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// EF2 Level Script File//// Level: map2.bsp// Script By: Nemo22, Argyle, LTiefland, DrBob, 7o'nine// Geometry By: Argyle, Alpharaptor, 7o'nine, Cortex// Created on: Unknown// Last Edited on: 17/12/05// Last Edited By: 7o'nine#include "maps/global_scripts/global_common.scr"#include "maps/global_scripts/global_math.scr"#include "maps/global_scripts/global_acceleratedMovement.scr"#include "maps/global_scripts/global_playerLoadout.scr"#include "maps/global_scripts/global_debugUtils.scr"#include "maps/global_scripts/global_tricorderBase.scr"#include "maps/global_scripts/global_tricorderKeypad.scr"// FUNCTIONSvoid puzzleUsed();void puzzleReset();void puzzleSolved();void closed_door_sound();void startWalker();void trans_guy_onUse();void cargoSecretReveal();// VARIABLESvoid hovercar(){$hovercar_crate1.bind($hovercar_origin);$hovercar_crate2.bind($hovercar_origin);$hovercar_crate3.bind($hovercar_origin);$hovercar_crate4.bind($hovercar_origin);$hovercar_crate5.bind($hovercar_origin);$hovercar_crate6.bind($hovercar_origin);$hovercar_sound.bind($hovercar_origin);$hovercar.bind($hovercar_origin);wait(0.5);$hovercar_origin.time(5);$hovercar_origin.moveto($hovercar_origin2);triggerentity($hovercar_sound);waitfor($hovercar_origin);$hovercar_origin.time(3);$hovercar_origin.rotateYdown(90);wait(3.5);$hovercar_origin.time(5);$hovercar_origin.moveto($hovercar_origin3);wait(3);$remote_guy.anim("idle");$remote_guy.walkto("$remote_guy_1");waitfor($remote_guy);triggerentity($hovercar_sound);$remote_guy.anim( "ent-datapad-use" );$remote_guyr.doUse($hovercar_sound);}void closed_door_sound(){$player.playsound( "sound/ships/forever/for_doorbeep.wav", 3, 1.0);}void remote_scene(){thread hovercar();}void moya_cin(){$moya.lookat( $player );$player.angle( 345 );$moya.playdialog("localization/sound/dialog/map01/moya/youspend.mp3",1,10000,0);waitfordialog($moya);$moya.playdialog("localization/sound/dialog/map01/moya/prettyviolent.mp3",1,10000,0);waitfordialog($moya);$lounge_illia.playdialog("localization/sound/dialog/map01/illia/afterserved.mp3",1,10000,1);waitfordialog($lounge_illia);$lounge_illia.playdialog("localization/sound/dialog/map01/illia/whatcanidoforyou.mp3",1,10000,1);waitfordialog($lounge_illia);$moya.playdialog("localization/sound/dialog/map01/moya/captain.mp3",1,10000,0);waitfordialog($moya);$moya.playdialog("localization/sound/dialog/map01/moya/brandy.mp3",1,10000,0);waitfordialog($moya);$lounge_illia.playdialog("localization/sound/dialog/map01/illia/iwillsee.mp3",1,10000,1);waitfordialog($lounge_illia);wait(1.5);$lounge_illia.playdialog("localization/sound/dialog/map01/illia/anythingelse.mp3",1,10000,1);waitfordialog($lounge_illia);$moya.playdialog("localization/sound/dialog/map01/moya/no.mp3",1,10000,0);waitfordialog($moya);$player.immobilize( 0 );$moya.strictlyfollowpath(1);$moya.walkto("$moya_nav1");waitfor($moya);$moya.walkto("$moya_nav2");waitfor($moya);$moya.walkto("$moya_nav3");waitfor($moya);$moya.walkto("$moya_nav_lift");waitfor($moya);wait(4);$moya.remove();}void