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//--------------------------------------------------------------------------------------//// EF2 Level Script File//// Level: Map5// Script By: Nemo22, Cortex, LTiefland, TickNSwisted// Geometry By: Nemo22, TickNSwisted, Argyle// Created on: 07.02.2004//// Last Edited: 02.01.2005// Last Edited by: LTiefland////--------------------------------------------------------------------------------------#include "maps/global_scripts/global_common.scr"#include "maps/global_scripts/global_math.scr"#include "maps/global_scripts/global_acceleratedMovement.scr"#include "maps/global_scripts/global_cinematicFX.scr"#include "maps/global_scripts/global_archetype.scr"#include "maps/attackplayer.scr"void main();void initArchetypes();void init();void first_shot();void finish_introcin();void bay_sec_beamin();void sec_shoot();void shuttle_open();void finish_awaycin();void shuttle_away();void shuttle_inside_sparks();void sparks();void redalert();void shuttlesparks();void bill_ex();void main(){initArchetypes();cam_fadeout( .1, 0, 0, 0, 1, 0 );$player.notsolid();$player.hide();letterbox( .1 );allowMusicDucking( 0 );freezeplayer();cinematic();$world.canShakeCamera( 1 );init();thread first_shot();soundtrack( "music/m8l2a.mus");}void initArchetypes(){thread globalArchetype_Setup( $console_hint1, "mdoor");thread globalArchetype_Setup( $console_hint2, "sdoor");}void init(){//$shuttle_stay.solid();$ramp_blocker.notsolid();$npcs_off.notsolid();$npcs_off.hide();$npcs_off.ai_off();$world.light_fade( "light_red", 0, 1 );$player.give( "models/weapons/worldmodel-tricorder-STX.tik" );$atlantic_out_origin.loopsound( "sound/ships/enterprise/ent_exterior_01.wav", 1 ,1024 );//--Das Shuttle, das wegfliegt:$shuttle_fly_away_door.bind( $shuttle_origin );$shuttle_fly_away_ext.bind( $shuttle_origin );$shuttle_fly_away_door.hide();$shuttle_fly_away_ext.hide();//--Kameras laden und spawnen/* cam.load( "map5_p_illia1" );cam.load( "map5_shuttle_cam1" );cam.load( "map5_shuttle_cam1d" );cam.load( "map5_shuttle_cam2" );cam.load( "map5_shuttle_cam3" );cam.load( "map5_shuttle_cam4" );cam.load( "map5_shuttle_path" );cam.load( "map5_cam_shuttle" );cam.load( "map5_jim_beamin" );cam.load( "map5_atlantic_last_shot" );*/spawn( "Camera", "targetname", "cam1");spawn( "Camera", "targetname", "cam2");spawn( "Camera", "targetname", "cam3");//--Illia SetUp// $illia_shuttle.pushable( 1 );globalCommon_AiActorUseWeapon( $illia_shuttle, "none" );$illia_shuttle.ai_off();$illia_shuttle.pushable( 0 );$illia_shuttle.hide();$illia_shuttle.notsolid();globalCommon_AiActorUseWeapon( $ceilling_illia, "none" );$ceilling_illia.ai_off();$ceilling_illia.pushable( 0 );$ceilling_illia.hide();$ceilling_illia.notsolid();globalCommon_AiActorUseWeapon( $illia_shuttle_inside, "none" );$illia_shuttle_inside.ai_off();$illia_shuttle_inside.anim( "ent-frontchair-gesture1" );$illia_shuttle_inside.pushable( 0 );//--Illia_prisoner SetUp$illia_prisoner.pushable( 0 );$illia_prisoner.notsolid();$illia_prisoner.ai_off();globalCommon_AiActorUseWeapon( $illia_prisoner, "none" );globalCommon_AiDummy( $illia_prisoner, "" );$illia_prisoner.anim("cin-m8_situp");//--people in Engineering$jones0.ai_off();globalCommon_AiActorUseWeapon( $jones0, "none" );$shaun0.ai_off();globalCommon_AiActorUseWeapon( $shaun0, "none" );$bails0.ai_off();$bails0.pushable( 0 );globalCommon_AiActorUseWeapon( $bails0, "none" );$jones0.anim( "ent-curvedconsole-gesture" );$shaun0.anim( "ent-compstation-idle" );$bails0.anim( "ent-compstation-gesture1" );//--Moya$moya.ai_off();//--Security team setup$sec_1.ai_off();$sec_1.pushable( 0 );/* $sec_1.notsolid();$sec_1.hide();*/$sec_1.setgroupid ( 668 );//$sec_1.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );//$sec_1.useactorweapon( "CompressionRifle" );// $sec_1.anim( "idle_weapon_legs" );$sec_1.anim( "compressionrifle_aim" );$sec_2.ai_off();$sec_2.pushable( 0 );/* $sec_2.notsolid();$sec_2.hide();*///$sec_2.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );//$sec_2.useactorweapon( "CompressionRifle" );$sec_2.setgroupid ( 668 );$sec_3.ai_off();$sec_3.pushable( 0 );/* $sec_3.notsolid();$sec_3.hide();*///$sec_3.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );//$sec_3.useactorweapon( "CompressionRifle" );$sec_3.anim( "crouch_idle" );$sec_3.setgroupid ( 668 );AIHideGroup(668);//--misc$illia_shuttle.blink( 0 );$kraftfeld.hide();$security.nottriggerable();$trigger_open.nottriggerable();$away_trigger.nottriggerable();globalCommon_SpawnScriptModel( "vehicle/e-shuttle-ext.tik", "dallas_shuttle1", '-2200 596 60', 0 );$dallas_shuttle1.scale( .01 );globalCommon_SpawnScriptModel( "vehicle/e-shuttle-door.tik", "dallas_shuttle2", '-2200 596 60', 0 );$dallas_shuttle2.scale( .01 );$dallas_shuttle1.bind( $dallas_origin );$dallas_shuttle2.bind( $dallas_origin );$atlantic_a.bind( $atlantic_out_origin );$atlantic_b.bind( $atlantic_out_origin );$shuttle_warp.hide();wait( .1 );$sec_2.anim( "idle_weapon_legs" );//--Maschinenraumtür$engdoor3.time( .1 );wait( .1 );$engdoor3.moveUp( 170 );$movewall.bind( $bay_move_origin );}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Intro////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void first_shot(){//--Camera fades in, Illia beams in, walks to consoleskipthread ( "finish_introcin" );$cam1.fov( 60 );$cam1.follow( $map5_shuttle_cam1d );$cam1.cut();wait( .1 );cuecamera( $cam1 );wait( .5 );cam_fadein( 3, 0, 0, 0, 1, 0 );wait( 1 );$illia_shuttle.show();$illia_shuttle.displayEffect( "TransportIn", "FederationNoAnim" );wait( 3 );$illia_shuttle.blink( 1 );wait( 1 );$illia_shuttle.headWatchTarget( "illia_look_first", 7 );wait( 1 );$illia_shuttle.headWatchTarget( "illia_look_second", 7 );$cam2.fov( 60 );$cam2.follow( $map5_shuttle_cam1 );$cam2.cut();wait( .1 );cuecamera( $cam2 );wait( 2 );$illia_shuttle.walkto( "$walk1", "walk" );wait( .5 );$illia_shuttle.headWatchTarget( "none", 7 );waitfor( $illia_shuttle );$illia_shuttle.walkto( "$walk2", "walk" );waitfor( $illia_shuttle );$illia_shuttle.turntoangle( 225 );waitfor( $illia_shuttle );$illia_shuttle.anim( "ent-curvedconsole-gesture" );wait( 2 );$illia_shuttle.anim( "idle" );wait( 1 );$illia_shuttle.playdialog("localization/sound/dialog/map05/illia/damn.mp3", 1, 10000, 0);waitfordialog( $illia_shuttle );cam_fadeout( 1.5, 0, 0, 0, 1, 0 );wait( 2 );//--Camera cuts to imprisoned Illia$cam3.fov( 60 );$cam3.follow( $map5_p_illia1 );$cam3.cut();wait( .1 );cuecamera( $cam3 );cam_fadein( 1.5, 0, 0, 0, 1, 0 );wait( 2 );$illia_prisoner.playdialog("localization/sound/dialog/map05/illia/ihadto.mp3", 1, 10000, 0);waitfordialog( $illia_prisoner );wait( .5 );$illia_prisoner.playdialog("localization/sound/dialog/map05/illia/maincontrol.mp3", 1, 10000, 0);waitfordialog( $illia_prisoner );// wait( 1 );cam_fadeout( 1.5, 0, 0, 0, 1, 0 );wait( 2 );cam_fadein( 1.5, 0, 0, 0, 1, 0 );//--camera is in shuttle, Illia exits$cam2.fov( 60 );$cam2.follow( $map5_shuttle_cam2 );$cam2.cut();wait( .1 );cuecamera( $cam2 );$illia_shuttle.walkto( "$walk1", "walk" );waitfor( $illia_shuttle );$illia_shuttle.walkto( "$w1", "walk" );wait( 1 );/////////////////////1. Tür geht auf/////////////////////$shuttle_stay_door1.anim( "opening" );$shuttle_stay_door1.playsound( "sound/doors/enterprise_door1.wav", 1 ,800 );waitforanimation( $shuttle_stay_door1, "opening" );$shuttle_stay_door1.anim( "open_idle" );// $shuttle_stay_door1.time( 1 );// $shuttle_stay_door1.moveWest( 38 );// $shuttle_stay_door1.moveNorth( 38 );waitfor( $illia_shuttle );$illia_shuttle.walkto( "$w2", "walk" );waitfor( $illia_shuttle );$illia_shuttle.walkto( "$w3", "walk" );////////////////////1. Tür geht zu//////////////////////$shuttle_stay_door1.anim( "closing" );//$shuttle_stay_door1.playsound( "sound/doors/enterprise_door1.wav", 1 ,800 );//waitforanimation( $shuttle_stay_door1, "closing" );//$shuttle_stay_door1.anim( "closed" );// $shuttle_stay_door1.time( 1 );// $shuttle_stay_door1.moveEast( 38 );// $shuttle_stay_door1.moveSouth( 38 );waitfor( $illia_shuttle );/////////////////////2. door opens /////////////////////$shuttle_stay_door2.anim( "opening" );$shuttle_stay_door2.playsound( "sound/doors/enterprise_door1.wav", 1 ,800 ); waitforanimation( $shuttle_stay_door2, "opening" );$shuttle_stay_door2.anim( "open_idle" );// $shuttle_stay_door2.time( 1 );// $shuttle_stay_door2.moveWest( 44 );// $shuttle_stay_door2.moveNorth( 44 );$illia_shuttle.walkto( "$w4", "walk" );$cam3.fov( 60 );$cam3.follow( $map5_shuttle_cam4 );$cam3.cut();wait( .1 );cuecamera( $cam3 );waitfor( $illia_shuttle );////////////////////2. Tür geht zu//////////////////////$shuttle_stay_door2.anim( "closing" );//$shuttle_stay_door2.playsound( "sound/doors/enterprise_door1.wav", 1 ,800 );//waitforanimation( $shuttle_stay_door2, "closing" );//$shuttle_stay_door2.anim( "closed" );// $shuttle_stay_door2.time( 1 );// $shuttle_stay_door2.moveEast( 44 );// $shuttle_stay_door2.moveSouth( 44 );$illia_shuttle.walkto( "$w5", "walk" );waitfor( $illia_shuttle );thread finish_introcin();}void finish_introcin(){$ramp_blocker.solid();$illia_shuttle.warpto( "$w5" );killthread("first_shot");$illia_shuttle.hide();//--Cinematic beendenclearletterbox( 0.1 );noncinematic();$player.solid();$player.show();releaseplayer();cueplayer();//sec_shoot();}///////////////////////////////////////////////////////////////////////////////////////After the player has maniplulated the main console////////////////////player has to jump of the railing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////void bay_sec_beamin(){skipthread ( "finish_beamincin" );$player.notsolid();$player.hide();letterbox( .1 );freezeplayer();cinematic();$ceilling_illia.turntoangle( 180 );$ceilling_illia.show();$cam1.fov( 60 );$cam1.follow( $map5_shuttle_door_close );$cam1.cut();wait( .1 );cuecamera( $cam1 );wait( 1 );//--Shuttle sschließt die Türen$ramp_blocker.solid();$shuttle_stay_door.anim( "closing" );waitforanimation( $shuttle_stay_door, "closing" );$shuttle_stay_door.anim( "closed" );wait( 1 );$kraftfeld.show();$kraftfeld.playsound( "sound/ships/borg/borg_forcefield_on.wav", 1, 1, 11111 );$kraftfeld.loopsound( "sound/ships/enterprise/ent_forcefield.wav", .7, 30 );triggerentity( $kraftfeld_sound );wait( .4 );$rechte_door.time( 5.2 );wait( .1 );$rechte_door.moveUp( 300 );$rechte_door.loopsound( "sound/doors/airlock_open01.wav", 1 ,1024 );wait( 5.2 );$rechte_door.stoploopsound();$rechte_door.playsound( "sound/doors/airlock_close01.wav", 10 ,1 ,1024 );wait( 3.8 );/* $sec_1.solid();$sec_2.solid();$sec_3.solid();wait(1);*/$cam2.fov( 60 );$cam2.follow( $map5_jim_beamin );$cam2.cut();wait( .1 );cuecamera( $cam2 );$ceilling_illia.playdialog("localization/sound/dialog/map05/illia/goodbye.mp3", 1, 10000, 0);waitfordialog( $ceilling_illia );wait( 2 );/* $sec_1.displayEffect( "TransportIn", "FederationNoAnim" );$sec_2.displayEffect( "TransportIn", "FederationNoAnim" );$sec_3.displayEffect( "TransportIn", "FederationNoAnim" );wait( 2 );*/AIShowGroup (668, "Federation");$sec_1.headWatchTarget("player",7);$sec_2.headWatchTarget("player",7);$sec_3.headWatchTarget("player",7);$sec_1.ai_off();$sec_2.ai_off();$sec_3.ai_off();$sec_1.anim( "compressionrifle_aim" );$sec_2.anim( "compressionrifle_aim" );$sec_3.anim( "compressionrifle_aim" );$sec_2.playdialog( "localization/sound/dialog/map05/lee/donotmove.mp3", 1, 10000, 0);waitfordialog( $sec_2 );$ceilling_illia.turntoangle( 270 );wait( .5 );$sec_2.playdialog( "localization/sound/dialog/map05/lee/gameover.mp3", 1, 10000, 0);waitfordialog( $sec_2 );wait( 1 );$ceilling_illia.hide();//--End cinematicforcemusic( "action" );clearletterbox( 0.1 );noncinematic();$player.solid();$player.show();releaseplayer();cueplayer();$player.playerviewangles( '0 270 0' );// $security_beam.nottriggerable();$security.triggerable();}void sec_shoot(){// centerprint("Sicherheit fängt an zu schießen!");$sec_1.turntoangle( 180 );$sec_2.walkto( "$secnode1", "run" );$sec_3.walkto( "$secnode2", "run" );waitfor( $sec_3 );$sec_1.anim( "idle_weapon_legs" );$sec_2.turntoangle( 180 );$sec_3.walkto( "$secnode3", "run" );waitfor( $sec_3 );$sec_3.turntoangle( 180 );waitfor( $sec_3 );$sec_3.anim( "idle_weapon_legs" );wait( .7 );$sec_2.anim( "idle_weapon_legs" );/* $sec_1.attackplayer();$sec_2.attackplayer();$sec_3.attackplayer();*/// AIShowGroup(668, "Federation");CommandToGroup ( 668 , "groupactortype" , "enemy" , "");CommandToGroup ( 668 , "visiondistance" , "40000" , "" );CommandToGroup ( 668 , "fov" , "360" , "" );CommandToGroup ( 668 , "attack" , "$player" , "" );$sec_1.ai_on();$sec_2.ai_on();$sec_3.ai_on();$trigger_open.triggerable();$security.nottriggerable();}void shuttle_open(){$ramp_blocker.notsolid();$shuttle_stay_door.anim( "opening" );waitforanimation( $shuttle_stay_door, "opening" );$shuttle_stay_door.anim( "open_idle" );$away_trigger.triggerable();$trigger_open.nottriggerable();}void shuttle_away(){//--Begin cinematic!skipthread ( "finish_awaycin" );$player.notsolid();$player.hide();letterbox( .1 );freezeplayer();cinematic();$illia_shuttle.show();$cam1.fov( 60 );$cam1.follow( $away_cam1, $illia_shuttle );$cam1.cut();wait( .1 );cuecamera( $cam1 );$illia_shuttle.walkto( "$w4", "run" );waitfor( $illia_shuttle );$shuttle_stay_door.anim( "closing" );waitforanimation( $shuttle_stay_door, "closing" );$shuttle_stay_door.anim( "closed" );$illia_shuttle.hide();$shuttle_stay_door2.hide();$shuttle_stay_door1.hide();$shuttle_stay_door.hide();$shuttle_stay.hide();$shuttle_fly_away_door.show();$shuttle_fly_away_ext.show();$cam2.fov( 60 );$cam2.follow( $door_open_cam1 );$cam2.cut();wait( .1 );cuecamera( $cam2 );$shuttle_origin.followpath($shuttle_path);wait( 4.5 );$shuttle_origin.playsound( "sound/vehicles/shuttlecraft/shuttle_takeoff.wav", 0, 4 );wait( 16 );$rechte_door.time( 5.2 );$rechte_door.moveDown( 300 );$rechte_door.loopsound( "sound/doors/airlock_open01.wav", 1 ,1024 );wait( 2);wait( 4 );$cam2.fov( 20 );$cam2.follow( $map5_cam_shuttle );$cam2.cut();wait( .1 );cuecamera( $cam2 );$sky_ship.hide();wait( 1.2 );$rechte_door.stoploopsound();$rechte_door.playsound( "sound/doors/airlock_close01.wav", 10 ,.5 ,1024 );wait( .3 );$dallas_origin.followpath( $map5_shuttle_path );//wait( 6.5 );wait( 4 );$atlantic_out_origin.followpath( $atlantic_out_path );$cam3.fov( 55 );$cam3.follow( $atlantic_out_cam1, $atlantic_out_origin );$cam3.cut();wait( .1 );cuecamera( $cam3 );$kraftfeld.hide();wait( 8 );$cam1.fov( 55 );$cam1.follow( $atlantic_out_cam2, $atlantic_out_origin );$cam1.cut();wait( .1 );cuecamera( $cam1 );wait( 17 );///////////////////////////Moya in engineering///////////////////////////$cam3.fov( 75 );$cam3.follow( $engine_cam1 );$cam3.cut();wait( .1 );cuecamera( $cam3 );wait( 1 );thread sparks();wait(.1);$world.playsound( "sound/explo_large_01.wav",3,1,10000);triggerentity( $big_boom_engineering );wait(.1);$player.earthquake( 2.2, 1 );triggerentity( $eng_explosion );wait( 2 );thread redalert();$engdoor3.time( 6 );wait( .1 );$engdoor3.moveDown( 170 );wait( 1 );$moya.anim( "tap_comm" );//communicatorwaitforanimation( $moya, "tap_comm" );$moya.anim( "idle" );wait(1);$moya.playdialog( "localization/sound/dialog/map05/moya/bridge.mp3", 1, 10000, 0);waitfordialog( $moya );$moya.playdialog( "localization/sound/dialog/map05/moya/warpcore.mp3", 1, 10000, 0);waitfordialog( $moya );wait( .4 );$moya.playdialog( "localization/sound/dialog/map05/moya/deadinspace.mp3", 