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// EF2 Level Script File//// Level: map3.bsp// Script By: Cortex / Argyle / ltiefland// Geometry By: Cortex / Argyle / ltiefland// Created on: 17/11/03// Last Edited on: 26/08/04// Last Edited by: ltieflandvoid main();void initArchetypes();void closed_door_sound();void cpanel();void panel();void secretopen();void secretprint();void secret();void comp_found();void gas1();void redalert();void enviromentalcontrols();void maincomputercontrols();void compcontrolsa();void compcontrolsb();void eng_cin();void com_cin();//void switch_alert_on();float alert_on;#include "maps/global_scripts/global_archetype.scr"#include "maps/global_scripts/global_common.scr"#include "maps/global_scripts/global_playerLoadout.scr"#include "maps/global_scripts/global_debugUtils.scr"#include "maps/global_scripts/global_array.scr"#include "maps/global_scripts/global_math.scr"#include "maps/global_scripts/global_acceleratedMovement.scr"#include "maps/attackplayer.scr"void main(){//--------------------------------------------------// General Level Setup//--------------------------------------------------$world.light_fade( "redalert2", .85, .4 );$alert_green.show();$alert_red.hide();$rag.show();$rar.hide();$roof_hatch.show();$roof_hatch.solid();$roof_hatch_floor.hide();$roof_hatch_floor.notsolid();$roof_hatch_cover.hide();$roof_hatch_cover.notsolid();$player.model("char/hazardteam_jurot.tik");$player.give( "models/weapons/worldmodel-tricorder-stx.tik" );$bails.give( "models/weapons/worldmodel-tricorder-stx.tik" );//Add the objectives list$player.loadobjectives( "GBS3" );//Make a new objective appear: get to main computer control and Sabotge the engines//Make the blip appear on your radar$player.missionobjective( 1 );//Make the mission objective appear$player.setobjectiveshow( "gettoengineering", 1 );$illia_prisoner.ai_off();$tebok.ai_off();$illia_prisoner.pushable(0);$tebok.pushable(0);$illia_prisoner.hide();$tebok.hide();$illia_prisoner.notsolid();$tebok.notsolid();$illia_prisoner.removeactorweapon ( "CompressionRifle" );$illia_prisoner.removeactorweapon ( "AssaultRifle" );$illia_prisoner.removeactorweapon ( "CompressionRifleEnhanced" );$end_trigger.nottriggerable();$near_end.nottriggerable();$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );$player.take ( "models/weapons/worldmodel-fieldassaultrifle.tik" );$player.take ( "models/weapons/worldmodel-burstrifle.tik" );$player.take ( "models/weapons/worldmodel-attrex-rifle.tik" );$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );$player.take ( "models/weapons/worldmodel-phaser-STX.tik" );//--------------------------------------------------// Red Alert Setup//--------------------------------------------------alert_on = FALSE;//alert_on = TRUE;$panel_alert_on1.hide();$panel_alert_on2.hide();$panel_alert_on3.hide();$panel_alert_on4.hide();$panel_alert_on5.hide();$panel_alert_on6.hide();$panel_alert_on7.hide();$panel_alert_on8.hide();$panel_alert_on9.hide();$panel_alert_off1.show();$panel_alert_off2.show();$panel_alert_off3.show();$panel_alert_off4.show();$panel_alert_off5.show();$panel_alert_off6.show();$panel_alert_off7.show();$panel_alert_off8.show();$panel_alert_off9.show();$world.light_fade( "redalert", .2, .6 );thread redalert();//--------------------------------------------------// Camera Setup//--------------------------------------------------spawn ( "Camera" , "targetname" , "cam1" );// cam.load("map3_cam1");spawn ( "Camera" , "targetname" , "cam2" );// cam.load("map3_cam2");spawn ( "Camera" , "targetname" , "cam3" );// cam.load("map3_cam3");//--------------------------------------------------// Cargobay 4 Setup//--------------------------------------------------$cargopanelg.hide();$cargopanelr.show();$cargotubedoor.lock();$cargodoors.unlock();//--------------------------------------------------// Jefferies