Revision 492 | Zur aktuellen Revision | Blame | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed
//===========================// Spawns a romulan enemy, shows/hides groups//===========================void AIOnGroup ( float groupID ){entity e;e = spawn ( "Actor" , "setgroupid" , groupID );wait ( .05 );e.sendeventtogroup ( "ai_on" );e.suicide ();e.remove();}void AIOffGroup ( float groupID ){entity e;e = spawn ( "Actor" , "setgroupid" , groupID );wait ( .05 );e.sendeventtogroup ( "ai_off" );e.remove();}float showBeaminEffects = 1;void AIShowGroup ( float groupID ){entity e;e = spawn ( "Actor" , "setgroupid" , groupID );wait ( .05 );e.sendeventtogroup ( "show" );e.sendeventtogroup ( "solid" );e.sendeventtogroup ( "fadein" , ".25" );if ( showBeaminEffects ){e.sendeventtogroup ( "displayeffect" , "TransportIn","Federation" );}e.sendeventtogroup ( "playsound" , "sound/environment/transporter/transport_federation.wav" , "3" , ".5" , "512" );wait( .25 );e.sendeventtogroup ( "ai_on" );e.remove();}void AIHideGroup ( float groupID ){entity e;e = spawn ( "Actor" , "setgroupid" , groupID );wait ( .05 );e.sendeventtogroup ( "hide" );e.sendeventtogroup ( "notsolid" );e.sendeventtogroup ( "forcealpha" , "1" );e.sendeventtogroup ( "alpha" , "0" );e.sendeventtogroup ( "ai_off" );e.remove();}void CommandToGroup ( float groupID , string event , string arg1 , string arg2){entity e;e = spawn ( "Actor" , "setgroupid" , groupID );wait ( .05 );e.sendeventtogroup ( event , arg1 , arg2 );e.remove();}