1, 10000, 0);waitfordialog( $moya );wait( 2 );triggerentity( $big_boom_engineering );thread bill_ex();wait( 2.5 );killthread( "sparks" );$cam2.fov( 90 );$cam2.follow( $map5_atlantic_last_shot );$cam2.cut();wait( .1 );cuecamera( $cam2 );wait( 2 );cam_fadeout( 10, 0, 0, 0, 1, 0 );wait( 4 );// stuffcmd( "showmenu continued\n" );// wait( 4 );// stuffcmd ( "popmenu 0\n" );wait( 4 );finish_awaycin();}void finish_awaycin(){//--end cinematicclearletterbox( 0.1 );noncinematic();$player.solid();$player.show();releaseplayer();cueplayer();stuffcmd ("map map6");cam_fadein( 1.5, 0, 0, 0, 1, 0 );}////////////////////////////Explosions and sparks////////////////////////////void shuttle_inside_sparks(){$movewall.time( 15 );$sky_ship.time( 2.9 );wait( .1 );$movewall.moveEast( 1600 );$sky_ship.moveEast( 3 );$cam1.fov( 90 );$cam1.follow( $shuttle_inside_cam1 );$cam1.cut();wait( .1 );cuecamera( $cam1 );$player.earthquake( 1.2, 1 );triggerentity( $shuttle_inside_spark1 );triggerentity( $shuttle_inside_spark1_s );wait( .3 );triggerentity( $shuttle_inside_spark3 );triggerentity( $shuttle_inside_spark3_s );wait( .2 );triggerentity( $shuttle_inside_spark2 );triggerentity( $shuttle_inside_spark2_s );wait( .3 );triggerentity( $shuttle_inside_spark1 );triggerentity( $shuttle_inside_spark1_s );triggerentity( $shuttle_inside_spark3 );$sky_ship.time( .1 );wait( 2 );$sky_ship.moveWest( 3 );cuecamera( $cam2 );}void sparks(){triggerentity( $sparks1 );$sparks1.playsound( "sound/impact/explosion/explo_shuttleint.wav" );wait( 1.1 );triggerentity( $sparks3 );$sparks3.playsound( "sound/impact/explosion/explo_shuttleint.wav" );wait( 2 );triggerentity( $sparks2 );$sparks2.playsound( "sound/impact/explosion/explo_shuttleint.wav" );wait( 1 );triggerentity( $sparks1 );$sparks1.playsound( "sound/impact/explosion/explo_shuttleint.wav" );triggerentity( $sparks3 );$sparks3.playsound( "sound/impact/explosion/explo_shuttleint.wav" );wait( 2 );thread sparks();}void redalert(){$world.light_fade( "light_red", .65, .4 );triggerentity( $redalert_sound );wait( 1.5 );$world.light_fade( "light_red", .1, .8 );wait( 1 );thread redalert();}void shuttlesparks(){$player.earthquake( .8, 2 );triggerentity( $shuttle_sparks );triggerentity( $fly_away_sparks_s );wait( .4 );triggerentity( $shuttle_sparks );triggerentity( $fly_away_sparks_s );wait( .4 );triggerentity( $shuttle_sparks );triggerentity( $fly_away_sparks_s );wait( .6 );triggerentity( $shuttle_sparks );triggerentity( $fly_away_sparks_s );wait( .1 );thread shuttle_inside_sparks();}void shuttle_goto_warp(){$shuttle_warp.show();$shuttle_warp.followpath( $path_gowarp );wait( 2.6 );$shuttle_warp.playsound( "sound/ships/enterprise/ent_enter_warp.wav", 10 ,1 ,1024 );wait( 3.7 );$spawnWarpFlash.scale( .2 );$spawnWarpFlash.modelname( "models/fx/fx-warpflash-federation.tik" );$spawnWarpFlash.origin( $shuttle_warp.getOrigin() );wait( .05 );triggerEntity( $spawnWarpFlash );$shuttle_warp.hide();}void bill_ex(){$bails0.turntoangle( 135 );wait( .1 );$bails0.anim( "cin-m6l0-engineering-bill" );}