Subversion-Projekte sthq.gbs

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void show_camera(entity camera_to_use, entity camera_path, float duration_to_wait)
{
   camera_to_use.follow( camera_path );
   cuecamera( camera_to_use );
   wait(.2);
   cam_fadein( 1, 0, 0, 0, 1, 0 );
   wait(duration_to_wait);
   cam_fadeout( 1, 0, 0, 0, 1, 0 );
   wait(1);

}
void main()
{
   
   cinematic();
   letterbox(.1);
   $world.light_intensity( "lightning", 0 );

   cam_fadeout( .1, 0, 0, 0, 1, 0 );
   
   spawn ( "Camera" , "targetname" , "cam1" );
   spawn ( "Camera" , "targetname" , "cam2" );
   spawn ( "Camera" , "targetname" , "cam3" );
   spawn ( "Camera" , "targetname" , "cam4" );
   spawn ( "Camera" , "targetname" , "cam5" );

   wait ( .05 );
   cam.load("holo2_gate_cam");
   cam.load("holo2_illia_cam");
   cam.load("holo2_klingon_cam");
   cam.load("holo2_illia_close_cam");
   cam.load("holo2_klingon_close_cam");

   wait ( .5);

   $illia.ai_off();
   $klingon1.ai_off();
   $klingon3.ai_off();
   $klingon4.ai_off();
   $klingon5.ai_off();
   $klingon6.ai_off();

   wait(1);

//   stuffcmd("showmenu we_proudly_present\n");

  // wait(2);
  
 //  stuffcmd ( "popmenu 0\n" );
  // wait(3);
   stuffcmd("showmenu gbs\n");
   wait(4);
   stuffcmd ( "popmenu 0\n" );

   show_camera($cam1, $holo2_gate_cam, 3);
   wait(.5);
   show_camera($cam2, $holo2_illia_cam, 3);
   wait(.5);
   show_camera($cam3, $holo2_klingon_cam, 3);
   wait(.5);
   show_camera($cam4, $holo2_illia_close_cam, 3);
   wait(.5);
   show_camera($cam5, $holo2_klingon_close_cam, 3);
   wait(.5);
   //wait(5);


   cam_fadein( 1, 0, 0, 0, 1, 0 );
   
   noncinematic();
   cueplayer ();
   clearletterbox(.1);
   $illia.hide();
   $klingon1.ai_on();
   $klingon3.ai_on();
   $klingon4.ai_on();
   $klingon5.ai_on();
   $klingon6.ai_on();
   $klingon1.attack($player);
   $klingon3.attack($player);
   $klingon4.attack($player);
   $klingon5.attack($player);
   $klingon6.attack($player);

   $world.light_lightstyle( "lightning", "aaaaazzzzzaaaaazzzzzjjaaaaaazzzzaaaajaaaajzzzzzazazazajjzaaaaazzkahjszwufkjaz", 0 );




}