Tube Setup//--------------------------------------------------// SECRET SETUP$secretdoor.lock();$secrettrigger.triggerable();$secret_red.show();$secret_green.hide();// GENERAL SETUP$exitdoor.lock();$jengdoor.unlock();$jdoor1.unlock();$jdoor2.lock();$jdoor2g.hide();$jdoor2r.show();//--------------------------------------------------// Main Compter Control Room Setup//--------------------------------------------------$comroomdoor.lock();$engcong.show();$engconr.hide();$gas1.hide();$gas2.hide();$gas3.hide();$gas4.hide();$gas5.hide();$gas6.hide();$gas7.hide();$gas8.hide();$hurt1.nottriggerable();//--------------------------------------------------// Main Engineering Setup//--------------------------------------------------$bails.ai_off();$bails.useactorweapon( "Tricorder" );$bails.removeactorweapon ( "CompressionRifle" );$bails.anim( "tricorder_use_loop" );$bails.pushable( 0 );$jones.ai_off();$jones.anim("ent-curvedconsole-gesture");$jones.removeactorweapon ( "CompressionRifle" );$jones.useactorweapon( "none" );$jones.pushable( 0 );$shaun.ai_off();$shaun.anim("ent-compstation-idle");$shaun.removeactorweapon ( "CompressionRifle" );$shaun.useactorweapon( "none" );$shaun.pushable( 0 );$jenks.ai_off();$jenks.anim("ent-compstation-gesture1");$jenks.removeactorweapon ( "CompressionRifle" );$jenks.useactorweapon( "none" );$jenks.pushable( 0 );$eddie.ai_off();$eddie.anim("ent-compstation-gesture1");$eddie.removeactorweapon ( "CompressionRifle" );$eddie.useactorweapon( "none" );$eddie.pushable( 0 );$catrin.ai_off();$catrin.removeactorweapon ( "CompressionRifle" );$catrin.useactorweapon( "none" );$catrin.pushable( 0 );$engdoor1.time(0.1);$engdoor1.moveup(176);$holo_excelsior.bind($holo_excelsior_origin);$holo_excelsior.followpath( $holo_excelsior_nav1 );//--------------------------------------------------// Main Engineering Cinematic Setup//--------------------------------------------------$illia.ai_off();$illia.pushable( 0 );$illia.notsolid();$illia.hide();wait(0.1);$walshe.ai_off();$walshe.pushable( 0 );$walshe.useactorweapon( "EnterpriseDatapad" );$walshe.anim( "ent-datapad-use" );thread initArchetypes();//--------------------------------------------------// Computer Control Room Cinematic Setup//--------------------------------------------------$illia2.ai_off();$illia2.pushable( 0 );$illia2.notsolid();$illia2.hide();wait(0.1);$walshe2.ai_off();$walshe2.pushable( 0 );$walshe2.notsolid();$walshe2.hide();$com_field.notsolid();$com_field.hide();//--------------------------------------------------// Security Team Setup//--------------------------------------------------$security1.setgroupid ( 666 );$security1.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );$security1.useactorweapon( "CompressionRifle" );$security2.setgroupid ( 666 );$security2.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );$security2.useactorweapon( "CompressionRifle" );/*$security3.setgroupid ( 666 );$security3.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );$security3.useactorweapon( "CompressionRifle" );*/AIHideGroup ( 666 );$security4.setgroupid ( 667 );$security4.giveactorweapon( "actorweapons/fed-compressionrifle.tik", 1.0 );$security4.useactorweapon( "CompressionRifle" );AIHideGroup ( 667 );}//--------------------------------------------------// Archetype Setup//--------------------------------------------------// These let you see the information the tricorder displays about an objectvoid initArchetypes(){thread globalArchetype_Setup( $tubedoor_controls, "tubedoorc");thread globalArchetype_Setup( $environmental_controls, "enviroc");thread globalArchetype_Setup( $maincomputer_controls, "compc");thread