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//--------------------------------------------------------------------------------------//// A Gate Two Birds And The Beautiful Sky Level Script File//// Level: map1// Script By: Argyle// Geometry By: Flix// Created on: ???// Last Edited on: $Date: 2007-04-08 23:58:18 +0200 (So, 08 Apr 2007) $// Last Edited by: $Author: lars $////-------------------------------------------------------------------------------------#include "maps/global_scripts/global_common.scr"#include "maps/global_scripts/global_debugUtils.scr"#include "maps/global_scripts/global_math.scr"#include "maps/global_scripts/global_archetype.scr"#include "maps/m11/m11l1a_dialog.scr"#include "maps/m11/m11_groupSpawn.scr"#include "maps/global_scripts/global_playerLoadout.scr"#include "maps/m11/m11_beamInAmmo.scr"#include "maps/global_scripts/global_tricorderbase.scr"#include "maps/global_scripts/global_tricordermod.scr"void main();void spawn_disrupter_klingon( entity entity_to_spawn);void spawn_melee_klingon( entity entity_to_spawn);void inc_death_toll();void change_map();void finish_holocin();void start_holocin();void finish_introcin();void start_introcin();void show_camera(entity camera_to_use, entity camera_path, float duration_to_wait);void switch_off_ai();float killed_klingons = 0;void switch_off_ai(){$illia_prisoner.ai_off();$illia_prisoner.removeactorweapon ( "CompressionRifle" );$illia_prisoner.anim("cin-m8_situp");$illia.ai_off();$illia2.ai_off();$moya.ai_off();$moya.nodamage ();$moya.notsolid ();$moya2.ai_off();$death_klingon.ai_off();$klingon1.ai_off();$klingon3.ai_off();$klingon4.ai_off();$klingon5.ai_off();$klingon6.ai_off();$klingon1.killthread("inc_death_toll");$klingon3.killthread("inc_death_toll");$klingon4.killthread("inc_death_toll");$klingon5.killthread("inc_death_toll");$klingon6.killthread("inc_death_toll");}void show_camera(entity camera_to_use, entity camera_path, float duration_to_wait){camera_to_use.follow( camera_path );cuecamera( camera_to_use );wait(.2);cam_fadein( 1, 0, 0, 0, 1, 0 );wait(duration_to_wait);cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(1);}void start_introcin(){cinematic();letterbox(.1);cam_fadeout( .1, 0, 0, 0, 1, 0 );spawn ( "Camera" , "targetname" , "cam1" );spawn ( "Camera" , "targetname" , "cam2" );spawn ( "Camera" , "targetname" , "cam3" );spawn ( "Camera" , "targetname" , "cam4" );spawn ( "Camera" , "targetname" , "cam5" );spawn ( "Camera" , "targetname" , "cam6" );spawn ( "Camera" , "targetname" , "cam7" );wait ( .05 );/*cam.load("holo2_gate_cam");cam.load("holo2_illia_cam");cam.load("holo2_illia_cam2");cam.load("holo2_klingon_cam");cam.load("holo2_illia_close_cam");cam.load("holo2_klingon_close_cam");*/wait ( .5);skipthread ( "finish_introcin" );freezeplayer();switch_off_ai();wait(2);$cam7.follow($cell_cam);cuecamera($cam7);wait(0.5);cam_fadein( 3, 0, 0, 0, 1, 0 );wait(3);$illia_prisoner.headwatch( $illia_look_here);wait(1.5);//$illia_prisoner.resethead();$illia_prisoner.playdialog("localization/sound/dialog/map01/Illia/everythingbegan.mp3", 1, 10000, 0);waitfordialog( $illia_prisoner );wait( 1 );$illia_prisoner.playdialog("localization/sound/dialog/map01/Illia/itwasabout.mp3", 1, 10000, 0);waitfordialog( $illia_prisoner );cam_fadeout( 3, 0, 0, 0, 1, 0 );wait(4);// stuffcmd("showmenu we_proudly_present\n");// wait(2);// stuffcmd ( "popmenu 0\n" );// wait(3);stuffcmd("showmenu gbs\n");wait(4);stuffcmd ( "popmenu 0\n" );show_camera($cam1, $holo2_gate_cam, 