hazard_cin(){$munro.walkto("$nav_transroom1");$kourban.walkto("$nav_transroom2");wait(1);$gonzales.walkto("$nav_transroom3");wait(3);waitfor($munro);$mankell.lookat($munro);$mankell.playdialog("localization/sound/dialog/map02/mankell/nicetohaveyou.mp3",1,10000,0);waitfordialog($mankell);$mankell.playdialog("localization/sound/dialog/map02/mankell/greet.mp3",1,10000,0);waitfordialog($mankell);$munro.playdialog("localization/sound/dialog/map02/munro/ayesir.mp3",1,10000,0);waitfordialog($munro);wait(2);$munro.walkto("$nav_plat1");$kourban.walkto("$nav_plat2");$gonzales.walkto("$nav_plat3");waitfor($kourban);wait(2);$kourban.displayEffect( "TransportOut", "Federation" );$gonzales.displayEffect( "TransportOut", "Federation" );$munro.displayEffect( "TransportOut", "Federation" );wait(3);$kourban.notsolid();$gonzales.notsolid();$munro.notsolid();$mankell.walkto("$mankell_2");waitfor($mankell);$mankell.walkto("$mankell_4");waitfor($mankell);$mankell.walkto("$mankell_7");waitfor($mankell);$mankell.walkto("$mankell_8");waitfor($mankell);$mankell.walkto("$mankell_9");waitfor($mankell);$mankell.walkto("$mankell_10");waitfor($mankell);wait(4);$mankell.remove();}void main(){$player.immobilize( 1 );//Take away weapons from player!//No tricorder in this map!$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );$player.take ( "models/weapons/worldmodel-fieldassaultrifle.tik" );$player.take ( "models/weapons/worldmodel-burstrifle.tik" );$player.take ( "models/weapons/worldmodel-attrex-rifle.tik" );$player.take ( "models/weapons/worldmodel-compressionrifle.tik" );$player.take ( "models/weapons/worldmodel-phaser-STX.tik" );$player.take ( "models/weapons/worldmodel-tricorder-STX.tik" );//Setup people's use threadsthread globalCommon_OnUse( $remote_guy , "remote_guy_onUse" );thread globalCommon_OnUse( $repair_lady, "repair_lady_onUse" );thread globalCommon_OnUse( $trans_guy, "trans_guy_onUse" );//Enterprise before Casino hiden + binden$l_ent1.bind( $l_ent_origin );$l_ent2.bind( $l_ent_origin );$l_ent3.bind( $l_ent_origin );$l_ent_origin.hide();$l_ent1.notsolid();$l_ent2.notsolid();$l_ent3.notsolid();$warp_ent1.bind( $warp_ent_origin );$warp_ent2.bind( $warp_ent_origin );$warp_ent3.bind( $warp_ent_origin );//AI_OFF$munro.ai_off();$munro.pushable( 0 );$lounge_illia.ai_off();$lounge_illia.pushable( 0 );$lounge_stevens.ai_off();$lounge_stevens.pushable( 0 );$kourban.ai_off();$kourban.pushable( 0 );$gonzales.ai_off();$gonzales.pushable( 0 );$repair_lady.ai_off();$repair_lady.pushable( 0 );$remote_guy.ai_off();$remote_guy.pushable( 0 );$moya.ai_off();$moya.pushable( 0 );$mankell.ai_off();$mankell.pushable( 0 );$illia3.ai_off();$illia3.pushable( 0 );$illia_holo.ai_off();$illia_holo.pushable( 0 );$stevens.ai_off();$stevens.pushable( 0 );$illia_prisoner.ai_off();$illia_prisoner.pushable( 0 );$tebok.ai_off();$tebok.pushable( 0 );$warp_illia.ai_off();$warp_illia.pushable( 0 );$warp_illia.hide();$trans_guy.ai_off();$trans_guy.pushable( 0 );//Hide NPCs$lounge_illia.hide();$lounge_illia.notsolid();$lounge_stevens.hide();$lounge_stevens.notsolid();$illia3.hide();$illia3.notsolid();$illia_holo.hide();$illia_holo.notsolid();$illia_prisoner.hide();$illia_prisoner.notsolid();$tebok.hide();$tebok.notsolid();$stevens.hide();$stevens.notsolid();//Hide cargo bay golden ship$cargoSecret.hide();$cargoSecret.notsolid();soundtrack( "m2l3-sfa.mus" );wait(0.5);//Anims$repair_lady.anim("cin-m3_hunch");$remote_guy.useactorweapon( "EnterpriseDatapad" );$remote_guy.anim( "ent-datapad-use" );//Remove weapons$gonzales.removeactorweapon ( "CompressionRifle" );$munro.removeactorweapon ( "CompressionRifle" );$kourban.removeactorweapon ( "fieldassaultrifle" );$illia3.removeactorweapon ( "CompressionRifle" );$illia3.removeactorweapon ( "AssaultRifle" );$illia3.removeactorweapon ( "CompressionRifleEnhanced" );$lounge_illia.removeactorweapon ( "CompressionRifle" );$lounge_illia.removeactorweapon ( "AssaultRifle" );$lounge_illia.removeactorweapon ( "CompressionRifleEnhanced" );$illia_prisoner.removeactorweapon ( "CompressionRifle" );$illia_prisoner.removeactorweapon ( "AssaultRifle" );$illia_prisoner.removeactorweapon ( "CompressionRifleEnhanced" );$warp_illia.removeactorweapon ( "CompressionRifle" );$warp_illia.removeactorweapon ( "AssaultRifle" );$warp_illia.removeactorweapon ( "CompressionRifleEnhanced" );globalCommon_SpawnActor( "char/starfleet_crew-male.tik", "walker", '80 -688 -10', 0 );$walker.ai_off();$walker.removeactorweapon ( "CompressionRifle" );$walker.removeactorweapon ( "AssaultRifle" );$walker.removeactorweapon ( "CompressionRifleEnhanced" );wait(1);$player.loadobjectives("GBS2");$player.setobjectiveshow("gettobar", 1);$player.setobjectiveshow("findbrandy", 1);$player.missionobjective(1);$cargo_door.lock();$locked_door1.lock();$locked_door2.lock();$secretRoomDoors.lock();//Dynamic light setup in maintenance room$world.light_lightstyle( "maintenanceLight", "ddgggggggggjjjhkkkkkkkzzzzzttmmmmmkkaaaaaaabbbfffffffff", 0);moya_cin();}void cell_cin(){//-------------------------------------------------------------------------------------------------------------------// Illia in a cell.//-------------------------------------------------------------------------------------------------------------------$illia_prisoner.show();$illia_prisoner.solid();$illia_prisoner.anim("cin-m8_situp");$cam9.follow($cell_cam);$cam9.cut();wait(1);cuecamera($cam9);cam_fadein( 2, 0, 0, 0, 1, 0 );$illia_prisoner.playdialog("localization/sound/dialog/map02/Illia/stevenswasgone.mp3",1,10000,0);waitfordialog( $illia_prisoner );$illia_prisoner.playdialog("localization/sound/dialog/map02/Illia/myplan.mp3",1,10000,0);waitfordialog( $illia_prisoner );$illia_prisoner.playdialog("localization/sound/dialog/map02/Illia/sabotage.mp3",1,10000,0);waitfordialog( $illia_prisoner );wait(1);}//--------------------------------------------------// Enterprise geht auf Warp//--------------------------------------------------void ent_warp(){$warp_illia.show();$warp_illia.displayEffect( "TransportIn", "FederationNoAnim" );cam_fadein( 1, 0, 0, 0, 1, 0 );$cam1.follow( $warp_shot1 );$cam1.cut();$cam1.fov( 62 );wait( .1 );$cam2.follow( $warp_shot2 );$cam2.cut();$cam2.fov( 62 );cuecamera( $cam1 );$l_ent_origin.show();$warp_illia.headWatchTarget( "l_ent_origin", 7 );thread globalAccelMove( $l_ent_origin, '512 0 0', 5, "rampup", "" );wait( 5 );cuecamera( $cam2 );wait( 11 );$cam2.playsound( "sound/ships/enterprise/ent_enter_warp.wav", 0, 4, 20000 );wait( 2.5 );$spawnWarpFlash.scale( .6 );$spawnWarpFlash.modelname( "models/fx/fx-warpflash-federation.tik" );thread globalAccelMoveY( $warp_ent_origin, -3000, .8, "rampup", "");wait( .8 );$spawnWarpFlash.origin( $warp_ent_origin.getOrigin() );triggerEntity( $spawnWarpFlash );$warp_ent_origin.hide();wait( 4 );cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(1);}void recruit_cin(){//-------------------------------------------------------------------------------------------------------------------// The sequence where you are on the Enterprise and talk to Stevens, who wants to recruit you once again for 31.