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//-------------------------------------------------------------
// Federation Weapons
//-------------------------------------------------------------
//=====================================================
// Compression Rifle Data
//=====================================================
$define COMPRIFLE-FIRE-TYPE                                         Bullet
$define COMPRIFLE-BULLET-RANGE                                  2500
$define COMPRIFLE-BULLET-SPREAD                                 66  //33
$define COMPRIFLE-BULLET-DAMAGE                                 1 //12 // Increased to be more inline with player weapon
$define COMPRIFLE-MOD                                               comp_rifle
$define COMPRIFLE-POWER                                             21
$define COMPRIFLE-MELEE_DAMAGE                                  35
$define COMPRIFLE-MELEE_KNOCKBACK                               75
//=====================================================

//=====================================================
// Compression Rifle Enhanced Data
//=====================================================
$define COMPRIFLEENHANCED-FIRE-TYPE                             Bullet
$define COMPRIFLEENHANCED-BULLET-RANGE                      2500
$define COMPRIFLEENHANCED-BULLET-SPREAD                     33
$define COMPRIFLEENHANCED-BULLET-DAMAGE                     4
$define COMPRIFLEENHANCED-MOD                                   comp_rifle
$define COMPRIFLEENHANCED-POWER                                 21
$define COMPRIFLEENHANCED-MELEE_DAMAGE                      35
$define COMPRIFLEENHANCED-MELEE_KNOCKBACK                   75
//=====================================================

//=====================================================
// Federation Shotgun
//=====================================================
$define ASSAULTRIFLE-FIRE-TYPE                                  Bullet
$define ASSAULTRIFLE-BULLET-RANGE                               960
$define ASSAULTRIFLE-BULLET-SPREAD                              20
$define ASSAULTRIFLE-BULLET-DAMAGE                              5 //Increased to 8 to bring more inline with Player Shotgun
$define ASSAULTRIFLE-MOD                                            plasmashotgun
$define ASSAULTRIFLE-BULLET-COUNT                               9
$define ASSAULTRIFLE-POWER                                          25
$define ASSAULTRIFLE-MELEE_DAMAGE                               35
$define ASSAULTRIFLE-MELEE_KNOCKBACK                        75
//=====================================================

//=====================================================
// Fed Grenade Launcher Data
//=====================================================
$define GRENADELAUNCHER-FIRE-TYPE                               projectile
$define GRENADELAUNCHER-PROJECTILE                              projectile/projectile_fedgrenade.tik
$define GRENADELAUNCHER-PROJECTILE-SPEED                    1600
$define GRENADELAUNCHER-POWER                                   75
$define GRENADELAUNCHER-MELEE_DAMAGE                        35
$define GRENADELAUNCHER-MELEE_KNOCKBACK                     275
//=====================================================

//=====================================================
// IMOD Data
//=====================================================
$define IMOD-FIRE-TYPE                                              Bullet
$define IMOD-BULLET-RANGE                                           2500
$define IMOD-BULLET-DAMAGE                                          10
$define IMOD-MOD                                                        imod_primary
$define IMOD-FIRE-TIME                                              1.1
$define IMOD-KNOCKBACK                                              100
$define IMOD-SPREAD                                                     0
$define IMOD-MELEE_DAMAGE                                           35
$define IMOD-MELEE_KNOCKBACK                                    75
//=====================================================

//=====================================================
// Phaser Data
//=====================================================
$define PHASER-FIRE-TYPE                                            Bullet
$define PHASER-BULLET-RANGE                                         750
$define PHASER-BULLET-DAMAGE                                    0.5
$define PHASER-MOD                                                      phaser
$define PHASER-SPREAD                                               0
$define PHASER-POWER                                                24
$define PHASER-MELEE_DAMAGE                                         35
$define PHASER-MELEE_KNOCKBACK                                  75
//=====================================================