globalArchetype_Setup( $computer_a, "compa");thread globalArchetype_Setup( $computer_b, "compb");thread globalArchetype_Setup( $tubedoor_controls_2, "tubed");$bails.archetype ( "bails" );$jones.archetype ( "jones" );$shaun.archetype ( "shaun" );$jenks.archetype ( "jenks" );$eddie.archetype ( "eddie" );$catrin.archetype ( "catrin" );}void closed_door_sound(){$player.playsound( "sound/ships/forever/for_doorbeep", 1, 10000, 0);wait(5);}//===================================================================// Cargo Bay 4//===================================================================void cpanel(){//-------------------------------------------------------------------// This moves the panels covering the power re-routing controls//-------------------------------------------------------------------$cpanel1.moveeast(2);$cpanel2.moveeast(2);$cpanel3.moveeast(2);wait(1);$cpanel1.movenorth(77);$cpanel2.movesouth(77);$cpanel3.movenorth(77);}void panel(){//-------------------------------------------------------------------// This changes the colour of the power re-routing panel and plays// the power-up and power-down sounds//-------------------------------------------------------------------$cargopanelr.hide();$cargopanelg.show();$player.playsound("sound/ships/forever/for_poweron.wav");wait(3);$cargopanelg.hide();$cargopanelr.show();$player.playsound("sound/environment/computer/lcars_error.wav");wait(1);$cargopanelr.hide();$cargopanelg.show();$player.playsound("sound/ships/forever/for_poweron.wav");wait(3);$cargopanelg.hide();$cargopanelr.show();$player.playsound("sound/environment/computer/lcars_error.wav");wait(1);$cargopanelr.hide();$cargopanelg.show();$player.playsound("sound/environment/computer/lcars_yes.wav");wait(1);music( "success" );wait(1);$jdoorpanel1.movenorth(3);wait(2);$jdoorpanel1.moveup(70);$cargotubedoor.unlock();$jdoorpanel1.playsound("sound/ships/forever/for_floorhatch.wav");}//==========================================================================// The Secret//==========================================================================void secretopen(){$secretdoor.unlock();$secret_red.hide();$secret_green.show();}void secretprint(){centerprint("Secret Area!");}void secret(){$bob.ai_off();$phil.ai_off();$phil.playdialog("localization/sound/dialog/map03/Bob/secret.wav",1,10000,0);$bob.playdialog("localization/sound/dialog/map03/Bob/secret.wav",1,10000,0);wait(15);$bob.walkto("$nav2");wait(0.7);$phil.walkto("$nav2");}//===========================================================================// Main Computer Control Room//===========================================================================//---------------------------------------------------------------------------// Tells the player you've found what your looking for//---------------------------------------------------------------------------void comp_found(){$illia.playdialog("localization/sound/dialog/map03/Illia/maincomputer.mp3",1,10000,0);//Main Computer Control.waitfordialog( $illia );wait(1);$illia.playdialog("localization/sound/dialog/map03/Illia/perfect.mp3",1,10000,0);//Perfect.waitfordialog( $illia );wait(1);}//---------------------------------------------------------------------------// Activates the trap//---------------------------------------------------------------------------void gas1(){$gas1.show();$gas2.show();$gas3.show();$gas4.show();$gas5.show();$gas6.show();$gas7.show();$gas8.show();$jcomdoor.lock();$engconr.playsound( "sound/environment/computer/access_denied.wav");$player.loopsound( "sound/redalert.mp3", .4, 512 );$hurt1.triggerable();$comroomdoor.lock();}//---------------------------------------------------------------------------// Red Alert Setup//---------------------------------------------------------------------------void