//-------------------------------------------------------------------------------------------------------------------// Die Kameras einschalten//--Kamera wenn Illia uns Steven sich reinbeamen$cam1.follow( $map2_ent_beamin );$cam1.cut();//--Kamera hinter Illia$cam2.follow( $map2_ent_behindillia );$cam2.cut();//--Kamera hinter Stevens$cam3.follow( $map2_ent_behindstevens );$cam3.cut();//--Kamera direkt vor Stevens Gesicht$cam5.follow( $map2_ent_fstevens );$cam5.cut();wait(0.5);cam_fadein( 1, 0, 0, 0, 1, 0 );cuecamera($cam1);$illia3.show();$illia3.displayEffect( "TransportIn", "FederationNoAnim" );$stevens.show();$stevens.displayEffect( "TransportIn", "FederationNoAnim" );wait(2);$illia3.show();$illia3.solid();$stevens.show();$stevens.solid();$stevens.playdialog("localization/sound/dialog/map02/Stevens/offertodrink.mp3",1,10000,0);$stevens.anim( "conv-handsweep" );waitforanimation( $stevens, "conv-handsweep" );$stevens.anim( "idle" );waitfordialog($stevens);wait(2);$camb.follow($map3_win1);$camb.cut();wait(0.5);cuecamera($cam1);$illia3.walkto("$illia_window");waitfor($illia3);$illia3.lookat($atlantic);$cama.follow($map2_at_to_quar);$cama.cut();wait(1);$illia3.playdialog("localization/sound/dialog/map02/Illia/enterprise.mp3",1,10000,0);waitfordialog($illia3);$camc.follow( $map2_ent_to_at );$camc.cut();wait(.1);cuecamera($camc);wait( 11 );wait(.01);cuecamera($cama);wait( 9.2 );$illia3.playdialog("localization/sound/dialog/map02/Illia/captainpicard.mp3",1,10000,0);$illia3.anim( "conv-scratchingchin-thinking" );waitforanimation( $illia3, "conv-scratchingchin-thinking" );$illia3.anim( "idle" );waitfordialog($illia3);$illia3.headWatchTarget( "stevens", 10 );$stevens.headWatchTarget( "illia3", 10 );$illia3.playdialog("localization/sound/dialog/map02/Illia/thirtyone.mp3",1,10000,0);$illia3.anim( "conv-shakehead" );waitforanimation( $illia3, "conv-shakehead" );$illia3.anim( "idle" );waitfordialog($illia3);wait(1);cuecamera($cam3);$illia3.walkto("$illia6");waitfor($illia3);$illia3.walkto("$illia1");waitfor($illia3);$illia3.lookat($stevens);$stevens.lookat($illia3);wait(2);$stevens.playdialog("localization/sound/dialog/map02/Stevens/picard.mp3",1,10000,0);$stevens.anim( "conv-gesture" );waitforanimation( $stevens, "conv-gesture" );$stevens.anim( "idle" );waitfordialog($stevens);cuecamera($cam2);$stevens.playdialog("localization/sound/dialog/map02/Stevens/situation.mp3",1,10000,0);$stevens.anim( "conv-idle" );waitforanimation( $stevens, "conv-idle" );$stevens.anim( "idle" );waitfordialog($stevens);//--Kamera um Illia und Stevens$cam4.follow( $map2_ent_isround );$cam4.cut();wait( .1 );cuecamera( $cam4 );$stevens.playdialog("localization/sound/dialog/map02/Stevens/member.mp3",1,10000,0);$stevens.anim( "conv-talk-handsonhips" );waitforanimation( $stevens, "conv-talk-handsonhips" );$stevens.anim( "idle" );waitfordialog($stevens);wait(0.5);cuecamera($cam2);$illia3.playdialog("localization/sound/dialog/map02/Illia/experience.mp3",1,10000,0);$illia3.anim( "conv-shrug" );waitforanimation( $illia3, "conv-shrug" );$illia3.anim( "idle" );waitfordialog($illia3);$stevens.playdialog("localization/sound/dialog/map02/Stevens/graveness.mp3",1,10000,0);$stevens.anim( "conv-talk1" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/important.mp3",1,10000,0);// waitforanimation( $stevens, "conv-talk1" );waitfordialog($stevens);$stevens.anim( "idle" );cuecamera($cam4);$stevens.playdialog("localization/sound/dialog/map02/Stevens/sigmacell.mp3",1,10000,0);$stevens.anim( "conv-talk3" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/agents.mp3",1,10000,0);// waitforanimation( $stevens, "conv-talk3" );waitfordialog($stevens);$stevens.anim( "idle" );cuecamera($cam3);$illia3.playdialog("localization/sound/dialog/map02/Illia/includingme.mp3",1,10000,0);$illia.anim( "conv-yes" );waitforanimation( $illia3, "conv-yes" );$illia3.anim( "idle" );waitfordialog($illia3);cuecamera($cam2);$stevens.playdialog("localization/sound/dialog/map02/Stevens/helpus.mp3",1,10000,0);$stevens.anim( "conv-idle" );waitforanimation( $stevens, "conv-idle" );$stevens.anim( "idle" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/sleepwell.mp3",1,10000,0);$stevens.anim( "conv-fingerup-warning" );waitforanimation( $stevens, "conv-fingerup-warning" );$stevens.anim( "conv-gesture" );waitforanimation( $stevens, "conv-gesture" );$stevens.anim( "idle" );waitfordialog($stevens);cuecamera($cam4);$illia3.playdialog("localization/sound/dialog/map02/Illia/send.mp3",1,10000,0);$illia3.anim( "conv-fingerpoint-atyou" );waitforanimation( $illia3, "conv-fingerpoint-atyou" );$illia3.anim( "idle" );waitfordialog($illia3);$illia3.playdialog("localization/sound/dialog/map02/Illia/notinshape.mp3",1,10000,0);$illia3.anim( "conv-gesture1" );waitforanimation( $illia3, "conv-gesture1" );$illia3.anim( "idle" );waitfordialog($illia3);cuecamera($cam2);$stevens.playdialog("localization/sound/dialog/map02/Stevens/manytried.mp3",1,10000,0);$stevens.anim( "conv-handsweep" );waitforanimation( $stevens, "conv-handsweep" );$stevens.anim( "idle" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/noonecameback.mp3",1,10000,0);$stevens.anim( "conv-handflick-hellno" );waitforanimation( $stevens, "conv-handflick-hellno" );$stevens.anim( "idle" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/lasthope.mp3",1,10000,0);$stevens.anim( "conv-talk-handsonhips" );waitforanimation( $stevens, "conv-talk-handsonhips" );$stevens.anim( "idle" );waitfordialog($stevens);cuecamera($cam2);$stevens.playdialog("localization/sound/dialog/map02/Stevens/theplan.mp3",1,10000,0);$stevens.anim( "conv-talk1" );waitforanimation( $stevens, "conv-talk1" );$stevens.anim( "idle" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/neutralzone.mp3",1,10000,0);$stevens.anim( "conv-talk3" );waitforanimation( $stevens, "conv-talk3" );$stevens.anim( "idle" );waitfordialog($stevens);cuecamera($cam4);$illia3.playdialog("localization/sound/dialog/map02/Illia/theatlantic.mp3",1,10000,0);$illia3.anim( "conv-talk2" );waitforanimation( $illia3, "conv-talk2" );$illia3.anim( "idle" );waitfordialog($illia3);cuecamera($cam3);$stevens.playdialog("localization/sound/dialog/map02/Stevens/sabotage.mp3",1,10000,0);$stevens.anim( "conv-shrug" );waitforanimation( $stevens, "conv-shrug" );$stevens.anim( "idle" );waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/please.mp3",1,10000,0);$stevens.anim( "conv-shakehead" );waitforanimation( $stevens, "conv-shakehead" );$stevens.anim( "idle" );waitfordialog($stevens);cuecamera($cam2);$illia3.playdialog("localization/sound/dialog/map02/Illia/neutralzone.mp3",1,10000,0);$illia3.anim( "conv-scratchingchin-thinking" );waitforanimation( $illia3, "conv-scratchingchin-thinking" );$illia3.anim( "idle" );waitfordialog($illia3);$illia3.playdialog("localization/sound/dialog/map02/Illia/romulanspace.mp3",1,10000,0);$illia3.anim( "conv-handsweep" );waitforanimation( $illia3, "conv-handsweep" );$illia3.anim( "idle" );waitfordialog($illia3);//bis