//=====================================================
// Photon Data
//=====================================================
$define PHOTON-FIRE-TYPE                                            projectile
$define PHOTON-PROJECTILE                                           projectile/projectile_fedphotonball.tik
$define PHOTON-PROJECTILE-SPEED                                 1000
$define PHOTON-POWER                                                100
$define PHOTON-MELEE_DAMAGE                                         35
$define PHOTON-MELEE_KNOCKBACK                                  275
//=====================================================

//-------------------------------------------------------------
// Romulan Weapons
//-------------------------------------------------------------
//=====================================================
// Romulan Grenade Launcher
//=====================================================
$define ROMULAN-GRENADELAUNCHER-FIRE-TYPE                   projectile
$define ROMULAN-GRENADELAUNCHER-PROJECTILE                  projectile/projectile_romulan-grenade.tik
$define ROMULAN-GRENADELAUNCHER-PROJECTILE-SPEED        1600
$define ROMULAN-GRENADELAUNCHER-POWER                       70
$define ROMULAN-GRENADELAUNCHER-MELEE_DAMAGE            35
$define ROMULAN-GRENADELAUNCHER-MELEE_KNOCKBACK         75
//=====================================================

//=====================================================
// Romulan Disruptor Data
//=====================================================
$define ROM-DISRUPTOR-FIRE-TYPE                                 projectile
$define ROM-DISRUPTOR-PROJECTILE                                projectile/projectile_romdisruptorbeam.tik
$define ROM-DISRUPTOR-PROJECTILE-SPEED                      700
$define ROM-DISRUPTOR-POWER                                         50
$define ROM-DISRUPTOR-MELEE_DAMAGE                              35
$define ROM-DISRUPTOR-MELEE_KNOCKBACK                       75
//=====================================================

//=====================================================
// Romulan Disruptor ( M2 ) Data
//=====================================================
$define ROM-DISRUPTOR-M2-FIRE-TYPE                                      projectile
$define ROM-DISRUPTOR-M2-PROJECTILE                                         projectile/projectile_romdisruptorbeam-m2.tik
$define ROM-DISRUPTOR-M2-PROJECTILE-SPEED                           500
$define ROM-DISRUPTOR-M2-POWER                                      50
$define ROM-DISRUPTOR-M2-MELEE_DAMAGE                           35
$define ROM-DISRUPTOR-M2-MELEE_KNOCKBACK                            75
//=====================================================

//=====================================================
// Romulan Disruptor Rifle Data
//=====================================================
$define ROM-DISRUPTOR-RIFLE-FIRE-TYPE                       projectile
$define ROM-DISRUPTOR-RIFLE-PROJECTILE                      projectile/projectile_romdisruptorriflebeam.tik
$define ROM-DISRUPTOR-RIFLE-PROJECTILE-SPEED            1000
$define ROM-DISRUPTOR-RIFLE-POWER                                       60
$define ROM-DISRUPTOR-RIFLE-MODE1-MELEE_DAMAGE          35
$define ROM-DISRUPTOR-RIFLE-MODE1-MELEE_KNOCKBACK       75
//=====================================================

//=====================================================
// Romulan Sniper Rifle Data
//=====================================================
$define ROM-SNIPERRIFLE-FIRE-TYPE                               projectile
$define ROM-SNIPERRIFLE-PROJECTILE                              projectile/projectile_romsniperbeam.tik
$define ROM-SNIPERRIFLE-POWER                                   60
$define ROM-SNIPERRIFLE-PROJECTILE-SPEED                    2000
$define ROM-SNIPERRIFLE-MELEE_DAMAGE                        35
$define ROM-SNIPERRIFLE-MELEE_KNOCKBACK                     75
//=====================================================

//=====================================================
// Romulan Photon Data
//=====================================================
$define ROMULAN-PHOTON-FIRE-TYPE                                projectile
$define ROMULAN-PHOTON-PROJECTILE                               projectile/projectile_romulan-photonball.tik
$define ROMULAN-PHOTON-POWER                                    60
$define ROMULAN-PHOTON-PROJECTILE-SPEED                     1000
$define ROMULAN-PHOTON-MELEE_DAMAGE                             35
$define ROMULAN-PHOTON-MELEE_KNOCKBACK                      75
//=====================================================