3);wait(.5);$world.light_lightstyle( "lightning", "azaz", 1 );$player.playsound( "sound/environment/nature/thunder2.wav", 0, 1.5, 10000 );show_camera($cam2, $holo2_illia_cam, 3);wait(.5);show_camera($cam3, $holo2_klingon_cam, 3);wait(.5);show_camera($cam6, $holo2_illia_cam2, 3);wait(.5);thread show_camera($cam5, $holo2_klingon_close_cam, 3);wait(.5);//Klingon talk$klingon4.playdialog( "localization/sound/dialog/map01/Klingon/death.mp3", 1, 10000, 0);wait(3);thread show_camera($cam4, $holo2_illia_close_cam, 3);wait(.5);$illia.playdialog("localization/sound/dialog/map01/Illia/youwillnotice.mp3", 1, 10000, 0);waitfordialog( $illia );wait(.5);//wait(5);thread finish_introcin();}void finish_introcin(){cam_fadeout( .5, 0, 0, 0, 1, 0 );killthread ( "start_introcin" );wait ( .5 );noncinematic();releaseplayer();cueplayer ();clearletterbox(.1);cam_fadein( 1, 0, 0, 0, 1, 0 );$illia.hide();$illia.notsolid();$klingon1.ai_on();$klingon3.ai_on();$klingon4.ai_on();$klingon5.ai_on();$klingon6.ai_on();$klingon1.attack($player);$klingon3.attack($player);$klingon4.attack($player);$klingon5.attack($player);$klingon6.attack($player);}void start_holocin(){$illi2.useactorweapon( "CompressionRifle" );cinematic();cam_fadeout( 1, 0, 0, 0, 1, 0 );spawn ( "Camera" , "targetname" , "holo_cam1" );spawn ( "Camera" , "targetname" , "holo_cam2" );spawn ( "Camera" , "targetname" , "holo_cam3" );spawn ( "Camera" , "targetname" , "holo_cam4" );wait ( .05 );/*cam.load("holo2_moya_cam2");cam.load("holo2_illia2_cam");cam.load("holo2_illia2_cam3");cam.load("holo2_moya_cam");*///Move holodeck door into holodeckwait ( 1);letterbox(.1);$holodeck_terminal.origin($terminal_new_origin.getOrigin());skipthread ( "finish_holocin" );freezeplayer();$moya.origin($moya_new_origin.getOrigin());//switch_off_ai();cam_fadeout( 1, 0, 0, 0, 1, 0 );wait(2);$holo_cam2.follow($holo2_illia2_cam);$death_klingon.show();$illia2.show();//$illia2.maxheadyaw(180);$illia2.headwatch( $death_klingon );$death_klingon.animateonce("long_death");wait(.1);cuecamera( $holo_cam2 );cam_fadein( 1, 0, 0, 0, 1, 0 );//$illi2.anim("compressionrifle_putaway");wait(5.5);//$illi2.anim("compressionrifle_putaway");//$holodeckdoor.open($holodeckdoor);$illia2.playsound("sound/ships/enterprise/holo_door_open.wav",1,1,500);wait(1);$illia2.headwatch( $moya );wait(2.5);$holo_cam1.follow($holo2_moya_cam2);wait(.1);cuecamera( $holo_cam1 );wait(1);$death_klingon.remove();//$moya2.walkto("$holodeck_nav1", "walk",0,-1);$moya2.walkto("$holodeck_nav1", "walk");//waitfor($moya);//$moya2.lookat($player);wait(3);//$holo_cam3.follow($holo2_illia2_cam);//cuecamera( $holo_cam3 );cuecamera( $holo_cam2 );$illia2.playsound("sound/ships/enterprise/holo_door_open.wav",1,1,500);$illia2.lookat( $moya);//$illia2.walkto("$battle_nav1", "walk",0,-1);//$illia2.resethead();//$illi2.useactorweapon( "none" );wait(3);thread finish_holocin();}void finish_holocin(){cam_fadeout( .5, 0, 0, 0, 1, 0 );killthread ( "start_holocin" );wait ( .5 );noncinematic();releaseplayer();cueplayer ();clearletterbox(.1);$player.origin($new_player_pos.getOrigin());$player.playerviewangles('0 180 0');$illia2.hide();$illia2.notsolid();globalCommon_Autosave();cam_fadein( 1, 0, 0, 0, 1, 0 );}void change_map(){$illia2.playdialog("localization/sound/dialog/map01/illia/endprogram.mp3",1,10000,0);waitfordialog($illia2);cam_fadeout( 1, 0, 0, 0, 1, 0 );wait( 1 );stuffcmd("map map2 \n");}void inc_death_toll(){killed_klingons++;}void spawn_melee_klingon( entity entity_to_spawn){entity e;string tiki_to_use;float random_number;random_number = randomint(5);if (random_number == 0) tiki_to_use = "char/klingon-m9-merc-batleth-m2.tik";if (random_number == 1) tiki_to_use = "char/klingon-m9-merc-knife-m2.tik";if (random_number == 2) tiki_to_use = "char/klingon-m9-merc-knife-m1.tik";if (random_number == 3) tiki_to_use = "char/klingon-m9-merc-knife-f3.tik";if (random_number == 4) tiki_to_use = "char/klingon-m9-merc-batleth-m1.tik";entity_to_spawn.modelname(tiki_to_use);entity_to_spawn.spawneffectname( "TransportIn", "Idryll" );entity_to_spawn.checkforspace();e = entity_to_spawn.spawnnow();wait( 0.05 );e.ai_off();if (!doesEntityExist( e)) { inc_death_toll(); }//e.attackplayer();e.killthread("inc_death_toll");wait(1);e.ai_on();e.attack( $player );//e.hurt(10);}void spawn_disrupter_klingon( entity entity_to_spawn){entity e;string tiki_to_use;float random_number;random_number = randomint(5);if (random_number == 0) tiki_to_use = "char/klingon-m9-merc-disruptor-m1.tik";if (random_number == 1) tiki_to_use = "char/klingon-m9-merc-disruptor-m2.tik";if (random_number == 1) tiki_to_use = "char/klingon-m9-merc-disruptor-m1.tik";if (random_number == 2) tiki_to_use = "char/klingon-m9-merc-disruptor-f1.tik";if (random_number == 3) tiki_to_use = "char/klingon-m9-merc-disruptor-f2.tik";if (random_number == 4) tiki_to_use = "char/klingon-m9-merc-disruptor-f3.tik";entity_to_spawn.modelname(tiki_to_use);entity_to_spawn.spawneffectname( "TransportIn", "Idryll" );entity_to_spawn.checkforspace();e = entity_to_spawn.spawnnow();wait( 0.05 );e.ai_off();e.killthread("inc_death_toll");if (!doesEntityExist( e)) { inc_death_toll(); }//e.attackplayer();wait(1);e.ai_on();e.attack( $player );}void main(){//globalLoadout_AssignWeapons ( "m11l1a_drull_ruins3" );//globalLoadout_AssignWeapons ( "m3l1a_forever" );globalLoadout_GiveWeapon( WEAPON_PHASER_STX );globalLoadout_GiveWeapon( WEAPON_COMPRESSION_RIFLE );globalLoadout_GiveWeapon( WEAPON_ASSAULT_SHOTGUN );soundtrack( "music/m9l1a-klingon_base.mus" );$world.light_intensity( "lightning", 0 );$illia2.notsolid();$illia2.hide();$death_klingon.notsolid();$death_klingon.hide();switch_off_ai();float thread_number;thread_number = thread start_introcin();waitforthread(thread_number);wait(2);//finish_introcin();wait(1);while ( killed_klingons < 5 ) { wait(.5); }killed_klingons = 0;thread spawn_melee_klingon($wave1klingon1);thread spawn_melee_klingon($wave1klingon3);thread spawn_disrupter_klingon($wave1klingon2);while ( killed_klingons < 2 ) { wait(.5); }thread spawn_melee_klingon($wave2klingon1);thread spawn_melee_klingon($wave2klingon3);thread spawn_disrupter_klingon($wave2klingon2);while ( killed_klingons < 6 ) { wait(.5); }killed_klingons = 0;thread spawn_disrupter_klingon($wave3klingon1);thread spawn_melee_klingon($wave3klingon3);thread spawn_disrupter_klingon($wave3klingon2);while ( killed_klingons < 2 ) { wait(.5); }thread spawn_disrupter_klingon($wave4klingon1);thread spawn_disrupter_klingon($wave4klingon2);while ( killed_klingons < 5 ) { wait(.5); }forcemusic( "success" );wait(2);thread_number = thread start_holocin();waitforthread(thread_number);killed_klingons = 0;thread spawn_melee_klingon($newKlingon1);thread spawn_melee_klingon($newKlingon3);thread spawn_disrupter_klingon($newKlingon2);thread spawn_disrupter_klingon($newKlingon4);while ( killed_klingons < 4 ) { wait(.5); }thread spawn_melee_klingon($wave5klingon1);thread spawn_melee_klingon($wave5klingon2);thread spawn_melee_klingon($wave5klingon3);while ( killed_klingons < 7 ) { wait(.5); }wait(2);change_map();}