hier anims//ab hier nur face morphscuecamera($cam5);$stevens.playdialog("localization/sound/dialog/map02/Stevens/antioch.mp3",1,10000,0);$stevens.morph( "exp_Disgust" );waitfordialog($stevens);$stevens.unmorph( "exp_Disgust" );//--Kamera direkt vor Illias Gesicht$cam6.follow( $map2_ent_fillia );$cam6.cut();wait( .1 );cuecamera( $cam6 );$stevens.playdialog("localization/sound/dialog/map02/Stevens/vessel.mp3",1,10000,0);waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/oberth.mp3",1,10000,0);waitfordialog($stevens);cuecamera( $cam5 );$stevens.playdialog("localization/sound/dialog/map02/Stevens/save.mp3",1,10000,0);waitfordialog($stevens);$stevens.playdialog("localization/sound/dialog/map02/Stevens/success.mp3",1,10000,0);$stevens.morph( "exp_brows_down" );waitfordialog($stevens);$stevens.unmorph( "exp_brows_down" );cuecamera($cam6);$stevens.playdialog("localization/sound/dialog/map02/Stevens/understand.mp3",1,10000,0);waitfordialog($stevens);//ab hier wieder anims$illia3.playdialog("localization/sound/dialog/map02/Illia/onlytowell.mp3",1,10000,0);$illia3.anim( "conv-affirmative" );$illia3.morph( "exp_Skeptical" );waitforanimation( $illia3, "conv-affirmative" );$illia3.anim ( "idle" );waitfordialog($illia3);$illia3.unmorph( "exp_Skeptical" );cuecamera( $cam1 );$stevens.playdialog("localization/sound/dialog/map02/Stevens/goodluck.mp3",1,10000,0);$stevens.anim( "conv-scratchingchin-thinking" );waitforanimation( $stevens, "conv-scratchingchin-thinking" );$stevens.anim( "idle" );waitfordialog($stevens);wait(1);$illia3.displayEffect( "TransportOut", "FederationNoAnim" );wait(2);cam_fadeout( 2, 0, 0, 0, 1, 0 );wait(3);}void lounge_cin(){//-------------------------------------------------------------------------------------------------------------------// Illia and Stevens meet on the atlantic.//-------------------------------------------------------------------------------------------------------------------$cam1.follow( $map2_lounge_cam1 );$cam1.cut();wait(.1);cam_fadein( 2, 0, 0, 0, 1, 0 );cuecamera($cam1);$lounge_illia.show();$lounge_illia.solid();$lounge_illia.walkto( "$lounge_illia_node_a", "walk" );waitfor( $lounge_illia );$lounge_illia.walkto( "$lounge_illia_node1", "walk" );waitfor( $lounge_illia );$lounge_illia.walkto( "$lounge_illia_node2", "walk" );waitfor( $lounge_illia );$lounge_illia.turntoangle( 90 );waitfor( $lounge_illia );wait( 1 );$cam2.follow( $bottle_cam );$cam2.cut();wait(.1);$lounge_illia.playdialog("localization/sound/dialog/map02/illia/ahyes.mp3", 1, 10000, 0);waitfordialog( $lounge_illia );wait( .4 );cuecamera($cam2);$lounge_illia.playdialog("localization/sound/dialog/map02/illia/twobottles.mp3", 1, 10000, 0);waitfordialog( $lounge_illia );wait( 1.5 );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/shouldbeenough.mp3", 1, 10000, 0);waitfordialog( $lounge_illia );$lounge_stevens.walkto( "$lounge_stevens_node1", "walk" );$lounge_stevens.show();wait( 2 );$cam1.follow( $map2_illia_stevens_cam1 );$cam1.cut();$cam3.fov( 60 );$cam3.follow( $behindillia_cam );$cam3.cut();wait(.1);cuecamera( $cam3 );waitfor( $lounge_stevens );$lounge_illia.anim( "idle" );$lounge_stevens.turntoangle( 170 );$lounge_illia.turntoangle( 350 );$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/msericsson.mp3",1,10000,0);$lounge_stevens.anim( "conv-scratchingchin-thinking" );waitforanimation( $lounge_stevens, "conv-scratchingchin-thinking" );$lounge_stevens.anim( "idle" );wait( 1.5 );$lounge_illia.anim( "conv-talk-handsonhips" );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/doinghere.mp3", 1, 10000, 0);waitfordialog( $lounge_illia );wait( .2 );cuecamera( $cam1 );$lounge_illia.anim( "idle" );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/notinformed.mp3", 1, 10000, 0);$lounge_illia.anim( "conv-gesture1" );waitforanimation( $lounge_illia, "conv-gesture1" );$lounge_illia.anim( "idle" );waitfordialog( $lounge_illia );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/donotbelong.mp3", 1, 10000, 0);$illia_lounge.anim( "conv-handsweep" );waitforanimation( $lounge_illia, "handsweep" );waitfordialog( $lounge_illia );cuecamera( $cam3 );$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/membership.mp3",1,10000,0);waitfordialog($lounge_stevens);$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/terminate.mp3",1,10000,0);$lounge_stevens.anim( "conv-talk3" );waitforanimation( $lounge_stevens, "conv-talk3" );waitfordialog($lounge_stevens);$lounge_stevens.anim( "idle" );cuecamera( $cam3 );$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/hetlek.mp3",1,10000,0); $lounge_stevens.anim( "conv-talk2" );waitforanimation( $lounge_stevens, "conv-talk2" );$lounge_stevens.anim( "idle" );wait( 2 );cuecamera( $cam1 );$lounge_illia.anim( "conv-crossarms" );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/unrealistic.mp3", 1, 10000, 0);waitforanimation( $lounge_illia, "conv_crossarms" );$lounge_illia.anim( "idle" );waitfordialog( $lounge_illia );$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/thirtyone.mp3",1,10000,0);$lounge_stevens.anim( "conv-idle-look" );waitforanimation( $lounge_stevens, "conv-idle-look" );$lounge_stevens.anim( "idle" );waitfordialog($lounge_stevens);wait( 4 );$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/job.mp3",1,10000,0);$lounge_stevens.anim( "conv-gestureL" );waitforanimation( $lounge_stevens, "conv-gestureL" );$lounge_stevens.anim( "idle" );waitfordialog($lounge_stevens);cuecamera( $cam1 );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/paranoia.mp3", 1, 10000, 0);$lounge_illia.anim( "conv-wtf" );waitforanimation( $lounge_illia, "conv-wtf" );waitfordialog( $lounge_illia );$lounge_illia.playdialog("localization/sound/dialog/map02/illia/nomissions.mp3", 1, 10000, 0);wait( .2 );cuecamera( $cam3 );// $lounge_illia.anim( "conv-gestureL" );// waitforanimation( $lounge_illia, "conv-gestureL" );$lounge_illia.anim( "conv-handflick-hellno" );waitforanimation( $lounge_illia, "conv-handflick-hellno" );$lounge_illia.anim( "idle" );wait( .5 );cuecamera( $cam1 );$lounge_stevens.playdialog("localization/sound/dialog/map02/stevens/nochoice.mp3",1,10000,0);$lounge_stevens.anim( "conv-poundfist" );waitforanimation( $lounge_stevens, "conv-poundfist" );waitfordialog($lounge_stevens);$lounge_stevens.anim( "communicator" );waitforanimation( $lounge_stevens, "communicator" );$lounge_stevens.anim( "idle" );wait( .2 );$lounge_illia.displayEffect( "TransportOut", "FederationNoAnim" );wait( 