//-------------------------------------------------------------
// Attrexian Weapons
//-------------------------------------------------------------
//=====================================================
// Attrexian Pistol Data
//=====================================================
$define ATTREX-PISTOL-FIRE-TYPE                                 projectile
$define ATTREX-PISTOL-PROJECTILE                                projectile/projectile_attrex-pistol.tik
$define ATTREX-PISTOL-PROJECTILE-SPEED                      800
$define ATTREX-PISTOL-POWER                                         50
$define ATTREX-PISTOL-MELEE_DAMAGE                              35
$define ATTREX-PISTOL-MELEE_KNOCKBACK                       75
//=====================================================

//=====================================================
// Attrexian Sec Pistol Data
//=====================================================
$define ATTREX-SEC-PISTOL-FIRE-TYPE                             projectile
$define ATTREX-SEC-PISTOL-PROJECTILE                        projectile/projectile_attrex-security-pistol.tik
$define ATTREX-SEC-PISTOL-PROJECTILE-SPEED                  800
$define ATTREX-SEC-PISTOL-POWER                                 50
$define ATTREX-SEC-PISTOL-MELEE_DAMAGE                      35
$define ATTREX-SEC-PISTOL-MELEE_KNOCKBACK                   75
//=====================================================

//=====================================================
// Attrexian Rifle Data
//=====================================================
$define ATTREX-RIFLE-FIRE-TYPE                                  Bullet
$define ATTREX-RIFLE-BULLET-RANGE                               10000
$define ATTREX-RIFLE-BULLET-DAMAGE                              5
$define ATTREX-RIFLE-MOD                                            imod_primary
$define ATTREX-RIFLE-SPREAD_X                                   20
$define ATTREX-RIFLE-SPREAD_Y                                   20
$define ATTREX-RIFLE-POWER                                          10
$define ATTREX-RIFLE-MELEE_DAMAGE                               35
$define ATTREX-RIFLE-MELEE_KNOCKBACK                        75
//=====================================================

//-------------------------------------------------------------
// Merc Weapons
//-------------------------------------------------------------

//=====================================================
// Merc Pistol Data
//=====================================================
$define MERC-PISTOL-FIRE-TYPE                                   projectile
$define MERC-PISTOL-PROJECTILE                                  projectile/projectile_merc-pistol.tik
$define MERC-PISTOL-PROJECTILE-SPEED                    1000
$define MERC-PISTOL-POWER                                               50
$define MERC-PISTOL-MELEE_DAMAGE                                35
$define MERC-PISTOL-MELEE_KNOCKBACK                             75
//=====================================================

//=====================================================
// Merc Shotgun
//=====================================================
$define MERCSHOTGUN-FIRE-TYPE                                   Bullet
$define MERCSHOTGUN-BULLET-RANGE                                960
$define MERCSHOTGUN-BULLET-SPREAD                               83
$define MERCSHOTGUN-BULLET-DAMAGE                               4
$define MERCSHOTGUN-MOD                                             plasmashotgun
$define MERCSHOTGUN-POWER                                           25
$define MERCSHOTGUN-BULLET-COUNT                                5
$define MERCSHOTGUN-MELEE_DAMAGE                                35
$define MERCSHOTGUN-MELEE_KNOCKBACK                             75
//=====================================================



//-------------------------------------------------------------
// Andorian Weapons
//-------------------------------------------------------------
//=====================================================
// Andorian Photon Data
//=====================================================
$define ANDORIAN-PHOTON-FIRE-TYPE                               projectile
$define ANDORIAN-PHOTON-PROJECTILE                              projectile/projectile_andorian-photonball.tik
$define ANDORIAN-PHOTON-POWER                                   60
$define ANDORIAN-PHOTON-PROJECTILE-SPEED                    1000
$define ANDORIAN-PHOTON-MELEE_DAMAGE                        35
$define ANDORIAN-PHOTON-MELEE_KNOCKBACK                     75
$define ANDORIAN-PHOTON-RANGE                                   2500
//=====================================================

