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//  EF2 Level Script File
//
//  Level:              map3.bsp
//  Script By:          Argyle
//  Geometry By:        Argyle
//  Created on:         Unknown
//  Last Edited:        02/29/04

void hovercar()
{

   
   $remote_guy.useactorweapon( "EnterpriseDatapad" );
   $remote_guy.anim( "ent-datapad-use" );

   $hovercar_crate1.bind($hovercar_origin);
   $hovercar_crate2.bind($hovercar_origin);
   $hovercar_crate3.bind($hovercar_origin);
   $hovercar_crate4.bind($hovercar_origin);
   $hovercar_crate5.bind($hovercar_origin);
   $hovercar_crate6.bind($hovercar_origin);
   
   $hovercar.bind($hovercar_origin);

   wait(0.5);
   
   $hovercar_origin.time(5);
   $hovercar_origin.moveto($hovercar_origin2);
   waitfor($hovercar_origin);
   $hovercar_origin.time(3);
   $hovercar_origin.rotateYdown(90);
   wait(3.5);
   
   $hovercar_origin.time(5);
   $hovercar_origin.moveto($hovercar_origin3);

   wait(3);
   $remote_guy.anim("idle");
   $remote_guy.walkto("$remote_guy_1");
   waitfor($remote_guy);
   
   $remote_guy.anim( "ent-datapad-use" );
}

void remote_scene()
{
   thread hovercar();
}

void main()
{

   soundtrack( "m2l3-sfa.mus" );
   $munro.ai_off();
   $kourban.ai_off();
   $gonzales.ai_off();
   $repair_lady.ai_off();
   $remote_guy.ai_off();

   $gonzales.removeactorweapon ( "CompressionRifle" );
   $munro.removeactorweapon ( "CompressionRifle" );
   $kourban.removeactorweapon ( "AssaultRifle" );


   
   
   wait(1);
   $repair_lady.anim("cin-m3_hunch");
   $munro.walkto("$nav_transroom1");
   $kourban.walkto("$nav_transroom2");
   $gonzales.walkto("$nav_transroom3");
   wait(3);

   waitfor($munro);
   /*waitfor($kourban);
   waitfor($gonzales);*/
   $munro.walkto("$nav_plat1");
   $kourban.walkto("$nav_plat2");
   $gonzales.walkto("$nav_plat3");
}