1 );cuecamera( $cam3 );$lounge_stevens.displayEffect( "TransportOut", "FederationNoAnim" );wait( 1 );cam_fadeout( 2, 0, 0, 0, 1, 0 );wait( 2 );}void surprise(){spawn("camera","targetname","cam1");spawn("camera","targetname","cam2");spawn("camera","targetname","cam3");spawn("camera","targetname","cam4");spawn("camera","targetname","cam5");spawn("camera","targetname","cam6");spawn("camera","targetname","cam7");spawn("camera","targetname","cam8");spawn("camera","targetname","cam9");spawn("camera","targetname","cama");spawn("camera","targetname","camb");spawn("camera","targetname","camc");cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(1);letterbox( .1 );freezeplayer();cinematic();lounge_cin();recruit_cin();ent_warp();cell_cin();cam_fadein( 2, 0, 0, 0, 1, 0 );$player.setobjectivecomplete("gettobar", 1);$player.setobjectivecomplete("findbrandy", 1);$player.setobjectiveshow("gettoengineering", 1);$player.missionobjective(1);stuffcmd("map map3 \n");/*noncinematic();clearletterbox(.1);releaseplayer();cueplayer();*/}void cargoSecretReveal(){$cargoSecret.displayeffect( "TransportIn", "Federation" );$cargoSecret.show();$cargoSecret.solid();}//-------------------------------------------------------------------------------------------------------------------// NPC INTERACTIONS//-------------------------------------------------------------------------------------------------------------------void startWalker(){$walker.alias( "walkerTalker", "localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 128, 0); // Counsellor/holodeck$walker.dialog( "walkerTalker" );$walker.pushable( 0 );float i = 1;while (i < 19){$walker.walkto( "$walker"+i , "walk" );waitfor( $walker );i++;}wait(2);$walker.lookat( $repair_lady );$walker.giveactorweapon( "Tricorder" );$walker.useactorweapon( "Tricorder" );$walker.anim( "tricorder_fire" );}void remote_guy_onUse(){//You are trying to talk to the remote guy, so make him give you a rude retort ;)$remote_guy.playdialog("localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 256, 0);waitfordialog( $remote_guy );}void trans_guy_onUse(){//You are trying to talk to the transporter control guy, so make him give you a rude retort ;)$trans_guy.playdialog("localization/sound/dialog/m2l1/teacherm2_busy.mp3", 1, 256, 0);waitfordialog( $trans_guy );}void repair_lady_onUse(){//You are trying to talk to the repair lady, so make her give you a rude retort ;)$repair_lady.playdialog("localization/sound/dialog/m2l1/teacherf2_time.mp3", 1, 256, 0);waitfordialog( $repair_lady );}//-------------------------------------------------------------------------------------------------------------------// PUZZLE STUFF//-------------------------------------------------------------------------------------------------------------------void puzzleUsed(){globalTricorderKeypad_SetType( "Starfleet" );globalTricorderKeypad_SetScannedCodeFlag( 0 );globalTricorderKeypad_SetSecretCode( 4, 1, 5, 7, 2, 6, 3, 0, 0 ); //7 digit codeglobalTricorderKeypad_Run( $secretRoomPuzzle, 100, 3);}void puzzleReset(){$secretRoomPuzzle.puzzleobject_reset();}void puzzleSolved(){$secretRoomPuzzle.playsound( "sound/ships/romulan/rom_beep_yes.wav", 0, 1 );$secretRoomDoors.unlock();trigger( "$secretRoomDoors" );$secretRoomPuzzle.remove(); //so that player doesn't have to keep re-entering the puzzle code}