//=====================================================
// Andorian Grenade Launcher
//=====================================================
$define ANDORIAN-GRENADELAUNCHER-FIRE-TYPE                  projectile
$define ANDORIAN-GRENADELAUNCHER-PROJECTILE                 projectile/projectile_andorian-grenade.tik
$define ANDORIAN-GRENADELAUNCHER-PROJECTILE-SPEED       1600
$define ANDORIAN-GRENADELAUNCHER-POWER                      70
$define ANDORIAN-GRENADELAUNCHER-MELEE_DAMAGE           35
$define ANDORIAN-GRENADELAUNCHER-MELEE_KNOCKBACK        75
$define ANDORIAN-GRENADELAUNCHER-RANGE                      2500
//=====================================================




//-------------------------------------------------------------
// Klingon Weapons
//-------------------------------------------------------------
//=====================================================
// Klingon Disruptor Rifle Data
//=====================================================
$define KLINGON-DIS-RIFLE-FIRE-TYPE                             projectile
$define KLINGON-DIS-RIFLE-PROJECTILE                        projectile/projectile_klidisruptorbeam.tik
$define KLINGON-DIS-RIFLE-PROJECTILE-SPEED                  1300
$define KLINGON-DIS-RIFLE-POWER                                     60
$define KLINGON-DIS-RIFLE-MELEE_DAMAGE                      15
$define KLINGON-DIS-RIFLE-MELEE_KNOCKBACK                   75
//=====================================================

//=====================================================
// Klingon Tetryon Gat Gun Data
//=====================================================
$define TETRYON-FIRE-TYPE                                           Bullet
$define TETRYON-AMMO-TYPE                                           Plasma
$define TETRYON-BULLET-RANGE                                    2500
$define TETRYON-BULLET-DAMAGE                                   0.5
$define TETRYON-MOD                                                     phaser
$define TETRYON-STARTSPREAD                                         50
$define TETRYON-ENDSPREAD                                           100
$define TETRYON-SPREADDELAY                                         3
$define TETRYON-POWER                                               65
$define TETRYON-MELEE_DAMAGE                                    35
$define TETRYON-MELEE_KNOCKBACK                                 75
//=====================================================

//=====================================================
// Klingon BOSS Tetryon Gat Gun Data
//=====================================================
$define BOSSTETRYON-FIRE-TYPE                                   Bullet
$define BOSSTETRYON-AMMO-TYPE                                   Plasma
$define BOSSTETRYON-BULLET-RANGE                                2500
$define BOSSTETRYON-BULLET-DAMAGE                               0.5
$define BOSSTETRYON-MOD                                                 phaser
$define BOSSTETRYON-STARTSPREAD                                 10
$define BOSSTETRYON-ENDSPREAD                                   150
$define BOSSTETRYON-SPREADDELAY                                 2.5
$define BOSSTETRYON-POWER                                               65
$define BOSSTETRYON-MELEE_DAMAGE                                35
$define BOSSTETRYON-MELEE_KNOCKBACK                             75
//=====================================================

//=====================================================
// Klingon Knife Data
//=====================================================
$define KNIFE-COMBO1-ATTACK1-DAMAGE                             5
$define KNIFE-COMBO1-ATTACK1-KNOCKBACK                      100
$define KNIFE-COMBO2-ATTACK1-DAMAGE                             5
$define KNIFE-COMBO2-ATTACK1-KNOCKBACK                      100
$define KNIFE-COMBO2-ATTACK2-DAMAGE                             10
$define KNIFE-COMBO2-ATTACK2-KNOCKBACK                      150
$define KNIFE-COMBO3-ATTACK1-DAMAGE                             5
$define KNIFE-COMBO3-ATTACK1-KNOCKBACK                      150
$define KNIFE-COMBO3-ATTACK2-DAMAGE                             5
$define KNIFE-COMBO3-ATTACK2-KNOCKBACK                      100
$define KNIFE-COMBO3-ATTACK3-DAMAGE                             10
$define KNIFE-COMBO3-ATTACK3-KNOCKBACK                      200
//=====================================================

