_gauntlet.tik$define IDRYLL-M6-ELITE-RIFLE-PROJECTILE-SPEED 1200$define IDRYLL-M6-ELITE-RIFLE-POWER 50$define IDRYLL-M6-ELITE-RIFLE-MAXRANGE 2500//=====================================================//=====================================================// Idryll M6-REBEL RIFLE Data//=====================================================$define IDRYLL-M6-REBEL-RIFLE-FIRE-TYPE projectile$define IDRYLL-M6-REBEL-RIFLE-PROJECTILE projectile/projectile_idryll_gauntlet.tik$define IDRYLL-M6-REBEL-RIFLE-PROJECTILE-SPEED 1200$define IDRYLL-M6-REBEL-RIFLE-POWER 50$define IDRYLL-M6-REBEL-RIFLE-MAXRANGE 2500//=====================================================//=====================================================// Idryll M6-REBEL PISTOL Data//=====================================================$define IDRYLL-M6-REBEL-PISTOL-FIRE-TYPE projectile$define IDRYLL-M6-REBEL-PISTOL-PROJECTILE projectile/projectile_idryll_gauntlet.tik$define IDRYLL-M6-REBEL-PISTOL-PROJECTILE-SPEED 1200$define IDRYLL-M6-REBEL-PISTOL-POWER 50$define IDRYLL-M6-REBEL-PISTOL-MAXRANGE 2500//=====================================================//=====================================================// Idryll M8-REBEL Machine Gun Data//=====================================================$define IDRYLL-M8-REBEL-MGUN-FIRE-TYPE projectile$define IDRYLL-M8-REBEL-MGUN-PROJECTILE projectile/projectile_idryll_mgun_gauntlet.tik$define IDRYLL-M8-REBEL-MGUN-PROJECTILE-SPEED 1600$define IDRYLL-M8-REBEL-MGUN-POWER 50$define IDRYLL-M8-REBEL-MGUN-MAXRANGE 2500//=====================================================//=====================================================// Sniper Data//=====================================================$define SNIPER-MODE1-FIRE-TYPE Bullet$define SNIPER-MODE1-BULLET-RANGE 16000$define SNIPER-MODE1-BULLET-DAMAGE 25$define SNIPER-MODE1-MOD sniper$define SNIPER-MODE1-SPREAD 0$define SNIPER-MODE1-KNOCKBACK 25//=====================================================//Init Section HAS TO BE HEREinit{}