redalert(){if (alert_on){$world.light_fade( "redalert", .85, .4 );$player.playsound( "sound/redalert.mp3" );}wait( .7 );if (alert_on){$world.light_fade( "redalert", .2, .6 );}wait( 1.8 );thread redalert();}//-------------------------------------------------------------------------// Move the control panels in the computer room//-------------------------------------------------------------------------void enviromentalcontrols(){$environmental.moveeast(17);}void maincomputercontrols(){$maincomputercontrols.movewest(17);}void compcontrolsa(){$computera.moveeast(17);}void compcontrolsb(){$computerb.movewest(17);}//===========================================================================// Cinematics//===========================================================================void eng_cin(){//---------------------------------------------------------------------------// The sequence stopping you from entering engineering//---------------------------------------------------------------------------freezeplayer();cinematic();wait(1);cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(2);letterbox ( .1 );wait( .5);$cam1.follow( $map3_cam1 );$cam1.cut();wait(.5);cuecamera ( $cam1 );wait( .5 );$player.warp( '277 2667 -254' );cam_fadein( 3, 0, 0, 0, 1, 0 );wait(5);$walshe.anim( "idle" );$walshe.useactorweapon( "none" );wait(1);$walshe.walkto("$walshe_eng_nav1");$walshe.walkto("$walshe_eng_nav2");$walshe.walkto("$walshe_eng_nav3");$walshe.walkto("$walshe_eng_nav4");$walshe.walkto("$walshe_eng_nav5");wait(2);$illia.solid();$illia.show();$illia.anim( "idle" );$illia.useactorweapon( "none" );$illia.walkto("$illia_eng_nav1");wait(8);wait(1);$walshe.playdialog("localization/sound/dialog/map03/moya/sorry.mp3", 1, 10000, 0);// I'm Sorry Ms Ericsson.waitfordialog( $walshe );$walshe.playdialog("localization/sound/dialog/map03/moya/authorized.mp3", 1, 10000, 0);// Only Authorised Personnel May Enter Engineering.waitfordialog( $walshe );wait(1);$illia.walkto("illia_eng_nav_return");wait(1);$mainengdoor.close();wait(1);cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(1);$illia.notsolid();$illia.hide();$player.warp( '-27 1655 -254');$walshe.useactorweapon( "EnterpriseDatapad" );$walshe.anim( "ent-datapad-use" );wait(1);noncinematic();clearletterbox( .1 );releaseplayer();cueplayer();wait(0.5);cam_fadein( 1, 0, 0, 0, 1, 0 );$player.missionobjective( 1 );//Make the mission objective appear$player.setobjectivefailed( "gettoengineering", 1 );$player.setobjectiveshow( "sabotageengines", 1 );}void com_cin(){//---------------------------------------------------------------------------// The sequence where you get caught messing with the engines.......Doh!//---------------------------------------------------------------------------freezeplayer();cinematic();wait(1);cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(2);letterbox ( .1 );wait( .05 );$cam3.follow($map3_cam3);$cam3.cut();wait( .5);cuecamera($cam3);$illia_prisoner.show();$illia_prisoner.solid();$illia_prisoner.anim("cin-m8_situp");wait(1);cam_fadein( 3, 0, 0, 0, 1, 0 );$illia_prisoner.playdialog("localization/sound/dialog/map03/Illia/thesabotage.mp3",1,10000,0);// Sabotaging The Atlantic Was No Big Deal.waitfordialog( $illia_prisoner );$illia_prisoner.playdialog("localization/sound/dialog/map03/Illia/virus.mp3",1,10000,0);//I Inserted a Virus Into The Main Compute That Was To Stop Every Attempt At Entering Warp For The Next Few Days.waitfordialog( $illia_prisoner );$illia_prisoner.playdialog("localization/sound/dialog/map03/Illia/complete.mp3",1,10000,0);//When I Was Finished With My Small Manipulation Things Began To Take A Turn For The Worse.waitfordialog( $illia_prisoner );$player.notsolid();$player.hide();$illia2.show();$illia2.solid();$walshe2.show();$walshe2.solid();$comroomdoor.unlock();$illia2.useactorweapon( "Tricorder" );$illia2.anim( "tricorder_use_loop" );$cam2.follow( $map3_cam2 );$cam2.cut();wait(.5);cuecamera ( $cam2 );wait( .5 );$illia2.turntoangle( 90 );$illia2.anim( "idle" );$walshe2.walkto("$walshe2_com_nav1");wait(3);$walshe2.lookat( $illia2 );$illia2.lookat( $walshe2 );$walshe2.playdialog("localization/sound/dialog/map03/Moya/msericsson.mp3",1,10000,0);// Ms Ericsson?waitfordialog( $walshe2 );wait(2);$walshe2.playdialog("localization/sound/dialog/map03/Moya/doing.mp3",1,10000,0);// What Are You Doing?waitfordialog( $walshe2 );wait(2);//--- Ensign Moya taps his comm badge and calls security$walshe2.anim( "tap_comm" );waitforanimation( $walshe2, "tap_comm" );$walshe2.anim ("idle");$walshe2.playdialog("localization/sound/dialog/map03/Moya/security.mp3",1,10000,0);// I Need A Security Team In Engineering.waitfordialog( $walshe2 );$alert_green.hide();$alert_red.show();$engcong.hide();$engconr.show();alert_on = TRUE;$panel_alert_on1.show();$panel_alert_on2.show();$panel_alert_on3.show();$panel_alert_on4.show();$panel_alert_on5.show();$panel_alert_on6.show();$panel_alert_on7.show();$panel_alert_on8.show();$panel_alert_on9.show();$panel_alert_off1.hide();$panel_alert_off2.hide();$panel_alert_off3.hide();$panel_alert_off4.hide();$panel_alert_off5.hide();$panel_alert_off6.hide();$panel_alert_off7.hide();$panel_alert_off8.hide();$panel_alert_off9.hide();$illia2.useactorweapon( "Tricorder" );$illia2.anim( "tricorder_use_loop" );$illia2.turntoangle( 360 );$illia2.useactorweapon( "Tricorder" );$illia2.anim( "tricorder_use_loop" );wait(2);$com_field.solid();$com_field.show();$com_field.playsound( "sound/ships/borg/borg_forcefield_on.wav", 1, 1, 11111 );$player.playsound("localization/sound/dialog/m6l1/comp_lockdownini.mp3", 1, 1, 11111); //System lockdown initialized.$com_field.loopsound( "sound/ships/enterprise/ent_forcefield.wav", .7, 30 );wait(3);cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(2);$illia2.notsolid();$illia2.hide();$comroomdoor.lock();$player.solid();$player.show();$eng_door3.lock();$jack.solid();$jack.show();$jill.solid();$jill.show();$walshe2.lookat( $player );wait(2);noncinematic();clearletterbox( .1 );releaseplayer();cueplayer();cam_fadein( 1, 0, 0, 0, 1, 0 );//Make the objective complete$player.setobjectivecomplete( "sabotageengines", 1 );$player.setobjectiveshow("gettocargobay", 1);$player.missionobjective(1);$end_trigger.triggerable();$near_end.triggerable();//-------------------------------------------------------------------------// Activates Red Alert and locks and unlocks several doors//-------------------------------------------------------------------------$jdoor2.unlock();$secretdoor.lock();$secret_red.show();$secret_green.hide();$jdoor1.lock();$jdoor1_red.show();$jdoor1_green.hide();$jdoor2g.show();$jdoor2r.hide();$secrettrigger.nottriggerable();$cargotubedoor.lock();$jdoorpanel1.movesouth(3);//-------------------------------------------------------------------------// Close Off Access To Engineering//-------------------------------------------------------------------------$mainengdoor.lock();$cargodoors.lock();$exitdoor.unlock();$roof_hatch.hide();$roof_hatch.notsolid();$roof_hatch_floor.show();$roof_hatch_floor.solid();$roof_hatch_cover.show();$roof_hatch_cover.solid();wait(2);$jdoorpanel1.movedown(70);$cargobaydoor.lock();$engdoor2.movedown(176);// Make security team attack playerAIShowGroup ( 666, "Federation" );//$security1.ai_on();//$security2.ai_on();//$security3.ai_on();CommandToGroup ( 666 , "groupactortype" , "enemy" , "");CommandToGroup ( 666 , "visiondistance" , "4000" , "" );CommandToGroup ( 666 , "fov" , "360" , "" );CommandToGroup ( 666 , "attack" , "$player" , "" );}