//=====================================================
// Nausicaan Knife Data
//=====================================================
$define NAUS-KNIFE-COMBO1-ATTACK1-DAMAGE                        8
$define NAUS-KNIFE-COMBO1-ATTACK1-KNOCKBACK                     350
$define NAUS-KNIFE-COMBO2-ATTACK1-DAMAGE                        8
$define NAUS-KNIFE-COMBO2-ATTACK1-KNOCKBACK                     350
$define NAUS-KNIFE-COMBO2-ATTACK2-DAMAGE                        8
$define NAUS-KNIFE-COMBO2-ATTACK2-KNOCKBACK                     350
$define NAUS-KNIFE-COMBO3-ATTACK1-DAMAGE                        8
$define NAUS-KNIFE-COMBO3-ATTACK1-KNOCKBACK                     350
$define NAUS-KNIFE-COMBO3-ATTACK2-DAMAGE                        8
$define NAUS-KNIFE-COMBO3-ATTACK2-KNOCKBACK                     350
$define NAUS-KNIFE-COMBO3-ATTACK3-DAMAGE                        15
$define NAUS-KNIFE-COMBO3-ATTACK3-KNOCKBACK                     350
//=====================================================

//=====================================================
// Klingon Batleth Data
//=====================================================
$define BATLETH-COMBO1-ATTACK1-DAMAGE                       10
$define BATLETH-COMBO1-ATTACK1-KNOCKBACK                    200
$define BATLETH-COMBO2-ATTACK1-DAMAGE                       15
$define BATLETH-COMBO2-ATTACK1-KNOCKBACK                    250
$define BATLETH-COMBO2-ATTACK2-DAMAGE                       10
$define BATLETH-COMBO2-ATTACK2-KNOCKBACK                    200
$define BATLETH-COMBO3-ATTACK1-DAMAGE                       15
$define BATLETH-COMBO3-ATTACK1-KNOCKBACK                    250
$define BATLETH-COMBO3-ATTACK2-DAMAGE                       20
$define BATLETH-COMBO3-ATTACK2-KNOCKBACK                    300
$define BATLETH-COMBO3-ATTACK3-DAMAGE                       25
$define BATLETH-COMBO3-ATTACK3-KNOCKBACK                    350
//=====================================================

//-------------------------------------------------------------
// Idryll Weapons
//-------------------------------------------------------------
//=====================================================
// Idryll Mortar Data
//=====================================================
$define IDRYLL-MORTAR-FIRE-TYPE                                 projectile
$define IDRYLL-MORTAR-PROJECTILE                                projectile/projectile_idryll_mortar.tik
$define IDRYLL-MORTAR-FIRE-TIME                                 .5
$define IDRYLL-MORTAR-POWER                                         50
//=====================================================

//=====================================================
// Idryll Sniper Gauntlet Data
//=====================================================
$define IDRYLL-GAUNTLET-SNIPER-FIRE-TYPE                    projectile
$define IDRYLL-GAUNTLET-SNIPER-MAX-RANGE                    6000
$define IDRYLL-GAUNTLET-SNIPER-AMMO-TYPE                    Plasma
$define IDRYLL-GAUNTLET-SNIPER-PROJECTILE                   projectile/projectile_idryll_sniper_gauntlet.tik
$define IDRYLL-GAUNTLET-SNIPER-PROJECTILE-SPEED         1200
$define IDRYLL-GAUNTLET-SNIPER-FIRE-TIME                    .5
$define IDRYLL-GAUNTLET-SNIPER-POWER                        50
//=====================================================

//=====================================================
// Idryll Gauntlet Data
//=====================================================
$define IDRYLL-GAUNTLET-FIRE-TYPE                               projectile
$define IDRYLL-GAUNTLET-PROJECTILE                              projectile/projectile_idryll_gauntlet.tik
$define IDRYLL-GAUNTLET-PROJECTILE-SPEED                    850
$define IDRYLL-GAUNTLET-POWER                                   50
//=====================================================

//=====================================================
// Idryll Gauntlet Data
//=====================================================
$define IDRYLL-ELITE-GAUNTLET-FIRE-TYPE                     projectile
$define IDRYLL-ELITE-GAUNTLET-PROJECTILE                    projectile/projectile_idryll_elite_gauntlet.tik
$define IDRYLL-ELITE-GAUNTLET-PROJECTILE-SPEED          850
$define IDRYLL-ELITE-GAUNTLET-POWER                             50
//=====================================================

//=====================================================
// Idryll Saboteur Gauntlet Data
//=====================================================
$define IDRYLL-SABOTEUR-GAUNTLET-FIRE-TYPE                  projectile
$define IDRYLL-SABOTEUR-GAUNTLET-PROJECTILE                 projectile/projectile_idryll_saboteur_gauntlet.tik
$define IDRYLL-SABOTEUR-GAUNTLET-PROJECTILE-SPEED       1200
$define IDRYLL-SABOTEUR-GAUNTLET-POWER                      50
$define IDRYLL-SABOTEUR-GAUNTLET-MAXRANGE                   2500
//=====================================================

//=====================================================
// Idryll M6-ELITE RIFLE Data
//=====================================================
$define IDRYLL-M6-ELITE-RIFLE-FIRE-TYPE                     projectile
$define IDRYLL-M6-ELITE-RIFLE-PROJECTILE                    projectile/projectile_idryll_elite_gauntlet.tik
$define IDRYLL-M6-ELITE-RIFLE-PROJECTILE-SPEED          1200
$define IDRYLL-M6-ELITE-RIFLE-POWER                             50
$define IDRYLL-M6-ELITE-RIFLE-MAXRANGE                      2500
//=====================================================

//=====================================================
// Idryll M6-REBEL RIFLE Data
//=====================================================
$define IDRYLL-M6-REBEL-RIFLE-FIRE-TYPE                     projectile
$define IDRYLL-M6-REBEL-RIFLE-PROJECTILE                    projectile/projectile_idryll_gauntlet.tik
$define IDRYLL-M6-REBEL-RIFLE-PROJECTILE-SPEED          1200
$define IDRYLL-M6-REBEL-RIFLE-POWER                             50
$define IDRYLL-M6-REBEL-RIFLE-MAXRANGE                      2500
//=====================================================

//=====================================================
// Idryll M6-REBEL PISTOL Data
//=====================================================
$define IDRYLL-M6-REBEL-PISTOL-FIRE-TYPE                    projectile
$define IDRYLL-M6-REBEL-PISTOL-PROJECTILE                   projectile/projectile_idryll_gauntlet.tik
$define IDRYLL-M6-REBEL-PISTOL-PROJECTILE-SPEED         1200
$define IDRYLL-M6-REBEL-PISTOL-POWER                        50
$define IDRYLL-M6-REBEL-PISTOL-MAXRANGE                     2500
//=====================================================

//=====================================================
// Idryll M8-REBEL Machine Gun Data
//=====================================================
$define IDRYLL-M8-REBEL-MGUN-FIRE-TYPE              projectile
$define IDRYLL-M8-REBEL-MGUN-PROJECTILE             projectile/projectile_idryll_mgun_gauntlet.tik
$define IDRYLL-M8-REBEL-MGUN-PROJECTILE-SPEED   1600
$define IDRYLL-M8-REBEL-MGUN-POWER                          50
$define IDRYLL-M8-REBEL-MGUN-MAXRANGE                   2500
//=====================================================

//=====================================================
// Sniper Data
//=====================================================
$define SNIPER-MODE1-FIRE-TYPE                                  Bullet
$define SNIPER-MODE1-BULLET-RANGE                               16000
$define SNIPER-MODE1-BULLET-DAMAGE                              25
$define SNIPER-MODE1-MOD                                            sniper
$define SNIPER-MODE1-SPREAD                                         0
$define SNIPER-MODE1-KNOCKBACK                                  25
//=====================================================

//Init Section HAS TO BE HERE
init
{
}